In my writing career, I’ve only rarely performed interviews, and never once have I been the subject of an interview. Until now, that is.
I recently sat down with the Geeks’ Cant podcast to talk Wyrd Street. I discussed the mechanics of the game, its world, its inspirations, and how the heroes of Wyrd Street are more like Daredevil than the Avengers.
Wyrd Street is currently running an Indie Go Go campaign to fund a proper launch. Anything you can contribute helps, even if it’s just spreading the word to your friends.
Recently, I had the great privilege to sit down and interview The Secret World’s lead writer, Joshua “Scrivnomancer” Alan Doetsch, for All Day, All Night, All In.
As a big fan of TSW and its story, it was quite a thrill for me to be able to pick the brains of one of the main drivers behind it. And I didn’t even end up with liquid whispers telling me to carve alien runes into my living flesh.
Here’s an excerpt:
ADANAI: Explain a bit about what your job involves. What does an average day in the life of a video game writer look like?
Joshua Alan Doetsch: Every morning, a cult of gameplay designers draws a ritual circle in chalk, blood, and grave wax, summoning me with a blasphemous rite. Then we have a morning meeting. They compel me to give them text, careful not to break the circle, careful not to get too close…