Where Does the Secret World End and the Real World Begin?

Have a look at this blog: Sam Krieg Sightings.

It’s a fan site devoted to best-selling horror author Sam Krieg. While a little rambling, its months worth of posts cover just about everything you could want to know about Sam Krieg: a complete listing of his published works, cover art and ISBNs for his more popular novels, even details of his personal life. Perhaps a little creepy, but a useful resource for fans of his books.

Cover art for Here’s the thing, though: Sam Krieg isn’t real, and neither are his books. He’s an NPC in The Secret World.

The Sam Krieg Sightings blog and all its vast wealth of information on him were created simply to be used as a clue in just one mission within TSW.

One mission. Compare that to the work that goes into your average “kill ten rats” quest you find in other MMOs.

You might have heard me say before that The Secret World is a game that likes to blur the lines between reality and fantasy, but it occurs to me I haven’t done a good job of explaining what that means. So let me show you a taste of the kind of mind-frackery Funcom is engaged in, because Sam Krieg is just the beginning.

From Tokyo to Maine:

Sam Krieg Sightings is just one example of the Secret World leaking into the real world.

This is the official website for the town of Kingsmouth, Maine. Being a small town whose main economy is tourism, most of the site is devoted the singing the praises of Kingsmouth’s natural beauty and fascinating history.

A photo of the sign outside the Kingsmouth Congregational ChurchKingsmouth doesn’t exist. It’s the starting zone in TSW.

This is the website for the Orochi Group, a Tokyo-based multi-national conglomerate with fingers in pretty much every pie imaginable.

A few of the links are down at the moment — no doubt due to that tragic terrorist attack near their headquarters in Japan — but you can still find a lot of information about the Orochi Group.

In particular, full websites for two of their subsidiaries — Plethron and Manticore Industries — are up and running, providing extensive info on their corporate activities.

As you have probably guessed by now, the Orochi Group isn’t real, either. It’s one of the main villain factions in TSW. The tutorial mission for all players deals with an occult incident near their Tokyo headquarters, and they will no doubt play a pivotal role in the upcoming Tokyo Exclusion Zone.

It keeps going.

A photo of a monster taken by blogger Tyler FreebornIf you read this blog often, you’ve probably heard me mention the recent “Vanishing of Tyler Freeborn” arc in TSW.

Here’s Tyler Freeborn’s blog. It has all kinds of information on the bizarre creatures that lurk in the wilderness outside of Kingsmouth.

This is where it really starts to mess with your mind. There are a lot of people commenting on this blog, but who’s commenting? Are they Funcom employees trying to add a sense of realism, are they dedicated role-players, or are they actual conspiracy nuts who got it into their head this thing is real?

Particularly vexing is one comment on this post. It’s from someone named “Hayden” who believes Mr. Freeborn is spouting nonsense.

One of the main characters in Solomon Island is Hayden Montag, the eccentric Illuminati headmaster of Innsmouth Academy.

A photo of a strange creature in the woods outside Kingsmouth, MaineIs the comment on Freeborn’s blog meant to be from the same Hayden? I checked their profile, and they’re also following a blog that seems to have nothing to do with TSW, so that indicates they’re a real person, but the name and the fact that he discourages Freeborn from his research — something the Illuminati are said to have done frequently — seems too odd to be a coincidence.

If you think this is as weird as it can get, you underestimate Funcom.

INITIATE – The Twitterverse experiment. TRANSMIT – The #hivehum:

Funcom’s efforts to blend the real world and the Secret World have reached a new height with the Twitterverse experiment.

A number of TSW’s more memorable NPCs have accounts on Twitter, including Said (@PrunePrince), Kirsten Geary (@CorporateBlues), and the Bees (@The_Buzzing). They regularly tweet new story arcs and mysteries to interested role-players with the hashtag #hivehum.

There’s at least one new/story activity every week. The NPCs — usually Said or Geary — will set players a task that often involves research in both the game and the real world, and those who complete the tasks are given a modest reward of cash store points.

The Buzzing Twitter account.I refuse to touch Twitter with a ten foot pole, but I do enjoy keeping up on the revelations to come out of the Twitterverse experiment. The arcs range from the serious to the ridiculous.

For instance, one mission had players learning more about Orochi experiments with time travel, something from which no good can possibly come. A less dire incident had Nassir (@BoomBoom_Man) tweeting compromising photos of an intoxicated Kirsten Geary.

Since this incident, Nassir has been referring to her as “Kikilove.” One can speculate on the reasons for that…

Funcom has been claiming that they didn’t create The Bees’ Twitter account, nor did they create the Bees at all. Supposedly, the Bees told them to make the game to prepare people for the coming apocalypse.

At this point, I can almost believe that.

* * *

So where does the Secret World end, and the real world begin?

I don’t know.

The Secret World: One Man Army

Yes, Heart of the Swarm was released yesterday, but I’m waiting until I’m farther into the game to do a post on it. I want to make sure I’ve got something intelligent to say, first. I will say that — considering how much I don’t like playing Zerg — it is amazingly fun so far.

In the meantime…

One woman, technically:

My Templar soloing a nightmare mission in The Secret WorldIn The Secret World, I’ve been pressing deeper into Transylvania on my Templar. I’ve now made it as far as the Shadowy Forest. You may have heard me say before that TSW is a very difficult game.

Let me tell you: the first two regions have nothing on Transylvania.

While the previous zones might have had one or two nightmare missions, it seems like nearly half the missions in Transylvania are nightmares, and even the normal missions are rather intense.

Despite the fact that MMOs are trending more and more towards solo-friendly content, this is the first time that I’ve encountered truly challenging endgame content designed for the solo player.

Essentially, nightmare missions are solo raids. Imagine all the thought, effort, and complexity that goes into a raid in World of Warcraft, strip away all the other players, and you have nightmare missions.

The Dutchman's lair in The Secret WorldEvery enemy has unique mechanics. Instead of a dungeon journal, they just have buffs that you can hover over to read about their abilities and how to counter them. And just like in a standard raid, if you do not learn to adapt to the mechanics, you will be a stain on the ground in no time flat.

Whereas in a true raid you’d have at least nine other people to lean on, it’s all on you in a nightmare mission. You’re the tanks, the healers, and the DPS all at once. You need to make sure you can heal through the damage, tank the hardest hits, and burn the enemy down before your health runs out.

So how do you cope with this rather extreme level of difficulty?

You become a one man army.

My name is Legion, for my builds are many:

This is where the ability wheel truly comes into its own, and where I become glad that I was a bit schizophrenic in my weapon choices prior to endgame.

An RPG where diversification is encouraged instead of penalized? Heresy!

Wee!I quickly developed a very hardy sword/chaos build for the tougher missions, but that was just the beginning. I’ve found myself swapping in different skills to cope with every new situation. Sometimes, I might go through half a dozen builds or more in a single mission.

Werewolves are vulnerable to stuns? Good thing I specced swords, then. Fungal monsters apply a lot of DoTs? Well, all I need to do is equip a focus skill and Ready for More, and they can’t touch me.

The true brilliance of the nightmare missions is not their difficulty, but that they never feel hopeless. No matter how brutal they are, you can always overcome them if you’re just willing to experiment. With no classes, there’s nothing stopping anyone from hitting on the perfect build for the situation.

Remember what I said about how you need to do the jobs of an entire raid to complete a nightmare mission? If that sounds a little overwhelming, it can be, but the other side of that is that you have the power of an entire raid of players at your fingertips.

My Templar poses against a starlit Transylvania skyIf you’ve been reading this blog for a while, you know I don’t set much store by in-game accomplishments. Part of the appeal for video games for me is that nothing you do in them matters. But I have to admit that I’ve never felt like such an utter badass as when I finally saw the last boss of The Girl Who Kicked the Vampire’s Nest drop dead at my feet.

This is what RPGs should be:

Only now does it occur to me that The Secret World is the RPG I’ve waited all my life to play. I’ve always loved the idea of RPGs, but I’ve always hated how they put grind ahead of skill, and how they force everyone into these narrow boxes of class and spec.

The Secret World is what RPGs should have been from the start. It’s not about the grind; it’s about using your wits. It’s not about forcing you into some narrow specialty; it’s about allowing you, encouraging you, to become as diverse and versatile as possible. There’s no limit on what kind of fighter you can become.

And with all those irritating roadblocks out of the way, you’re left to embrace the dream of pursuing the hero’s journey, growing more capable with every evil you vanquish.

The moonlit ruins of Transylvania in The Secret WorldI really, really like this game.

Edit: Issue #6 tomorrow:

And just as I post, it’s announced that The Last Train to Cairo will be launching tomorrow.

Dun da dun dun…