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About Tyler F.M. Edwards

Writer, gamer, and nerd of the highest order.

Review: The Tainted Realm: Vengeance

Review: Vengeance:

“Vengeance” is the first book of author Ian Irvine’s new fantasy trilogy, “The Tainted Realm,” and it is a book for which I have very mixed feelings.

Cover art for "The Tainted Realm: Vengeance" by Ian IrvineIan Irvine is pretty much my hero. I hold his Three Worlds novels to be among the greatest works of literature in the modern era, and it is my greatest aspiration as a writer to one day equal his originality and his ability to write gripping, epic stories.

In many ways, “Vengeance” is as brilliant as his past books, but at the same time, it feels like a book I endured more than enjoyed. That’s not as big a criticism as it sounds, but I’ll explain later. I’m getting ahead of myself — allow me to explain the basics of the book, first.

“The Tainted Realm” is about the conflict between two nations, Hightspall and Cython. In ancient times, Hightspall’s founders invaded the idyllic kingdom of Cythe, massacring its people and ruthlessly despoiling its beautiful cities to build their own nation atop the ruins. The few survivors of Cythe fled beneath the earth and founded the subterranean nation of Cython.

Now, thousands of years later, the tortured ghost of Cythe’s last king marshals Cython for a terrible vengeance against Hightspall.

The story is told primarily from the perspective of Tali vi Torgrist. Tali is one of the Pale, an offshoot of the Hightspallers enslaved within Cython for centuries. As a child, Tali witnessed her mother’s brutal — and absurdly gruesome — murder, and now she has learned she will suffer the same fate if she does not escape Cython.

Other central characters include Rix, a Hightspaller noble tormented by guilt over an unknown crime he can’t remember committing; Tobry, a disgraced noble whose flippant attitude masks the pain of his past; and Rannilt, a seemingly wretched Pale orphan whose courage outstrips the greatest of men.

If this book had been written by anyone else, I’d be singing the praises of these characters. But they don’t quite measure up the quality I’ve come to expect from Ian Irvine. They’re just a little too close to common cliches — the tough little woman who won’t take it anymore, the lovable scoundrel hiding a big heart…

Although to be fair, Ian Irvine has an incredible ability to make his characters grow and evolve over time, so this complaint may not remain true for the duration of this series.

This is ultimately a minor issue, anyway. There’s just one thing that I consider to be a major flaw in “Vengeance.”

Ian Irvine’s writing has always been dark and intense — occasionally even brutal. It’s one of the things I so respect about him; no other author has the guts to put his characters through hell the way he does.

Alternate cover art for "The Tainted Realm: Vengeance"But he’s always kept it balanced. There are always a few brief but welcome moments where the story takes a more positive turn. Even in his most dark and tragic tales, there are moments of warmth and joy to counteract all the heartache.

Not so with “Vengeance.” The entire book is an endless spree of tragedy and horror, with absolutely no pauses for the reader to catch their breath. Any brief moments of joy any character may experience exist only to be brutally ripped away moments later, and they are invariably kicked while they are down.

The end result is a book that will break your heart, numb your mind, and grind your soul. This is why I say it’s a book more to be endured than enjoyed.

But yet, somehow, I feel it is worthwhile in the end. For all that it’s a book I will spend hours if not days recovering from, there’s much here to love.

The story is fast-paced, thrilling, and action-packed in a way that only Irvine can pull off. It’s a fiendishly addictive page-turner that you simply won’t be able to put down. Irvine again demonstrates his brilliant mastery of world-building with the haunting underground world of Cython. And the concept of a country tainted by ancient crimes such that the land itself turns against its conquerors is awe-inspiring and chilling in a way that can rarely be equaled.

I don’t know how to feel about this book. It’s horrible (in terms of content, not quality), but it’s also amazing.

All I can say is that I eagerly await the next installment of the series, but I won’t be recommending “Vengeance” to everyone I meet like I do with the Three Worlds.

Overall rating: 8.4/10 It’s good, but it’s not for the faint of heart.

Now, go buy some Three Worlds books. Do eet.

I Miss My Portal Gun

And my sarcastic potato:

I didn’t want to write too much on the Portal games. They’re so immensely popular that anything I could say about them has undoubtedly been said before.

A screenshot from Portal 2But hell, I’m gonna do it anyway.

I finished Portal 2 today, and I’m already starting to miss it. This was one of those truly special games that only comes along once in a very long while.

As with its predecessor, it was an incredibly unique experience. To be clear, I have no issue with the frenetic and violent video games that dominate much of the market, but that doesn’t mean I can’t appreciate a game that bucks the trend utterly.

In stark contrast to the caffeinated intensity of games like Starcraft 2, the Portal games are largely slow and methodical, relying almost entirely on thought and careful reasoning instead of twitch reflexes. Armed with nothing but a portal gun, your only weapon is your wits.

Although comedic games are by no means unheard of — Portal 2 in particular greatly reminded me of the style of wry humor found in No One Lives Forever: The Operative — they’re not exactly something you see every day, either, so the Portal games were refreshing in that respect, as well.

A screenshot from Portal 2And make no mistake, they’re funny as hell — especially Portal 2. I initially thought there’d be no point to replaying these games once you’ve solved all the puzzles, but there were just so many gags in Portal 2 that I may have to play through again to catch all the ones I undoubtedly missed.

And then there are the things that would be major selling points in any other games but merely feel like icing on the cake* in this case: the good graphics, the fantastic audio, the addictive level design…

*(See what I did there?)

Portal didn’t quite live up to its hype due to its incredibly short length — which I have been informed is the result of its origin as a bonus for the Orange Box, but which I still cannot help but hold against it. But Portal 2 definitely lived up to the hype, and for a game as insanely popular as this, that’s saying a lot.

A scteenshot from Portal 2Sure, it still had a fair few problems, and in some ways, the original Portal was better. But it is my belief that the mark of a truly great video game — or book, or movie, or anything — is not that it has no flaws but that its strengths make you willing to forgive its flaws. This is the case with Portal 2.

So I guess all I’m doing here is gushing, and once again, I’m sure it’s all been said before. But this is my passion. I often say that video games are an art form, and if you want proof, load up the Portal games. They prove my point better than almost anything else.

Best eight bucks I ever spent.

New article:

My latest WhatMMO article is on personal responsibility in MMO communities. This is another non-list article similar to what you’d read on my blog. Everyone’s happy to complain about how awful the communities in games like WoW are, but how much do we really do to make our contributions to the greater game community positive ones?