The Mustering of Azeroth

Lately I’ve felt like I’ve finally started to get my alt addiction under control. But as we’ve learned from SW:TOR, class-specific content is a great way to make the old habit flare up something fierce, and now World of Warcraft is adding exactly that.

It has occurred to me that I have most classes at least somewhat near 100, and the brief period where demon invasions gave awesome XP helped a lot. My goal is to have a wealth of characters ready to do their artifact quests, and maybe class hall stories, too, depending on how much work those are.

Because I like giving things fancy names, I’m calling this effort the Mustering of Azeroth. It fits well with the idea of all races and cultures rising to confront the Burning Legion.

Rogue:

My rogue's Alliance pride outfit in World of WarcraftMaigraith is the only character I’ve played at max level in every expansion to date, and I see no reason to stop now. She’s basically my personal mascot at this point.

Given how much I’m enjoying outlaw and how useful the human reputation bonus will be for unlocking flying (grumble, mumble) there’s pretty good odds she may be my “main” for the expansion.

She’s the only character I’ve played heavily in Warlords of Draenor, so she’s plenty ready for Legion. Even got her legendary ring.

Monk:

My monk's updated face (after a trip to the barbershop) in World of WarcraftI got my monk to 100 around the time 7.0 hit. I wish I’d played her more in WoD, but she became a casualty of how much I hated this expansion.

A few months ago I was very gung-ho about making her my main in Legion. She’s a Night Elf Sentinel. This is her expansion.

However, I’m not in love with the new incarnation of brewmaster (I do like windwalker, but she’s always been a tank first in my mind), and between that and the arguments in favour of my rogue mentioned above, I’m much less certain now.

Admittedly, with my altitis flaring up like this, picking a main might be moot entirely.

Warlock:

My warlock's awesome new look following the Blood Elf model revamp in World of Warcraft: Warlords of DraenorMy warlock has been max level for a while, but she, too, fell victim to my disinterest in WoD, and I haven’t played her much since MoP, where she was my de facto main.

I’m very, very unhappy with what has been done to warlocks in 7.0. I miss metamorphosis so much, and the character just feels like such a shadow of her former self.

I’ve given some serious thought to giving up on her altogether, but I really love the character’s history — both real world and imagined. The only other video game avatar I have this level of attachment to is my rogue.

Artifact and class storylines give me an excuse to soldier on. I can only pray things improve in future.

Despite my earlier comments, I am now leaning towards affliction as my new main spec. I found a talent build that feels okay — you just have to accept being the most visually dull spec in the game. And having unbelievably terrible AoE.

Sigh.

Demon hunter:

My demon hunter in World of Warcraft: LegionThe new kid on the block.

Given the state of warlocks, I had given serious thought to switching to playing a demon hunter instead — hence why I modeled my demon hunter after her — but Legion’s encouragement of alts defers that decision for a time.

I’m still not blown away by demon hunters — they still feel lacking in unique mechanics or identity to me — but the vengeance spec continues to grow on me. It may not be very original, but it’s fun, at least. Again, love the sound effects. They’re brutal.

By default all demon hunters are pretty much good to go for Legion immediately, so that’s no issue. Al I’ve had to do is farm up a good transmog set for her.

Warrior:

My warrior's perfected "mountain queen" look in World of Warcraft: LegionAnother newcomer. As you may recall, I chose to use my level 90 boost on a warrior purely because their artifact stories sounded cool.

That said, I’ve been enjoying playing a warrior a lot more than I ever expected to. Fury is my main spec, but I also enjoy protection a fair bit.

I leveled her most of the way to 100 through a mix of quests, dungeons, and PvP, and then did invasions for the last two levels. She’s ready and waiting for Legion.

Paladin:

My paladin's new, more wizened look in World of Warcraft: LegionMy paladin has a complicated history.

I always wanted a Blood Elf paladin, because Blood Knight lore is outstanding, but my (Alliance) guild needed a healer, so she became a human. My guild needed quite a lot of healing, so she became my most-played character in Cataclysm to an unpleasant degree.

Cue massive burnout. Cue my Alliance guild breaking up and a giant ball of regret over being stuck as a human. I played her to max level in Pandaria but then abandoned her.

I had intended to use one of my level boosts on a Blood Elf paladin to restore balance to the universe — even reserved a good name for her — but with so many class stories to experience, that now seems wasteful.

As a last ditch effort, I decided to come up with a totally new backstory for her and redo her appearance to match. I went for maximum nostalgia factor, so she’s now a Knight of the Silver Hand who fought in the Second War.

It seems to be working. She does feel a lot more “alive” to me now.

As for game mechanics, I’ve tried every paladin spec in 7.0, and they’re all okay but not great. Would be a lot happier if not for light of the martyr and ret’s new judgment mechanic. I still think of her as a healer at heart, but I’ll probably spend most of my time as ret or prot for leveling convenience. Also, Ashbringer.

I got her from 90 to 100 with invasions.

Shaman:

My shaman's updated face (after a trip to the barbershop) in World of WarcraftMy shaman is one of my oldest characters — I started him around the same time as my rogue — but he was never a major focus for me. I ultimately abandoned him around level 82.

But having dusted him off, I’m surprised how much I’m enjoying playing him again. I’m loving the current incarnation of elemental; it’s the only ranged spec I’ve played in 7.0 that doesn’t feel lacking in some way.

I got him to 85 with invasions, but I’m having so much fun with him I’m actually going to make a point to level him through the story properly.

Mage:

My original main, a Blood Elf mage, in World of WarcraftMy mage was my original main, but the class started losing its luster after Wrath, and my warlock went on to replace him.

As I’ve already said, returning to my mage has not reignited my love for him. Frost spec is bearable, but overall the class still feels bland and overly simple. That said, their artifact lore strongly appeals, so I’m power-leveling him as best I can. Invasions got him pretty close to 100 before the nerf. I might continue with them, or switch to dungeons/PvP.

Death knight:

My Tauren death knight in World of Warcraft: LegionMy most neglected character. He made it to level 80 at some point, but that’s it. I didn’t even move him to Wyrmrest Accord with the rest of my Horde characters.

I’ve always said I like everything about death knights except actually playing them. Love the lore and aesthetics, but could never quite get the gameplay to click.

But now is the time for all of the alts, even those marooned on a dead server. Surprisingly I’ve been enjoying the new unholy a fair bit so far, though I haven’t played him that much. I like the “set them and knock them down” feel of festering wounds.

What an odd thing to say.

I got him to 85 with invasions and an XP potion. Not sure how to proceed now.

The rest:

That leaves druid, priest, and hunter as the classes I don’t have anywhere near ready for Legion. I do have a level 100 boost currently unused, but whichever two I don’t choose will probably be left behind.

I’m leaning towards a hunter right now. I’ve never quite been able to get into playing a hunter, but I do like archer classes. Maybe the fourth time is the charm?

If I do boost a hunter, there’s a temptation to use it on my lowbie panda, but I’ll probably make a Blood Elf male instead. Maybe RP him as a dark ranger.

My Pandaren hunter running through the Ruins of Gilneas in World of WarcraftThat said, I wasn’t impressed by what I played of the new marksmanship on said panda, so the temptation to look to other classes is there.

Priest is another class I’ve always loved the concept of but have never been able to get into. Maybe I’d like it better at high levels? The new shadow spec does sound intriguing.

Not sure what race my hypothetical priest would be. Blood Elf, Undead, and Worgen are the main contenders. I already have plenty of Elves, but the other two don’t look very good in priest gear, and since priests have some of the game’s most beautiful sets, that seems wasteful.

Finally, druid. I have a level fifty Worgen balance druid I haven’t touch in ages, and I have been missing him lately, but it’s the Worgen part I miss more than the druid part. I’ve briefly considered leveling him naturally — which would leave the boost for something else — but fifty levels is a long way to go, especially now that invasion XP sucks.

Further obfuscating the matter is the fact each class has only one artifact that interests me from a lore perspective — the Scythe of Elune, Thas’dorah, and shadow’s Old God dagger.

Any thoughts?

WoW: The Legion Arrives + Demon Hunter Impressions

Although the pre-expansion patch for World of Warcraft technically dropped last month, it wasn’t until this week that the pre-expansion events began. Chaos reigns across Azeroth, and the Illidari rise to meet the challenge.

The Alliance sails for the Broken Shore in World of WarcraftBe warned: There will be spoilers aplenty in this post.

Upon the Broken Shore:

My first act was to go out and do the Broken Shore scenario, on both factions. As the first taste of Legion content, it leaves a very, very good first impression.

Warcraft’s storytelling has always been hit and miss, but the Broken Shore is definitely a hit. It calls to mind some of WoW’s best story moments to date, like the Wrathgate and Pandaria.

It’s very rare for a story to be willing to hand its protagonists a loss, and doubly so for a video game to do so, but that’s exactly what happened at the Broken Shore.

We lost. Badly.

We mustered together the mightiest forces on Azeroth — the Horde, the Alliance, and the Argent Crusade — and hurled them against the Burning Legion. And the Legion crushed us, almost effortlessly.

The forces of the Horde rally on the Broken Shore in World of WarcraftUp until now, WoW had defanged the Legion. We ran roughshod over them in Burning Crusade and WoD, and they lost all their intimidation factor as villains. The Legion we met on the Broken Shore is the Legion I remember from Warcraft III: a terrifying, all-consuming wave of destruction.

I have for a long time disliked Blizzard’s decision to make demons endlessly reincarnate in the Twisting Nether, but having been confronted with basically every major demon we’ve ever killed since Warcraft III, I’m starting to think maybe there was some method to Blizzard’s madness. That was a pretty horrifying moment.

I played through the scenario on the Alliance side first, and I was worried they were turning the Horde into Saturday morning cartoon villains again, but once I played the Horde side, I was glad to discover there is another side to the story.

This, again, is emblematic of Warcraft’s story-telling at its best: neither side entirely right or wrong. I’m not thrilled with Blizzard beating the faction conflict drum yet again, but I am glad they at least presented a logical scenario where both sides are justified in their actions from their own perspective.

When I first heard the spoilers about Varian dying, I was upset, but the more I think about it, the more I’m okay with it. He’s had a really satisfying arc with strong development, and he died a good, heroic death. His loss further reinforces the Legion’s newly regained fear factor, and this should allow Anduin to step into the spotlight and develop in interesting ways.

The Tomb of Sargeras on the Broken Shore in World of WarcraftThe one thing I’m not sure about is making Sylvanas warchief. Sylvanas is a great character, and I’ll give Blizzard some props for putting a female character in a position of prominence, but poor Vol’jin was warchief for all of about five minutes, and it doesn’t make a lot of sense. It’s the same situation as when Garrosh was put in charge; there’s a lengthy list of clearly better candidates, including but not limited to basic campfire and a stack of peacebloom.

That said, I’m not at all convinced Vol’jin is actually dead. Trolls are notoriously hard to kill, and we didn’t really see his body — just a masked Troll on a funeral pyre. I don’t know why Vol’jin would want to fake his death, but given the lack of hard evidence of his demise and Blizzard’s love of “setbacks,” I can’t escape the feeling this is just another of his long cons.

Supposedly future weeks will see new story quests added, leading up to Legion’s launch. I can only hope they’ll be as spectacular as the Broken Shore.

By the way, if you’ve done Broken Shore, give Karazhan a visit. You’ll see why.

Under the burning skies:

The repeatable content for this event comes in the form of the Legion’s invasions, and while they’re not quite so pitch perfect as the Broken Shore, they’re pretty damn cool.

The Legion attacks Ironforge in World of WarcraftThe invasions utilize new technology that allows for dynamic events unlike anything we’ve seen before in WoW. When a zone is targeted by the Legion, the skies become stormy, dimensional ships warp in overhead, and demons and Legion fortifications begin appearing all across the zone.

What follows is a zone-wide war with players darting everywhere, fire raining from the skies, and chaos on a grand scale.

The invasions, again, restore the intimidation factor the Burning Legion commanded in the old RTS days. They really do feel apocalyptic, and there’s nothing more epic than watching an entire army of players mount a desperate defense of the gates of Orgrimmar as the Legion presses the attack.

As a rule I’m the sort of person who plays MMOs despite the social aspects more so than because of them, but there aren’t a lot of single-player games that can offer experiences like this.

The cynic in my says that this is the sort of thing Rift and Guild Wars 2 have been doing — and doing better — for years, but it’s still a new experience in WoW, and it sells the story of Legion very well. It feels like nowhere is safe from the Legion, whereas the Iron Horde felt toothless because they never affected anything outside the Blasted Lands.

The demons invade Westfall in World of WarcraftOne other thing I like is that the invasions are (nearly) level agnostic. Normally Blizzard only cares about endgame players, but anyone from level ten up can join an invasion and be scaled up to contribute. Rewards will also scale to the character’s level.

My one complaint would be that the final boss of each invasion seems to inevitably turn into a complete horror show. Expect high repair costs.

Aside from the invasions, the Nathrezim have also begun infiltrating the cities. Players can receive the promise of dark power and begin spreading the evil of the Legion. In practical terms this is a mini-game where one must tag other players while evading the wrath of the local NPCs and anyone else who wants to rough you up.

If you can survive long enough, you will be briefly transformed into a massive dreadlord raid boss and run amok. I’m not normally the ganking type, but I have to say I could not suppress my evil glee the one time I transformed and managed to slaughter a good chunk of Orgrimmar — players and NPCs alike.

The one confusing thing about this is that there are also NPC dreadlord bosses that will occasionally attack cities, and while they appear virtually identical to transformed players, only the NPCs offer rewards when killed.

My demon hunter transformed into a dreadlord as part of World of Warcraft: Legion's pre-expansion eventsAt least I think that’s how it works. Nothing in-game explains any of this, and I’m still not entirely sure I’ve got it figured out.

The invasions and the dreadlords combine to create near constant anarchy throughout the game. Right now it really does feel like the world is ending and we’re all doomed. Which would be awful if this were reality, but it’s a video game, so it’s fracking awesome.

Across the Twisting Nether:

Finally, I have made my demon hunter. I chose to swallow my bitterness over losing demonology and keep an open mind. I did, however, model my demon hunter after my warlock as much as possible. Rather than come up with a new character, I’ve decided they’re the same person as far as RP goes. She was already pretty close to a demon hunter anyhow.

Of the new additions, I’m honestly least impressed with the demon hunter.

After hearing so much hype about how amazing the demon hunter starting experience is, I was a little underwhelmed. It’s decent — my only major complaint is being forced to play havoc spec for most of it — but WoW has better starter experiences. Namely those for Worgen, Pandaren, and death knights.

My newborn demon hunter in World of WarcraftMaybe it’s just my becoming jaded, but I didn’t find myself growing attached to the characters in the demon hunter experience the way I did for the others mentioned. The only one I had much affection for was Kor’vas Bloodthorn, mainly because she was in the Harbingers short (also her little horns are adorable).

The one noteworthy thing about it was a point in which the player is given a choice that actually affects the story, and will theoretically continue to have consequences in Legion. That’s not something WoW has ever done before — an intriguing precedent.

Similarly, the class is solid, but I can’t entirely escape the feeling I’m just playing an emo monk. Demon hunters have solid mechanics, but there’s nothing particularly unique about how they play.

I’m also a bit disappointed how boring metamorphosis is. When I heard the havoc version changed some of your abilities, I got excited, but the meta abilities are almost exactly the same as the basic ones; they just do more damage. Vengeance’s meta at least speeds up your rotation, but that’s not exactly earth-shattering.

For such an iconic ability, I was expecting a lot more than a generic “you get bigger numbers for a little bit” cooldown. This isn’t just a downgrade from the demonology meta; it’s a downgrade from the Warcraft III meta.

My demon hunter's metamorphasis form in World of WarcraftAlso, the old demonology meta looked a lot cooler.

It is very ironic, I think, that in the expansion that puts its focus on class identity, the new class has so little identity of its own.

Of the two specs (I still it’s baloney Blizzard couldn’t be bothered to make three), vengeance is my clear preference right now. I can’t put my finger on what it is, but something about havoc just feels off to me.

Vengeance didn’t blow me away out of the gate, but it’s growing on me. I like the aesthetics of the spec — the sound effects especially — and I get the impression it will be an outstanding soloing spec.

I’ll stick with my demon hunter for now, but I don’t think it’s new main material or anything.