TSW: Issue #13, Orochi Tower, and Challenges

I’ve been distracted with so many different games lately that The Secret World has fallen by the wayside a bit. But this has not been through any fault of the game itself, and with a slight reprieve in my all-consuming mission to play ALL OF TEH GAMES, I’ve had a welcome reunion with my favourite MMO.

The Orochi Group in a nutshellThis happened to come just as issue #13 was due for release, and I’ve also had the opportunity to further explore the last major story issue and some of the other improvements in recent months.

Issue #13: Trail of Shadows

Issue #13 was a pleasant surprise. It’s billed as the final major update for Tokyo, but since I had assumed Reaping the Whirlwind was the end of the Tokyo story, this is a welcome bonus.

That said, issue #13 did turn out to be a bit of a disappointment. In fact, it may have replaced issue #6 as my least favourite issue to date. It’s not awful by any stretch of the imagination, but it’s nothing special.

There isn’t much in the way of an over-arching plot, and it’s just not all that fun. The first several missions were fairly tedious — though part of that is my fault for trying to do an investigation mission before any guides were up — and as much I love Ricky Pagan, his standalone mission was, again, kind of generic and just not that memorable.

That said, the final mission of the issue was very cool. Exactly the kind of inventiveness that we all love about TSW.

The Orochi mech Security Five in The Secret World's issue thirteenSorry if I’m being a bit vague about it all, but the issue is still new, and I don’t want to spoil too much.

It did make me a bit wistful for other roads the game might have taken, though.

I love the story-telling in TSW, but one thing that always bothered me is how faceless and voiceless the player character is. We’re surrounded by such colourful characters with so much rich development, but we ourselves are empty non-entities.

I would have liked something a bit closer to Bioware’s style, where the main character is fully voiced and you can make some choices about your character. I don’t need to be able to direct the story or have as much choice as I might in, say, Mass Effect, but even if all our choices were ultimately meaningless flavour that didn’t affect the game’s plots, it would have been nice to have some backstory or personality given to the player.

This is finally realized a bit in issue thirteen, but I can’t help but wish something like this had come much earlier, and that the choices were irreversible.

Don’t get me wrong. I still loved the mission. My pining for what could have been doesn’t detract from the experience. I just wonder what might have been. Obviously it’s too late to change things now.

Choosing my Dragon's romantic history in The Secret World's issue thirteenBut even as issue #13 disappoints, I’ve gained a new appreciation for the last major story issue, Reaping the Whirlwind.

They all to the dark tower came:

It’s safe to say the reception for issue #11 was a bit lukewarm. I found it a bit uneven myself. As a result, I’d only done it once up until about a week ago, when I decided to return to Orochi Tower.

I discovered that you’re able to easily pick and chose which mission you want to repeat, which means you can do The Eight-Headed Serpent, which has you exploring the randomized floors of the tower, without bothering with the initial assault or the overly long finale with Lilith and the Mitsubachi.

I set out to explore every single floor of the tower, and I found it an extremely enjoyable experience.

The mission is fairly quick to complete, and the variety of different floors keeps it fresh and interesting. It’s exactly the kind of high quality solo experience that makes me love TSW so much: all the excitement, challenge, and high production values of an MMO dungeon without the need for a group and its associated drama.

Just another day in the Orochi GroupThe various floors overflow with Easter eggs, lore, and odd little mini-stories. I was particularly surprised by how much humour there is to be found, though perhaps I shouldn’t be considering how much of a walking joke the Orochi are. Regardless, it’s a thoroughly entertaining ride.

Going in, I expected Sycoil and Vali to be the most interesting subsidiaries to explore, based on their appearances earlier in the game, but while they had their moments, I actually found Zagan and Faust Capital’s floors to be on the whole the most enjoyable. Faust Beta and Omega are among the more creative floors, and in Zagan’s case, I just have to stand in awe of the bizarre, twisted things TSW’s writers can come up with.

I’ll also give a shout-out to Anansi Beta and its life-size Pac-Man game for once again being wildly original. This is not something you’ll see in any other MMO, that’s for sure.

On the downside, I found Plethron and Manticore to be overall the least enjoyable. Manticore Beta, in particular, is probably the most annoying floor, combining all the worst aspects of sabotage missions with none of their usual virtues. That said, there is one bit in Manticore Alpha is very amusing.

“Seriously, how did you get funding for this?”

Running Orochi Tower also turns out to be fairly rewarding. You can net yourself three biohazard containers and a decent chunk of black bullion without too much effort, and I’ve discovered that it counts as all three mission types* for the purposes of daily challenges, so if you get a challenge to do any mission in Kaidan, it’s an easy way to knock that out.

A Zagan lab in Orochi Tower in The Secret World*(I haven’t tested to see if it qualifies as an action mission, but seeing as it has more action than anything else and definitely counts as both sabotage and investigation, I’d be shocked if it didn’t.)

Speaking of challenges:

The last few weeks have also been my first opportunity to really delve into the new challenge system. Now, I knew off the bat I’d enjoy this. It’s exactly the kind of reward system I like in an MMO — do whatever you want and get rewards — and I’ve wanted something like this in TSW for a long time.

Hell, you could argue it was my idea. I spent over a year advocating for a system almost exactly like this on the official forums.

It just feels good to be able to easily access good rewards just doing whatever you were going to do anyway, and the steady stream of currency and XP can get very addictive, very quickly. It can even start pushing you to do things you would never normally do.

I’ve been running dungeons again, despite swearing off them until the dungeon finder is implemented, and even more shockingly, I actually participated in some PvP recently — a Stonehenge match.

Exploring Orochi Tower in The Secret WorldEven more shocking, it actually wasn’t that bad of an experience. The last round of changes to the PvP buffs had a much bigger impact than I realized. I gained over ten thousand health, and for the first time in a TSW PvP match, I spent more time alive than dead. I was actually able to meaningfully contribute to my team. We still lost, but compared to the miserable experience I’ve found TSW PvP to be in the past, it’s a night and day difference.

And losing didn’t sting that much, because I still completed my challenge. Sweet, sweet bullion!

The Secret World has always provided fantastic story-telling and ambiance. I’ve said it’s the best single-player RPG on the market. But it’s always lagged as an MMO, with its group-focused and repeatable content being severely limited in scale and burdened by all kinds of blunders and poor system designs.

Now, that’s turning around. TSW will always be about story and solo-friendly content first, and that’s as it should be, but they’re doing a great job of bringing the rest of the game up to snuff without majorly jeobardizing its existing strengths.

It’s been three years since I joined The Secret World, and the game is still finding new ways to impress me.

Tyler’s Big Book of TSW Theories

After going on the backburner for a few months, The Park and Halloween got my interest in The Secret World revved up to a fevered pitch once again. After yet another night of staying up past midnight reading theories on the lore forums, it occurred to me I’ve never much talked about my own theories surrounding the many mysteries of the Secret World.

Entering the Savage Coast in The Secret WorldI thought it might be interesting to have a public, written record of them so that I can either crow when they turn out to be right, or laugh at how hilariously wrong they turned out to be.

Be aware that this entire post will contain massive spoilers for the entirety of the TSW mythos to date, including The Park.

Cassandra King is a descendant of King Arthur:

The general instinct of most people in the TSW community seems to be to just assume everyone is a god or a mythological figure in disguise. Most people tend to be of the opinion that Cassandra King is someone from Greek mythology, perhaps the Trojan Cassandra. I’ve also heard her hypothesized to be Artemis, Aphrodite, and a bevy of other ancient fertility goddesses.

I really don’t like the idea of Cassie being an immortal, though. The whole appeal of her story is that she’s an ordinary girl — well, as ordinary as a precocious self-taught sorceress can be, anyway — who managed to outsmart the big three secret societies and the very god of deceivers.

There isn’t really a lot to support the idea, either. Just her first name and her “Do you have any idea who I am” line.

Cassie King's idea of subtlety in The Secret WorldI prefer to focus on the significance of Cassie’s surname, and in so doing, I find a way to explain her importance while mostly maintaining her hook as a “normal” who beat the greats of the Secret World.

What are the odds that a woman named King wound up stealing Excalibur?

I think Cassie is a direct descendant of King Arthur. This is sort of the best of both worlds. It more or less maintains her identity as a normal person who made her way to greatness — Arthur’s line having theoretically languished in obscurity for centuries — while also explaining the line, “Do you have any idea who I am, or what I am about to become?”

If she were already a goddess, what is left for her to become? But if she is an ordinary person from an extraordinary line, regaining Excalibur could make her truly a force to be reckoned with.

This could also explain what she’s doing in Scotland. Perhaps Excalibur will grant her access to further treasures or powers that are the legacy of her family, which have lain hidden in the British Isles for centuries, waiting for the true heir to the king to return.

Beaumont getting his ominous monologue on for Cassie in The Secret WorldFinally, depending on which version of things we follow, this could also make Cassie a relative or descendant of Morgan le Fay, which would explain her talent as a witch.

There are many Hells:

This one started when I first stepped into the Niflheim holiday dungeon. It was clearly part of the Hell Dimensions, but also totally unlike the Hell dungeons we had explored before.

Then it occurred to me that it’s always been the Hell Dimensions, plural. And there are a lot of references in Tokyo to “the Thousand Hells.”

So I don’t think Hell is a single place. I think there are many Hells, and the one we explored with Wicker was just one of them. Niflheim is another. Who knows how many more there might be?

Emma Smith might be Lorraine Maillard’s daughter:

I’m offering this as an uncertainty because there’s a lot of things about this that just doesn’t add up, but it’s too intriguing not to mention.

Emma Smith at the conclusion of issue seven in The Secret WorldThe Park is full of subtle nods to TSW, but one that totally passed me by on the first play through has the potential to be a major revelation. Don’s letter to Lorraine mentions that he wanted to name their child Callum if a boy, or Emma if a girl.

I don’t believe in coincidence where TSW is concerned. I’m sure Joel Bylos knew what he was doing when he put that in there. It might just be a deviously clever red herring, but it’s definitely meant to make us wonder if Emma Smith might somehow be Lorraine’s long lost daughter.

If that’s the case, there are basically two possible scenarios.

One is that Emma is Callum’s twin brother. Perhaps, for whatever reason, when Lorraine was released from the mental asylum, the authorities only gave her back Callum. Perhaps Emma was even abducted by the Orochi Group or one of the secret societies. Lorraine, already somewhat unhinged at this point, repressed all memory of Emma’s existence.

In this scenario, Emma’s powers could be explained as the result of Lorraine’s latent sensitivity to the occult and/or the influence of the dark power in the Atlantic Island Park.

The main problem with this theory is that the timeline doesn’t add up at all. Callum was born thirty years ago, but Emma looks to be around eight years old in TSW. That said, she’s definitely not an ordinary girl, so perhaps she doesn’t age normally.

Lorraine Maillard in The ParkThe other possibility is that Lorraine had Emma much later, after the Council of Venice implanted the bee in her. Being the child of a bee, especially a unique artificially created bee, could definitely explain where Emma got her power from.

The main issue with this theory is that it’s a bit hard to believe Lorraine would have another child after what happened with Callum, but she is pretty unstable, so her behaviour is difficult to predict.

Both possibilities have the issue that Emma seems to be British, and Lorraine definitely isn’t. This could, however, be explained by Emma not being raised by her biological mother. Certainly no one — not even Lorraine if she was sufficiently lucid at the time — would think letting Lorraine try to raise another child could be a good idea.

The one final flaw is that Emma has made clear her real name is Anima, not Emma. But perhaps this is her own invention, and the name Emma came first?

It’s all a big long shot, for sure. But it’s intriguing.

Consider that the story of Lorraine and her son is constantly being compared to Hansel and Gretel, but if Callum is Hansel, who’s Gretel? And is it a coincidence that both Callum and Emma have a teddy bear as a central part of their story?

Daimon Kiyota is not a god:

Daimon Kiyota being awesome in The Secret WorldThis isn’t so much a theory as a counter to a theory, but I’ll include it anyway.

Daimon Kiyota is another character widely speculated to be a mythological figure in disguise, likely a Shinto deity, but I personally don’t buy it.

As with Cassie, a large part of the appeal of Daimon’s character is that he is (supposedly) a normal person who has managed to make himself a force to be reckoned with in the world of the occult. This is all but confirmed by the turn-in text for The Seven Silences.

Now, I do think Daimon is at this point fairly extraordinary. I’m pretty sure his “father,” who visited New York, was really just him, and if that’s true, that means Daimon hasn’t aged since the 1920s. I’m pretty sure he’s got some funky powers going on, possibly related to the pachinko machine (which wasn’t always a pachinko machine, but it always was). I think Daimon started out human, but he may not be anymore.

But a god? No, I don’t think so.

The woman who came between the brothers in Babel was Lilith:

Pretty much that. We know that the secret society that would become both the Templars and the Phoenicians was ruled by two brothers from the Tower of Babel, but that a woman came between them, sundering their bond and the society they ruled.

My Templar falls into Darkness in The Secret World's 2015 Halloween eventThat sure sounds like something Lilith would do, and we don’t have a lot of other strong candidates.

Interestingly, this is another thing that some people want to pin on the supposedly divine Cassandra, but I really think Lilith is our better candidate. It’s not really so much different from what she pulled with Callisto, Mara, and Dracula.

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What say you? Does this tinfoil hat make me look fat? Feel free to add your own theories in the comments.