Quick and Dirty Age of Mythology: Retold Impressions

When last we discussed Age of Mythology: Retold, I was pretty disappointed with its lack of new content and removal of the Tale of the Dragon content from the Extended Edition. Since then I went back and forth on whether or not I wanted to buy it, but I did end up grabbing the premium edition mainly due to a discount for Extended Edition owners and the promise of extra content.

Arkantos fighting old battles in Age of Mythology: Retold.Specifically, the premium edition includes a new “god pack” for the Norse and two additional civilizations to be added at a later date, the first of which will be Chinese. So even if we’re not getting the exact Tale of the Dragon content, we are at least getting a Chinese civilization in some form, which mollified me a bit.

It’s unclear if these civilizations will include campaign content. Recent history of the franchise has me pessimistic, but if they do feature some campaigns of decent size and quality it would definitely do a lot to turn around my opinion of the game.

My overall take on Retold is still a bit lukewarm currently. To be honest, another remaster of AoM wasn’t something I felt a huge amount of need for to begin with. I would have been much more interested in an Age of Mythology 2. The Extended Edition’s graphics and gameplay still held up pretty well all things considered. I still want a mythology based Age of X game, but I want something fresher, with content I haven’t already done a dozen times.

The new graphics are very pretty, and I do like the resuable god powers, but the favour costs are so high you won’t be able to recast them very often, so it doesn’t change too much. The new voice actors for the campaign are mostly worse than the originals, too. At least they got the original Arkantos back.

Automatons in Age of Mythology: Retold.Arena of the Gods has been delayed until an unspecified date after launch, so that’s a further disappointment. And we still don’t even know what it is.

The only new content we’ve got so far is the Freyr god pack, which includes one new major god, three new minor gods, and a single “mythological battle” (this does at least imply we’ll be getting other mythological battles in future). Like Retold as a whole, the DLC is a bit mediocre overall.

Freyr himself is underwhelming. The fact the lord of Alfheim has no Alfar units feels like a big oversight, and I feel like a defensively focused Norse major god should have some way to boost favour generation when not fighting. The cost to recast his golden boar god power is also absurdly high for something that can only be used to fight off a single attack, and only at one of your town centres.

I was also a bit unimpressed by the mythological battle. Trying to shoehorn the story into the timeline of the original campaign felt awkward, and the gameplay was pretty basic.

Reginleif in Age of Mythology: Retold.The minor gods are a bit more fun, though. I particularly enjoyed the rock giants and ice storm god power offered by Aegir. I’m a little grumpy that both those things are so totally disconnected from Aegir’s actual identity in mythology, but they definitely offer some fun gameplay. Been loving building up an army of ranged attackers and letting them snipe the enemy with impunity while the rock giants taunt all the enemy units into attacking them.

I think once the DLCs start rolling in Retold has a decent chance evolve into a worthy continuation of the original, but I have the distinct feeling it was rushed out the door before it was ready. I’m taking a leap of faith that it will eventually justify its own existence because the current state of the game doesn’t feel worth the price tag.

I think also my recent experiences with Immortal: Gates of Pyre have ruined me for older RTS games a bit. I’m ready to start seeing some evolution in the genre.

Saints Row Has Me Feeling Some Kind of Way

I picked up the much-hated Saints Row reboot on the most recent Steam sale. I never played any of the previous entries in the franchise (unless you count Agents of Mayhem), though I’m broadly familiar with the basic concept of being a sillier cousin to Grand Theft Auto. I knew it was widely unpopular, but I’ve liked lots of unpopular games, and it looked fun in the trailers, so I figured I’d give it a shot.

My character getting ready for a bit of the old ultra-violence in the Saints Row 2022 reboot.In the end it did end up being another entry on the long list of disliked media that I’ve enjoyed. In fact I downright loved it. Oh, it was a bit buggy, and certainly not highbrow art, but I loved the characters, the totally unexpected wholesomeness, and the general light-hearted vibes of it. I really needed something light and silly right now, and it hit the spot for that super well.

But I’m not here to do my usual thing of staging an impassioned defence of a game everyone else hates. At least not exactly.

What really struck me playing this game was the sheer scale and detail of it, and the incredible amount of effort it must have taken from so many people to make a game this big.

The game world was huge. You can steal and drive every vehicle in the game, from food trucks to military grade aircraft. You can glide, and there’s whole mini-games around it. There are multiple in-game radio stations you can listen to while driving. There’s traffic, pedestrians, a day/night cycle, weather. The skybox realistically models light pollution such that you need to drive out into the desert to see the stars at night.

My character and her friends in the Saints Row 2022 reboot.And the customization! I spent an hour just on character creation. There are eight different potential voices for the main character, eight actors that would have had to record hundreds of hours of dialogue each. Dozens of different clothing pieces, all of which can be dyed any possible colour. You can customize the engine sounds of your car! There’s like forty different kinds of tire rims to choose from!

And people looked at this game and said, “Meh, whatever.”

I know a lot of these features aren’t even unique, that other games even within this franchise have done much the same. But that’s kind of the point, isn’t it? How did this become ordinary to us?

I grow up with DOS games. If they had any kind of story at all, that was amazing. If they had more than one or two lines of voiced dialogue, that was mind-blowing. The crudest 3D graphics were a revolution when they arrived.

It’s just so bizarre to me that Saints Row can be both an artistic and technical triumph the likes of which would have been unimaginable thirty years ago, and a disastrous flop. It’s heartbreaking the amount of time, effort, creativity, money, and resources that went into building something that everyone immediately tossed away like a mouldy sandwich.

My character and her crew in the Saints Row 2022 reboot.I’m not saying the game’s perfect, not by a long shot. I liked it, but there’s plenty of areas it could have been improved. I can see how you might not be thrilled by it. But the whole “worst game ever, don’t even bother” vibe around it boggles my mind.

It’s the dismissiveness. The completely blase attitude towards something that had so much work put into it. We live in a time where technology has created such wondrous things, and we just let it become so mundane to us so quickly.

I’m not even really sure what point I’m trying to make here. I guess I don’t understand the modern gaming community. I don’t know how people can be so jaded.

I suppose I’m not immune. There’s some very big and impressive games that I think are just plain boring, and gods know I can be critical when I don’t like a game. But I try to remember the people behind these things, and honour the work that went into them. I don’t always succeed, but I do try.

My character going for a drive in the Saints Row 2022 reboot.I don’t know. I don’t know what I’m trying to say here. I guess I want to take this opportunity to appreciate how far games have come since I was a kid. We are incredibly fortunate to live in a world where a game like Saints Row can be considered a failure.