An Educational Day in The Secret World

No, I’m still not done lavishing praise on this game.

I had an interesting day in the Secret World recently. Nothing truly spectacular happened, but there were a lot of little moments that reminded me why I love this game, and I’ve gained an even greater appreciation for some parts of it.

My Templar in the Besieged Farmlands in The Secret WorldAdapt, or die:

Having completed the storyline on my Dragon, I decided to go back to my Templar a bit because there are still some nice Templar outfits I want to unlock. I didn’t want to repeat the same Carpathian Fangs content I’d just done on my main, though, so I decided I’d focus my efforts elsewhere.

This sent me to the Last Train to Cairo. In some ways, the arc was actually more fun the second time, since I knew the tricks to all the stealth bits. But the train sequence proved surprisingly frustrating. Whereas my main had little trouble, my poor Templar kept getting overwhelmed and killed by the cultists.

Eventually, I through up my hands in disgust and switched from my pistol/sword focus build to a chaos/sword tank build, which is much tougher but more boring to play. This let me finish the mission, but I was dismayed by how much worse my Templar’s build was compared to my Dragon’s.

It continued nettling at me as I moved on to Transylvania and began repeating missions — mostly nightmares. I began to despair of being able to continue using the pistol build I enjoyed.

The problem is that many builds in this game require you to generate five or so resources before using your finishers. I find this gets tedious rather fast, so I use builds that avoid that. My Dragon uses blood magic, whose finishers usually require less than five resources. My Templar uses Finish the Movement, a passive that doubles resource generation from focus builders, such as are found in the pistol tree.

My Templar battling the Fata Padurii in The Secret WorldAlso, pistols look cool.

So my chaos build worked, but it wasn’t fun, and my pistols build is fun, but I had anemic damage and died too much.

I feared I might have to come up with something totally new, but I refused to give in. I dove into the wilds of the ability wheel and began designing new builds with different passives.

I took inspiration from my Dragon and devised a build based on affliction and penetration. Interestingly, my Templar’s version of it uses almost entirely different passives, but the result is the same: penetrations galore.

Wow, that does not sound right.

After some experimentation, I found a new set of passives that greatly boosted her damage, allowing her to defeat enemies before they could wear down her health. The extra penetrations also allowed Immortal Spirit to trigger more enough, slightly increasing her self-healing.

Between the new build and some gear upgrades from Last Train and the Venice vendors in Transylvania, my Templar is suddenly much more powerful than she was before, though still not quite as good as my Dragon. I’ve even managed to do some nightmare missions with the pistol build, with only a few modifications.

My Templar fighting a werewolf in The Secret WorldAnd the best part? She still plays more or less the same. I still have largely the same actives, and I still have Finish the Movement keeping things fun.

I’m not normally someone who enjoys theorycrafting in the slightest, but I find experimenting with different builds in this game incredibly rewarding. There are just so many options, and it’s so easy to try different ideas.

There’s a lot to find:

At the same time, I also spent a fair bit of time exploring, something I haven’t done much of in this game. To my surprise, it actually proved fairly enjoyable. For all that exploring a virtual world is one of the main selling points of most MMOs, exploration is generally pretty pointless in most games, with a few notable exceptions. Guild Wars 2 comes to mind.

I won’t pretend TSW makes exploration as interesting as GW2 does, but I did find a surprising amount of lore honeycombs, item missions, and rare mobs by venturing off the beaten path. Nothing terribly rewarding from a power perspective, but enough to make it feel like a fun little treasure hunt.

Plus, the game world is very spooky and immersive, so that adds to the experience. Recent experiences with games like Guild Wars 2 and Neverwinter have shown me that — for me — an MMO lives or dies by how much I care about and enjoy the world, and I certainly enjoy the Secret World.

Sunrise over the Carpathian Fangs in The Secret WorldThis is an area where the difficulty of the game really works in its favour. Exploration isn’t so fun in World of Warcraft because quest mobs are never a threat. What’s the point of exploration if there’s no thrill of danger? In TSW, braving the unknown actually takes, well, bravery, so that makes for a more compelling experience.

On the other hand, the world isn’t carpeted with random mobs constantly trying to gank you. There are generally only enemies where there need to be enemies — mission areas and the like. This means you’re not constantly getting jumped any time you go anywhere as you are in most MMOs, so that prevents exploration from getting tedious.

One of these days I’m gonna run out of nice things to say about this game. It hasn’t happened yet.

Speaking of outfits…

Shortly before writing this post, I succeeded in unlocking my latest Templar deck: Puritan. Note that the hat is a separate item and not part of the deck uniform.

My Templar modeling her Puritan deck uniform in The Secret WorldDang it, why do Templars get all the nice clothes?

The Secret World: Awaiting Tokyo

With my new computer allowing me to ace that jumping puzzle, I returned to my Dragon in The Secret World and went for broke to finally complete Transylvania and the main story mission.

The sun rising over the Carpathian Fangs in The Secret WorldI had to repeat some of what I’d done on my Templar, but it allowed me to refresh my memory of the plot to date, and I skipped some of the less interesting side missions, so I was able to get into the final zone, the Carpathian Fangs, in no time.

Naturally, I loved the Carpathian Fangs. It’s the first wintery zone in the game so far, and winter is my favourite time of year. With the new graphics, the moonlight reflecting off the snow was just gorgeous, and the subtle glow of the Breach on the horizon added to the spookiness.

It had a good mix of missions, too. The normal and nightmare missions were evenly spaced, so I didn’t find myself getting burnt out by difficulty or bored by easiness. It might have been a little heavy on the action missions, but the two stealth missions were doozies, and the one investigation mission was one of the coolest in the game to date. I’m totally not biased by my interest in ancient mythology…

I’m not sure if my Dragon’s build is better than I remember or if it’s the gear upgrades I’ve gotten, but the game was easier than I remember it. Even nightmare missions barely gave me any trouble.

And, as always, it had plenty of memorable characters. I especially enjoyed the blind werewolf elder, and Rada just plain broke my heart.

The werewolf Traian in The Secret WorldI’d still say Blue Mountain is probably my favourite zone, but the Carpathian Fangs were quite cool. No pun intended.

My feelings on the Transylvania storyline are about the same. That is, it’s good, but not as good as the Solomon Island story.

My main problem with the Transylvania arc is that it’s really slow in getting started, and that makes it feel a little disjointed. Not nearly as disjointed as the Egypt storyline, which almost felt like two disconnected plots smashed together. But too much time was spent on Dracula and the Romany, and too little time on Mara and the setup for the final events. It felt a little lopsided.

I’m having trouble judging the game’s ending. It feels a bit too inconclusive, but I keep reminding myself it’s not actually the game’s ending, so that’s to be expected.

This ties into how The Secret World is just not your typical MMO. Most of the time, it’s more like a single-player RPG with a few MMO aspects tacked on. So I find myself judging the conclusion of the story mission as I would the end of a single-player game, but that’s not really fair or accurate.

This is not the end of the game. This isn’t even the end of act one of the story. That, we have been repeatedly told, will occur within the Tokyo Exclusion Zone.

The bear will talk soonSo it shouldn’t bother me too much if the “ending” leaves me with more questions than answers. All will be revealed in due time, theoretically.

Hopefully issue #7, whose DLC arc will take place in the Carpathian Fangs, will wrap up some of the loose ends. I’d like to know Emma’s ultimate fate, and I’m going to be sorely disappointed if I don’t get the opportunity to feed Adrian Zorlescu into a woodchipper at some point.

The other night, I actually stumbled across a four page thread on the official forums full of people begging for a mission where we get to kill Adrian. Seems no one in the game has engendered quite the same visceral hatred he has.

But I digress…

I’m not sure what I’ll do in the game now. The endgame is admittedly pretty limited, especially if you don’t have the social connections to run dungeons and lairs regularly. I might repeat some nightmare missions for XP and fill out my ability wheel a bit. I might finish the story on my Templar. I might explore the world for lore honeycombs and item missions I missed.

The Dreaming Prison in The Secret WorldMost likely, I’ll soon switch to playing other games while I wait for new issues, with perhaps the occasional Secret World mission on the side.

Which is exactly why I welcome the era of subscription-less MMOs. But I guess that’s a topic that I’ve covered enough.