TSW: Loregasm

It only took a few years, but I have finally collected every piece of launch lore on my main character in The Secret World.

Worst. Mission. EverIt was obviously quite a journey to get here, but it really doesn’t feel that way.

The great thing about lore in TSW is that it’s fascinating, but totally optional. The XP you get from it is negligible, and there’s little other reward for it beyond being able to read the lore itself.

So there’s never any need to stress over lore. For most of my time with the game I’ve just collected lore here and there as I go, viewing it as a nice treat when I do stumble across it. Only if I’m particularly interested in a subject or just one or two pieces away from completing a set will I put any real effort into finding lore (sometimes consulting a guide if necessary).

The first collection I ever completed — back during my free trial before I’d even bought the game — was The Black House. I was really entranced by the story, and I set out to learn all I could about the tragic history of Carrie Killian.

I don’t find the Black House as frightening as some do, but I always find its story deeply saddening, and all the more so because it is so believable (supernatural elements aside). It has some very uncomfortable things to say about human nature.The Oxford Tweed uniform awarded for completing the launch lore in The Secret World

Rumour mongering became ostracising. “Fraud” became “freak” became “devil worshipper.” “That handsome house” became “that den of evil.” A shrieking primate finally gets the courage to poke the curiosity, before running back up the tree, and soon all the talking monkeys are grabbing sticks.

Lore collecting is very low stress, and a nice way to unwind when I’m tired or in a bad mood. I welcome the challenge of TSW most of the time, but there are times when you just don’t have the energy for the game’s more strenuous aspects. Lore-hunting is a good option for such times.

I was also laid-back about lore hunting because I did not believe I would ever be able to finish my collection. Since I all but ignored dungeons, I figured the dungeon lore sections would always be incomplete.

The dungeon finder changed all that.

With dungeon groups now easy to find, I was able to finish my dungeon lore, and after years of on-and-off collecting, I had only a handful of lore entries left to collect in the greater world.

Hunting down the last few pieces of lore in TSWThe hunt was on.

Lore collecting, as mentioned above, is mostly a low stress activity, requiring nothing more than a keen eye and lots of footwork, but there were a few pieces that presented a greater challenge.

In order to complete my lore collection, I had to finally muster my courage and complete the game’s most infamous mission: The Cost of Magic.

After hearing so many horror stories, I had given up ever even attempting this mission. But I needed that lore, so it was time to swallow my hatred for platforming and slog through it.

I was right to be scared. The Cost of Magic can rot in Hell.

Oh, the stealth sections aren’t so bad. They’re hard, but not much harder than average for these things. Nothing to write home about. The jumping puzzle, though?

Horror. Utter horror.

So much suffering to reach this pointI despise platforming at the best of times, but in TSW, it’s a whole other level of awful. The jump physics in that game are unreliable, buggy, and downright nonsensical, obeying nothing resembling real world physics. If you’ve ever shot yourself off the side of the Black Pyramid, you know what I mean.

The Cost of Magic very nearly broke me, but on the advice of an old forum post, I tried lowering all my graphic settings to the minimum, and that made the difference. I don’t notice significant lag during normal play, but for something as precise as the jumping needed in Cost of Magic, the slightest latency will foul you up.

With lowered graphics settings, it was still frustrating, and it took a few tries, but I did manage to get the lore and complete the mission.

I also wasn’t thrilled to learn the last Draculesti lore piece I needed was part of The Castle, but I don’t think that mission is quite as bad as it’s cracked up to be, and after Cost of Magic, it seemed almost relaxing.

Those crates in the basement have scarred me for life, though.

And now my journey is complete.

The final boss fight of The Castle in The Secret WorldHaving now collected and read all of the base game’s lore, I still judge my favourite section to be that on the Blue Ridge Mine.

And what of the echoes? What past horrors do they enunciate?

O, sweetling. Your mind moves so linearly. In the half-light, in the alien gravity of filth, echoes move backwards. You hear the future coming.

It won’t be the future for long.

A close second would be the Facility’s lore. I think a lot of sci-fi geeks like myself can identify with Halina’s childhood dreams of exploring the stars, and it’s heartbreaking how the Red Hand exploited her innocent curiosity to turn her into something terrible.

TSW’s writing is mostly excellent, but one criticism that could be leveled against is that its villains tend to be fairly one-dimensional, lacking in nuance or sympathetic motivation. Halina is the exception.

The static and crackle. Halina sent out so many calls. Long after she is gone, after this planet is dust, after your sun collapses to a gravity smear, her voice will survive as a radio wraith, exploring the universe as she always wished.

Poor Halina. Sleep now, little one. Sleep as you did when a child, and smile and dream of stars that scream.

Halina Ilyushin, the final boss in The Secret World's Facility dungeonOf course, my lore-hunting days are not over. I have a lot of the lore added post-launch, but not all of it, and more is being added all the time. The new museum feature is looking to be the biggest lore-dump the game has seen since launch.

No, I’ll have plenty more honeycombs to collect.

Be seeing you, blog readers. In the half-light.

SW:TOR: Inquisitor Story Complete

Continuing to shock myself by following through on my plans, I have now completed my third class story in Star Wars: The Old Republic.

YOU DO NOT KNOW THE POWER OF THE DARK SIDEThis one was a very mixed bag. It had some awesome elements, but also some major disappointments.

An inconsistent journey:

The inquisitor story has probably the strongest start of any class story in The Old Republic. Beginning as a slave and having to fight tooth and nail to survive in the harsh world of the Sith is an incredibly compelling underdog story. It gives you such a strong motivation and such a strong backstory for your character right off the bat.

I’ve heard it said that the inquisitor is the dark side class of all dark side classes, but honestly, going light side felt more natural to me as an inquisitor than any other Imperial class. To me, the idea of someone who has seen the worst the Empire has to offer and is determined to make it better is very compelling, and it felt perfectly natural to me.

Despite that, though, it still manages to feel incredibly Sithy as a story. I particularly liked the whole “harvesting the dead” angle.

It’s a decently entertaining class, too. A bit slow to kill sometimes, as you’d expect from a tank, but the core rotation was pretty fun.

My Sith inquisitor battling enemy forces in Star Wars: The Old RepublicUnfortunately the story as a whole doesn’t really live up to its fantastic start. The inquisitor story crashes hard in chapter three, maybe even worse than the consular story did. Most of chapter three boils down to, “You’re a stupid idiot who bit off more than they could chew.” Not a thrilling climax.

Darth Thanaton is also a very underwhelming villain, lacking personality, a strong motivation, or any real intimidation factor.

By comparison, I wanted to murder Harkun from the moment I met him. He would have made a fantastic villain for the entire storyline. But instead he falls by the wayside, and I didn’t even get to fight him.

All of the class stories suffer from Bioware having to scrap their plans to continue them post launch, but the inquisitor doubly so. The entire class story is clearly just a prelude to a story that will now never be written. It’s not a complete story at all; just a beginning.

Lackluster lackeys:

Companions were also a disappointment for this class. Granted, there were none that I hated as much as Kaliyo or Tharan, but also none that I found particularly memorable.

Testing the Silencer superweapon as part of the inquisitor storyline in Star Wars: The Old RepublicKhem gets a bit more interesting after the chapter one twist, but his base personality is as interesting as watching grass grow.

Ashara was the biggest disappointment. I really like the idea of turning a Jedi, but the way it was handled was incredibly rushed and just didn’t make a lot of sense, and throughout the whole story her personality is utterly lacking in consistency. “I HATE YOU AND EVERYTHING YOU STAND FOR YOU EVIL SITH, which is why I’ll continue to faithfully serve you of my own free will, my lord.”

Xalek… exists.

Andronikos (or “Andy” as I like to call him) is far more likable than a trigger-happy pirate has any right to be, but in the greater scheme of Bioware characters, he’s still not especially memorable.

Talos, at least, had his moments. I just picture him and my Sith discussing ancient history whilst sipping tea and wearing monocles.

He’s still no Nadia, Vette, Temple, or Lokin, though.

My Sith inquisitor and Talos Drelik in Star Wars: The Old RepublicLacking any characters to be invested in definitely sucked a fair bit of the fun out of the story. Wasn’t really anything to fight for. It’s a shame because there are several characters throughout the story I’d have really liked to have as companions: Zash (yeah, I know, but properly), Zash’s apprentices, or my cultists.

I’m still kind of bitter all that flirting with Rylee never went anywhere.

Hell, I’d have taken one of those crazy Force ghosts over Xalek.

Skipping to the good parts:

With the inquisitor, I also began enacting my plan to focus more and more on the class story to the exclusion of everything else. I skipped nearly all the planetary storylines, bar the first few planets, Quesh, and Taris. I managed to stay on-level for everything, though only by the barest skin of my teeth.

I’ve come to the conclusion that most of the planetary content in SW:TOR just isn’t that good. It isn’t that bad, either, and it’s worth playing through once to get an idea of what’s happening on any given planet, but rarely are the stories compelling enough to be worth a repeat.

The only one that really stands out to me is Imperial Taris, mainly just because Thana is so entertaining. I don’t think I’ll skip Taris too often.

The climax of the inquisitor class story in Star Wars: The Old RepublicThere are a few others that are okay. Corellia has great environment design, being very convincing as both a city and a warzone. Voss has its moments, though it drags on too long. Dromund Kaas is pretty cool; great ambiance. Nar Shadaa is visually interesting, though a bit of a pain to navigate.

Then again there are also several planets on my “if I never see them again it will be too soon” list: Balmorra, Tatooine, Coruscant.

I also haven’t been doing many dungeons on my alts. SW:TOR’s dungeons just have way, way too much trash.

The future:

I’m a little unsure how I proceed from here. I still want to do more class stories at some point, but I am starting to feel a little burnt out.

I also should start on expansion content on my agent at some point, but I’m not sure if that’s enough of a change of pace to cure my burnout or not.

We shall see.