Keeping Up With WoW News: Tier 13, Glowy People, and More

Keeping Up with WoW News:

I’m not sure if I’ve mentioned this here yet or not, but I’m currently on a brief hiatus from World of Warcraft. It’s something I try to do every once in a while in a vain attempt to maintain my sanity, and I wanted to devote my attention fully to Dungeon Siege.

But in the meanwhile, I’m keeping up with the latest happenings in WoW, and reporting on them seemed like a good excuse for a blog post.

Hints of the new raid:Wyrmrest Temple, setting of the Deathwing raid

A recent IGN interview with some of Blizzard’s developers has provided some hints about the Deathwing raid. It is said to take place in multiple environments, starting with Wyrmrest Temple, and include multiple encounters with Deathwing–with breaks for loot in between–including one that takes place on his back as he flies toward toward the Maelstrom, with players “trying to wrestle him to the ground, basically.”

This sounds amazingly awesome, and it’s one of those moments where I really regret not getting many chances to raid. Maybe the Raid Finder tool will help, but I rather doubt it will even allow players to queue for recently released raids, and even if it does, I also doubt the ability of PUGs to succeed in them.

Tier 13:

Blizzard has also started releasing previews of the tier 13 sets, starting with warlock and warrior.Tier 13 set for warriors in World of WarcraftThe warrior is obviously inspired by Deathwing. Oddly, it’s getting a lot of love on the official forums, which is odd when you consider every other piece of tier feedback I’ve seen from that community this expansion has been in the vain of “ZONMG WORST TEER EVAR YOU SUCK SO MUCH BLIZZ WHY YOU HATES MY CLASS?!?!!” I have seen a lot of “Colossal Chinplate” jokes, though.

The faceless one-inspired warlock set is garnering more mixed reviews. Some love it; some hate it. Myself, I think the colours are a little too bright for a warlock set, but I absolutely adore the tentacle face hood. It’s one of the few tier sets in the history of the game where I can genuinely say it freaks me out a little bit, and that’s high praise for a warlock set. It’s grotesque and truly terrifying.

Blizzard is paring these announcements with retrospective looks at all previous tiers for these classes. This has solidified my belief that warlocks are the most ridiculously spoiled class when it comes to awesome-looking tier sets. I’ve also realized that T10 was better than I gave it credit for at the time, and that the absolute fugliest gear in WoW’s history came from Ahn’qiraj.

We can only speculate what the next classes tiers will be. I’m still crossing my fingers for a twilight dragonflight-themed rogue set, personally. Please share any hopes/speculation you might have in the comments.

The mystery of the glowing guys:

One bizarre topic of conversation on the forums lately has been the mystery of glowing, kneeling, untargetable people (Players? NPCs?) appearing in Orgrimmar, often in formation, on a few isolated servers. Untargetable people kneeling in OrgimmarA lot of theories surfaced to explain these. Some claimed it was an exploit involving the Vial of the Sands mount, deepstone oil, and a few other items, but the number of occurrences and the wide-spread nature of it made me doubt this. Some claimed it was a hack, but it didn’t seem malicious enough. If it were a hack, I’d have expected them to start spelling out SusanExpress.

My favourite theory is that it was a glitch from the High Prophet Barim fight in Lost City of the Tol’vir. The idea was the code would get crazy if one disconnected during the repentance phase (which makes your character kneel and glow) and make a copy of your character appear in Orgimmar. This would explain why Alliance characters were sometimes seen, but one flaw with the theory is that there were reports of glowing people in very out of date gear–Burning Crusade weapons or paladin T10, for instance–and it’s not likely they’d be wearing such things in a Cataclysm dungeon.

Blizzard says they’ve fixed the problem, so we may never know the truth, but it was fun speculation while it lasted.

Review: Dungeon Siege III

Review: Dungeon Siege III

Once in a while, you encounter a game that has a lot of flaws but that you nonetheless enjoy greatly. For me, Dungeon Siege III is one of those games.First, a little back-story. The original Dungeon Siege was a hack and slash RPG in the style of Diablo that was notable for its large parties, bare bones gameplay, and free form class system in which one gained power simply by fighting in your preferred style. I loved it for its refreshingly basic (if admittedly mindless) gameplay and cliche yet charming and immersive setting, the Kingdom of Ehb.

For various reasons, I wasn’t able to play DS2 when it came out, but I recently tried its demo, and I was thoroughly disappointed. It tried to enrich the gameplay with special abilities to spice up the endless clicking, but they had lengthy cooldowns, and it only drew more attention to how basic the game was. Furthermore, it wasn’t set in Ehb, had a totally different set of races, and had none of the feel or charm of the original game. It felt like a completely different franchise, but for the mindless gameplay.

Flash forward to Dungeon Siege III. It returns to Ehb and stays true to the feel of the original, though it is different in many ways in substance.

Somewhat regrettably, the tradition of forming your own class as you play ended with DS3. Instead, you choose from one of four pre-established characters. There’s enough differences between them to give them their own unique feels (barely), but they all work more or less the same way. Each has two stances that they can switch between at any time for no penalty: one for single targets, and one for area of effect damage. Each stance contains up to a maximum of three situational but powerful abilities, plus each character has three more defensive abilities which sort of comprise a third stance.

This is really what makes DS3 shine, in my view. It’s simple, but it’s not as mindless as the first two games. It’s a small and easy to comprehend toolbox, but learning to make the most of it can take a lot of skill and experimentation.

Unfortunately, that learning process is made more difficult by one of the game’s major flaws. The controls can only be described as bizarre. A patch after the game’s release now allows people to change the keybindings, which helps a bit, but no matter how you tweak it, it’s still awkward. But that said, it’s not an insurmountable flaw. The first hour of the game spent learning is painful, no doubt, but once you master the strange controls, they’re really not that bad. It’s just a steep learning curve.

And the game has more to offer than mechanics used to slice your way through your many enemies. I’ll admit that my nostalgia for the first game renders me somewhat biased, but I really loved exploring Ehb. The game has a great ambiance and sense of history behind it, and the graphics are outstanding. This is definitely one of the best-looking games I’ve had the pleasure of playing, and unlike some other recent games (*Cough*RiftandStarcraft*Cough*), it still looks good even on low graphics settings.

The story is also surprisingly good, especially considering the one-dimensional plot of the original. It has you as one of the last surviving scions of the 10th Legion, Ehb’s heroic founders, who have been betrayed and slaughtered by a mad religious fanatic and her crazed followers. It’s a great feeling of “us against the world,” and the game does a good job of building pride in the Legion’s history. I already liked the Legion from my experiences in the original game, but after a few hours of DS3, I was ready to salute every time I saw the number 10.DS3’s story starts out basic, but it slowly evolves and ends up quite murky and morally ambiguous. It also manages some fairly surprising twists. Thanks to the Mass Effect craze, this is another game that lets you make your own decisions on how to steer the story, though none of them have a radical impact on how the game plays out.

I have mixed feelings on DS3’s audio. The music is decent but not stellar, and the voice acting is highly inconsistent. Many of the voices are filled with gravitas and personality, but one of the playable characters, Anjali, sounds like someone mumbling the newspaper headlines to themselves while waiting for the bus, and the villain sounds more like a petulant fifteen-year old than a mighty warrior-priestess.

This brings me to the game’s other big issue, and that is that it’s glitchy. I’ve heard of many issues, but mine was the sound. It often (very often) was marred by jumping, pops, and general distortion. It was extremely distracting, and it’s the one problem with the game I really can’t forgive. There’s just no excuse for glitches like that in this day and age.

Still, taken all in all, I though DS3 was a good game. It could have been better, but I enjoyed it a great deal.

Overall rating: 7.7/10 It would be much higher if not for the glitches.

You can buy Dungeon Siege III, as well as the original Dungeon Siege, on my Amazon Affiliate.