Is World of Warcraft Simply Too Big?

There’s a perception out there that the World of Warcraft community is so entitled that they will simply never be happy. And to be fair, I think that there are some players who will just complain no matter what.

My warlock in Thunder BluffBut I think the reason that WoW fans seem to complain about everything is more complicated than that. I think our love/hate relationships are partly down to how the game is designed.

I’m starting to think that WoW’s success may be strangling it. One of the great strengths of WoW is that it has a broad appeal. No matter what kind of player you are, there are bound to be parts of the game you love. But that also means that no matter what kind of player you are, there are bound to be parts of the game you absolutely hate.

I worry that the more Blizzard tries to please everyone, the more they’ll end up pleasing no one.

An impossible balance:

I don’t really want to turn this into a “casual versus hardcore” post. Not that I don’t think that’s a worthy discussion to have, but it’s a topic for another time.

But Blizzard’s attempts to balance casual versus hardcore players perfectly illustrate my point. They’ve been trying to strike a balance where both sides are happy forever, and it just isn’t working.

My warlock showing off her town clothes in the Vale of Eternal BlossomsThe two viewpoints are just diametrically opposed. You can’t have a game that’s offers exclusive prestige and still lets everyone see the content. You can’t have a game that offers enough grind to keep people constantly busy and is still enjoyable for those who want to play more casually.

Mists of Pandaria is a really excellent example of what I mean. The impression I get is that Blizzard desperately wanted to address every complaint from Cataclysm with this expansion, even when those complaints are directly contradictory.

The result is a game that is both incredibly casual and incredibly hardcore at once. And it’s not a happy marriage — it’s more a confused Frankenstein monster cobbled together from disparate design philosophies.

On the one hand, I’m very grateful for things like valor points, the Raid Finder, and scenarios. These are all Godsends for players like me.

But on the other hand, we’ve got absurd double or triple-gating on valor rewards, endless reams of obligatory dailies and rep-grinding, and a concerted effort to increase downtime and decrease convenience. These things all make the game feel more like a second job, than, well a game.

My warlock engaged in an aerial battle over the Isle of ThunderEven ignoring a lot of the content I can’t bring myself to care about, I’m still so overworked on my main that I rarely ever play alts. On the odd occasions I do have time, I usually play another game instead to avoid total burnout. Most of WoW’s longevity for me has come from alts, so this is really sucking the fun out of the game for me.

But I’m sure that people who want to play heavily on just one character are quite happy with the current set-up.

Love/hate:

I submit that WoW’s players tend to complain a lot not because Blizzard gets so much wrong — although they do — but because they get so much right.

Everyone has something they love about the game, but everyone also has something they hate that prevents them from fully enjoying themselves.

I know this is true for me. For me, WoW has always been a good game held back from true greatness. And every time they address one of my complaints, they find something new to upset me. The entire history of the game is one of two steps forward and one step back.

My rogue surveys her domainThis is a large part of why I’ve become such a game-hopper lately. I’ve been a fan of the Warcraft franchise for the lion’s share of two decades; I want to be able to whole-heartedly love this game and run around telling everyone how awesome it is.

But I can’t. Every time I start to truly love the game, Blizzard throws a proverbial wrench in the gears and takes the game from “brilliant” down to “just decent.” And it gets exhausting after a while.

Get off the fence; we’re at War(craft)!

This is why I say WoW’s success is strangling it. It’s become so big that its mass appeal is no longer a good thing. Pleasing ~10 million people with differing tastes is just absurdly impractical.

And I should clarify that I mean it’s being strangled creatively, in terms of its quality as a game. I’m not saying WoW is dying or anything. It’s popularity is in decline, but it’s still head and shoulders above all its competition in terms of raw success as a product.

At the risk of making this a “my game is better than your game” thing, I can’t help but think of The Secret World. This is a game that embraces its role as a niche MMO. It’s a game for story fans and role-players. Yeah, it has a couple of raid bosses (literally — two) and some PvP, but it’s not a game for hardcore raiders or PvPers, nor does it claim to be.

The Temple of the Jade Serpent in the rainFocusing a narrow niche has made it much less financially successful than WoW, but it’s made TSW’s players very happy. Most of the threads on WoW’s official forums are angry rants and “I quit” posts. Most of the threads on TSW’s official forums are gushing praise and “How can we get more people playing this awesome game?” posts.

I can’t help but think that WoW would be a much more highly regarded game if it just picked one identity and stuck with it. Either say, “Yes, this is a game for hardcores. No more welfare epics for all you baddies” or “Casuals are where it’s at. Scenarios, five-mans, and cheap epics for all!”

They actually did come pretty close to the former in early Cataclysm…

Of course, they’d alienate countless players, but those who stayed would be much happier than they are now, I’m sure.

It’s a dangerous thing to ask for, since there’s no guarantee Blizzard would side with me. On the one hand, WoW got most of its success by being more casual-friendly than other MMOs of the time, but these days, it is in many ways less casual friendly than its current competition, and the impression I get is that the developers prefer designing a game with more hardcore players in mind.

Paladins is glowin'!Of course, it’s all academic. Blizzard is a business before all else. They won’t make any radical changes for fear of losing the money.

But still, it’s interesting to imagine what could be.

What do you think? Does WoW simply answer to too many masters to ever achieve true greatness? And if Blizzard was to ever focus on one niche, what do you think it would be?

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My latest article at WhatMMO is Top 6 MMO Minigames. One of these days, I’m going to have to go back to Guild Wars 2 just to check out the keg brawl.

How Do You Solve a Problem Like Sylvanas?

Sylvanas Windrunner has to be the most ridiculously controversial character in Warcraft lore. Tirion, Thrall, and Garrosh are all contentious figures, but none of them hold a candle to Sylvanas.

Art of Sylvanas WindrunnerSeriously, if you ever feel like trolling, just go to the official lore forum and mention Sylvanas. It doesn’t even matter what you say about her; there will be blood.

Half the fanbase worships Sylvanas, and the other half hates her guts, but everyone has a strong opinion. Myself, I’m of two minds. I do find her absolutely despicable, but she’s also one of the most compelling characters in Warcraft lore, and World of Warcraft would be a much duller place without her.

But Sylvanas presents a problem. No queen can rule forever, and no plot can go on indefinitely. A resolution must be found for her arc, but because she is such a contentious figure, it will be very difficult to find a satisfactory solution.

The problem:

It is my firm belief that all villains have a shelf life. And yes, all apologies to Forsaken fans, but I do consider Sylvanas a villain. She’s more complex and sympathetic than, say, Arthas, but she’s still someone whose ultimate plan is world conquest over the bodies of all who oppose her.

Villains need to die sooner or later. Otherwise, they eventually lose their intimidation factor and become ridiculous. When a villain can never defeat the heroes nor be defeated by them, it makes both sides seem weak and uninspiring. See: the Borg in Star Trek.

Art of Sylvanas WindrunnerThe only other potential solution is redemption, but I don’t see that as an option in Sylvanas’s case. Every piece of story surrounding her so far has been about her becoming more vicious and more corrupt, and at this point, there’s a huge portion of the fan base who would absolutely lose their minds if they were asked to accept a redeemed Sylvanas.

So Sylvanas needs to die. Sooner or later, she’ll be a raid boss. Or maybe a villain in Warcraft IV, but I’m sure that’s just wishful thinking on my part.

But Sylvanas will leave a gaping hole in the lore. She means so much to so many people — even those who hate her, in a way — that finding a suitable replacement as leader of the Forsaken is an excruciatingly difficult task.

Solutions:

Whoever replaces Sylvanas has a number of needs they need to fulfill. They need to be edgy and ruthless enough to fit the Forsaken’s theme, but they need to not be so blatantly evil as Sylvanas, or else there’s really no point in replacing the Dark Lady.

It’s going to be an incredibly difficult tightrope to walk. If the new leader is entirely honourable, the Forsaken have lost their identity, but if they’re not as least somewhat decent in their goals, we’re back to half the players howling for their blood, and nothing is accomplished.

Sylvanas sings the Lament of the HighborneSylvanas is also very meaningful to female players — and male players who appreciate strong female characters. Not only is Sylvanas one of only two female faction leaders, but she’s arguably the only major female character from Warcraft III to not be reduced to a complete non-entity in WoW.

Losing Sylvanas would be an incredible blow to those who care about how women are portrayed in Warcraft, and it would need to be compensated somehow.

The choice needs to make sense in the lore, too. It needs to be plausible that the Forsaken would accept their new leader. Considering most Forsaken revere Sylvanas with a fervor that borders on the religious, that won’t be easy. They would likely view any new leader as a usurper unless they had very good reason to respect them.

So with all that being said, let’s examine the potential candidates to replace Sylvanas.

WARNING: If you have not read my finalist story from Blizzard’s writing contest, “The Future of Lordaeron,” the rest of this post will contain spoilers for it.

Koltira Deathweaver:

Art of Koltira DeathweaverKoltira is one of the more oft-mentioned candidates for new leader of the Forsaken. He’s got a lot going for him. As a Knight of the Ebon Blade, he’s ruthless, but he also knows there are some lines that must not be crossed. He’s established as a Horde-sympathetic character, and he clearly has no love for Sylvanas.

I don’t think he’s ultimately a very good choice, though. For one thing, what reason would the Forsaken have to follow him? He’s an outsider.

Perhaps more importantly, he has a penis, and I really think the new leader of the Forsaken must be female.

Lilian Voss:

Now here’s a stronger contender. Lilian is a fan favourite, and a strong and respectable female character. She’s a ruthless killer that will show no mercy to her enemies, but she is also principled — almost fanatically so — and it’s hard to imagine her going to the extremes Sylvanas has.

All in all, Lilian is an excellent anti-hero, and she fits the themes of the Forsaken perfectly. But as much as I love Lilian, there are some glaring problems with her as a new potential faction leader.

One is that she is almost certainly meant as an homage to a character from Magic: The Gathering. Blizzard doesn’t shy away their pop culture references, but I’m not sure they’d go so far as to make one a major faction leader.

The other is that Lilian’s entire personality is defined by utter rejection of undeath and the Forsaken culture. It’s hard to imagine the Forsaken choosing to follow her, and it’s even harder to imagine that she would choose to lead them.

Calder Gray:

I don’t think Calder Gray is in any way a viable candidate. I just want to take a moment to imagine how awesome it would be if he did take over the Forsaken.

Everyone on Azeroth would be dead within a week, but it would be an entertaining week.

Nathanos Blightcaller:

Nathanos is a reasonably viable candidate. As one of Sylvanas’s most trusted lieutenants, he commands the respect of the Forsaken people.

Art of Nathanos Blightcaller, the first undead hunterThe main problem with Nathanos is that he doesn’t really have a lot of history or personality to draw on. I mean, I’m a lore nut, and even I barely know who he is.

Plus, again, male.

Undead Calia Menethil:

If you’ve read “The Future of Lordaeron,” it should come as no surprise to you that I view Calia Menethil as the best candidate for replacing Sylvanas.

If you haven’t heard of Calia, I don’t blame you. She’s appeared in only a handful of scenes in a few of the novels. Basically, all we know about her is that she is Arthas’s older sister and that she was briefly engaged to Deathwing (in human guise).

It’s presumed that she was killed by her brother during the fall of Lordaeron, but we really don’t know. There’s a long-standing theory that an NPC in Theramore, Calia Hastings, is actually Calia Menethil in disguise, but there’s no evidence to back this up. And we don’t know if she survived the mana bomb.

This puts Calia in a unique position. As the elder child of King Terenas and the sister of Prince Arthas, she is a very important figure in lore, but she’s also something of a blank slate. She can become whatever kind of character the plot requires.

Cover art for my fan fiction "The Future of Lordaeron"She also has the best chance of winning over the support of the Forsaken people. Lately, Sylvanas has done much harping on the idea of the Forsaken being the rightful owners of Lordaeron — and to be fair, it was their home in life. I’m in the camp that says they gave up their rights when they started plaguing things, but the Forsaken themselves seem to believe in it.

If that’s really the case, then Calia would be their rightful ruler. Assuming she’s still walking around in some form, she is the last scion of the Menethil line and thus the queen of Lordaeron.

Assuming that Calia was murdered and raised into undeath, she would likely be a much harder woman than she was in life. So she could fit the ruthless image of the Forsaken. I’m just getting into pure fan fic at this point, but I also imagine she would want to avoid anything like the evil perpetrated by her brother.

This puts her into the sweet spot of anti-hero the Forsaken need.

There are very flaws with Calia as a replacement to Sylvanas, in my view. The main one would be that she is relatively unknown, and so she could appear to come out of left field to some people.

There are some fans who are quite offended by the idea of “another” Alliance character going Horde, but anyone who gets so offended by a plot twist in a game is taking things too seriously, and considering the near total lack of factual basis for any Horde favouritism on Blizzard’s part — historically, the Alliance has been shown much more favouritism — it’s hard to give much weight to such concerns.

Plus, if they put Calia in charge, I can brag and take credit for it.

* * *

What do you think? How should Sylvanas’s story arc come to an end, and who should replace her in the event she becomes a loot pinata?

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