Review: The Tainted Realm: Vengeance

Review: Vengeance:

“Vengeance” is the first book of author Ian Irvine’s new fantasy trilogy, “The Tainted Realm,” and it is a book for which I have very mixed feelings.

Cover art for "The Tainted Realm: Vengeance" by Ian IrvineIan Irvine is pretty much my hero. I hold his Three Worlds novels to be among the greatest works of literature in the modern era, and it is my greatest aspiration as a writer to one day equal his originality and his ability to write gripping, epic stories.

In many ways, “Vengeance” is as brilliant as his past books, but at the same time, it feels like a book I endured more than enjoyed. That’s not as big a criticism as it sounds, but I’ll explain later. I’m getting ahead of myself — allow me to explain the basics of the book, first.

“The Tainted Realm” is about the conflict between two nations, Hightspall and Cython. In ancient times, Hightspall’s founders invaded the idyllic kingdom of Cythe, massacring its people and ruthlessly despoiling its beautiful cities to build their own nation atop the ruins. The few survivors of Cythe fled beneath the earth and founded the subterranean nation of Cython.

Now, thousands of years later, the tortured ghost of Cythe’s last king marshals Cython for a terrible vengeance against Hightspall.

The story is told primarily from the perspective of Tali vi Torgrist. Tali is one of the Pale, an offshoot of the Hightspallers enslaved within Cython for centuries. As a child, Tali witnessed her mother’s brutal — and absurdly gruesome — murder, and now she has learned she will suffer the same fate if she does not escape Cython.

Other central characters include Rix, a Hightspaller noble tormented by guilt over an unknown crime he can’t remember committing; Tobry, a disgraced noble whose flippant attitude masks the pain of his past; and Rannilt, a seemingly wretched Pale orphan whose courage outstrips the greatest of men.

If this book had been written by anyone else, I’d be singing the praises of these characters. But they don’t quite measure up the quality I’ve come to expect from Ian Irvine. They’re just a little too close to common cliches — the tough little woman who won’t take it anymore, the lovable scoundrel hiding a big heart…

Although to be fair, Ian Irvine has an incredible ability to make his characters grow and evolve over time, so this complaint may not remain true for the duration of this series.

This is ultimately a minor issue, anyway. There’s just one thing that I consider to be a major flaw in “Vengeance.”

Ian Irvine’s writing has always been dark and intense — occasionally even brutal. It’s one of the things I so respect about him; no other author has the guts to put his characters through hell the way he does.

Alternate cover art for "The Tainted Realm: Vengeance"But he’s always kept it balanced. There are always a few brief but welcome moments where the story takes a more positive turn. Even in his most dark and tragic tales, there are moments of warmth and joy to counteract all the heartache.

Not so with “Vengeance.” The entire book is an endless spree of tragedy and horror, with absolutely no pauses for the reader to catch their breath. Any brief moments of joy any character may experience exist only to be brutally ripped away moments later, and they are invariably kicked while they are down.

The end result is a book that will break your heart, numb your mind, and grind your soul. This is why I say it’s a book more to be endured than enjoyed.

But yet, somehow, I feel it is worthwhile in the end. For all that it’s a book I will spend hours if not days recovering from, there’s much here to love.

The story is fast-paced, thrilling, and action-packed in a way that only Irvine can pull off. It’s a fiendishly addictive page-turner that you simply won’t be able to put down. Irvine again demonstrates his brilliant mastery of world-building with the haunting underground world of Cython. And the concept of a country tainted by ancient crimes such that the land itself turns against its conquerors is awe-inspiring and chilling in a way that can rarely be equaled.

I don’t know how to feel about this book. It’s horrible (in terms of content, not quality), but it’s also amazing.

All I can say is that I eagerly await the next installment of the series, but I won’t be recommending “Vengeance” to everyone I meet like I do with the Three Worlds.

Overall rating: 8.4/10 It’s good, but it’s not for the faint of heart.

Now, go buy some Three Worlds books. Do eet.

Thinking With Portals and Talking to the Crab

I question the veracity of the cake:

Yeah, I live under a rock. It took me this long to finally play Portal. Go ahead and laugh.

Now you're thinking with portalsIt came out during my hiatus from gaming, so I largely missed the hype during its release. Didn’t learn much about it until Portal 2 came around, and even then, it honestly didn’t seem that interesting to me, despite all its popularity.

But both Portal games recently went on sale on Steam for less than they’d normally be individually, so I figured I had little to lose. Growing bored with Diablo and not yet ready to return to Warcraft full time, I installed it yesterday.

There’s no point in giving a full review since everyone’s familiar with the game by now, but there are a few thoughts I’d like to share.

Portal is obviously a brilliant game in a lot of ways. I actually found it frustrating as much as fun, but from the perspective of someone with an interest in game design, it was quite an amazing experience. I’ve never played anything quite like it.

I’m not even sure what genre to classify it as. The best I can come up with is “first person head-scratcher” or perhaps “first person Escher.”

Whatever you call it, it’s utterly unique, and that alone makes it a game I’d strongly recommend — you know, to other people who live under a rock and haven’t played it yet.

That said, I don’t think it quite lived up to all the hype. There were some puzzles that mostly just had me pulling my hair out in frustration, and it sometimes gave me painful flashbacks to the jumping puzzles in Drakan: Order of the Flame and other adventure games of my youth. One of my guiding beliefs in life is that humanity has evolved beyond the need for jumping puzzles.

And then there’s the fact that I finished the entire game in roughly four hours.

Four hours. I’ve played demos longer than that. I’ve had Deadmines runs longer than that. I counted Dungeon Siege III as a short game, and it still took me about a week to finish.

A screenshot from PortalStill, as I said, it was worthwhile as an exercise in inventive game design if nothing else. I count myself lucky to have seen some of the earliest days of PC gaming and watched the birth of entire genres, but it seemed those days were past — a depressing thought. Portal, though, is every bit as groundbreaking as the early strategy games and first person shooters of my childhood.

Portal gives me hope for the future of the gaming industry. It shows there’s still new ground to be broken.

Onward to Portal 2!

Talking to the crab:

The flames of rogue anger on Blizzard’s forum have died down to a few flickering embers of nerdrage over the past few days, but there’s still a bit of interesting discussion going on, and Ghostcrawler is still favouring us with the occasional post.

Notably, he answered another of my questions. I’d wanted to know if the changes to combat potency related to weapon speed meant that combat rogues were intended to viably dual wield 2.6 speed weapons (IE non-daggers) in Mists of Pandaria.

My rogue surveys her domainThis is something that I and many other combat rogues have long wanted. The spec hasn’t felt quite the same since they stopped making swords that are viable for offhand use. I miss my “fury rogue” look from Wrath, and having a dagger in one hand and a big sword or axe in the other just looks goofy and awkward.

GC’s answer boils down to, “Hopefully.” The way the beta’s gone so far for rogues doesn’t encourage me to optimism, but I will be overjoyed if I can be a fury rogue again in MoP. This is definitely the best rogue news to come out of the beta so far, if you ask me. Except maybe bandit’s guile stacking on the rogue.

New article:

You know how I said the last Weird Worm article was the final one I did for them? And how I said the same for the one before it? Well, 10 Female Video Game Characters Who Are More Than Just Eye Candy is really the last one. Serious this time.

Fan art of Sylvanas WindrunnerFunny story behind this one, actually. I originally wrote it many months ago for a different “list” site (which shall remain nameless), along with two other articles, but the site turned out to be run by lying, thieving, scum-sucking bastards who didn’t pay me for any of the articles.

The first two were already posted, and they ignored my request to remove them, but I was able to retract this one before they posted it. I then sold it to Weird Worm to recoup some of my losses.