Warcraft Movie: New Director and Pointless Speculation

New director signed for Warcraft motion picture:

After months of silence, there’s finally been some news on the Warcraft film that’s been in development hell for the better part of a decade now. They have signed Duncan Jones to direct, replacing Sam Raimi after his departure from the project.

A photo of director Duncan JonesDuncan Jones is the son of rock icon David Bowie and the director of the critically acclaimed sci-fi movies Source Code and Moon.

I’m cautiously optimistic about this choice. Source Code had its flaws, but overall, it was quite a good movie. I haven’t seen Moon, but I’ve heard it was brilliant.

Based on his comments thus far, Jones seems to be on the warpath to make this the movie that legitimizes video game films, so hopefully that passion will pay off on-screen.

What I find really interesting about this choice is that Duncan Jones is a director primarily known for cerebral, thought-provoking science fiction. On paper, he’s not the sort you’d expect to be helming a Warcraft movie. Makes me wonder what kind of story they’re planning to tell…

Of course, this news has opened the floodgates of rumor and explanation.

The movie itself:

Official logo for World of WarcraftWe know very little about this movie other than the fact it’s a Warcraft movie. We know it will be live action, which is not a notion that has been well-received by fans.

I personally think an animated movie would make much more sense — be it CGI or a traditional cartoon. But I think technology has progressed to the point where live action could be made to work, even if it’s not my first choice.

Metzen has also gone on record as saying it will be a fairly violent and intense movie and is not necessarily intended to be family-friendly.

According to its WoWPedia page, the plot will be set between Warcraft III and World of Warcraft, will focus on the Alliance, and will star a “kick-ass” human who isn’t Arthas or Varian. Canon may be bent to accommodate the new plot.

Interestingly, concept art of Teldrassil for the movie has been leaked, so the Night Elves might have a prominent role.

I suspect it may be not so much a direct adaption of the game and more a separate and distinct storyline based on the same universe — similar to comic book movies. While I’d obviously prefer a direct adaption, I’d be okay with this as long as it stays true to the general feel of the Warcraft universe.

Casting:

And there’s the issue of casting, where rumors have already begun to fly. While I wouldn’t put much stock in the idea, Johnny Depp has been mentioned as a possible star.

I think this is just a wild rumor, and I suspect nothing will come of it. But with that being said, Johnny Depp would be perfect as Medivh. He’s got exactly the right mix of intensity, gravitas, and quirkiness to pull off the Last Guardian.

Also, he can rock an epic goatee, which is a requirement for the role of Medivh.

It occurs to me that we don’t really know what happened to Medivh after Warcraft III…

The other possibilities I’ve heard are just pure fan speculation, but they’re interesting to think about. Among the better ideas I’ve heard are Michael Fassbender as Arthas Menethil, Anna Paquin as Jaina Proudmoore, and Hugo Weaving as Illidan Stormrage.

And then there also some… not so good suggestions. Among the more egregious offenders are WWE wrestler HHH as Arthas Menethil, Dwayne “The Rock” Johnson as Thrall, and Angelina Jolie as Alexstrasza.

Yeah, no.

Then there’s talk of the actors who are known to be Warcraft fans. Might they seek out a role within the film? For example, Vin Diesel is known to be a big World of Warcraft player. I’m no fan of his, but I could see him in a minor role — he’d make a decent Nazgrim, Nazgrel, or Garrosh Hellscream.

Mila Kunis is also known to be a pretty big WoW fan. I could see her as some spunky young Blood Elf girl, perhaps.

Honestly, I’m sure none of this speculation will come to anything. If it does, it’s only because so many possibilities have been speculated about that statistically some are bound to hit the mark.

But it’s fun to imagine what could be.

What do you think the Warcraft movie will be like? Who do you see in its cast?

New article:

My latest WhatMMO article is 6 Most Outrageous Cash Grabs.

I do believe Star Wars: The Old Republic will go down in the annals of free to play history under the category of “This is what you should not do, so let this be a lesson to you.”

Cheating on WoW: Age of Conan

Stop looking at me that way. I know, I know. In my defense, I was only curious because it comes from the same developer as The Secret World.

My ranger in Age of ConanPlus, it’s free to play. Which is always nice.

First impressions:

The first thing I noticed is that AoC has the worst character creation screen I’ve ever seen. Not the worst character creation — it has a huge number of customization options and is generally an awesome character creator.

No, the actual screen itself is the problem. The story of the game always starts with your character as a slave aboard a galley, and the character creation screen takes place on this galley. I like the immersion of that in theory, but the galley is so blasted dark you can hardly see your character.

How bad is it? I didn’t know my first character was black until I logged in.

Now, I don’t mind playing a black lady, but that’s not the character I thought I had designed.

My Herald of Xotli in Age of ConanMaybe I should have just turned up the gamma…

Otherwise, it quickly became clear this was a fairly standard MMO. Kill this, collect that. The quests are a little more story-driven than in your average Warcraft-clone, but not enough to make a huge difference.

Boobs and blood. Also boobs. Did we mention boobs?

Funcom seems to have established its niche as the provider of mature MMOs. They’re sort of like the HBO of the massively multiplayer scene, I suppose.

One of the things I really appreciate about The Secret World is that it is quite mature. I don’t mind the family-friendly nature of games like World of Warcraft and its myriad clones, but I do find it quite refreshing to play a game that doesn’t shy from blood, cursing, frightening monsters, and sexual content.

Age of Conan, though, is mature in the way a fourteen year-old boy would think of the term. Now, when it comes to the gore aspect, I appreciated it. I’m invariably disappointed whenever I play a game that has swords but not dismemberment mechanics.

Age of Conan is a gory gameBut when it comes to sexual content… this is the most ludicrously exploitative game I’ve ever played. (Although I haven’t played TERA yet.)

All female characters spend their first five levels in lingerie. Not armor that looks like lingerie — actual lingerie. Just about every single female NPC I’ve met does nothing but flirt with me and make suggestive comments. And that’s without my playing a male toon.

It’s rather hard to take a game seriously when one of its core selling features is, “BEWBZ!1!”

In fact, I’m not sure if AoC is even meant to be taken seriously. It is entirely possible Funcom meant the game to be ridiculous, in which case I’m laughing with them and not at them.

Hopefully that was their intention.

Casilda flirting with my character in Age of ConanWhat is best in life? To crush your enemies…

Now we come to the combat, which is a strong point of AoC. Rather than an auto-attack mechanic, AoC gives you access to several buttons that simply swing your weapon.

Yes, several. You can strike from the left, the right, or from above. This is important because enemies have different levels of defense against attacks from different angles.

For example, if a pirate favors his right hand, his defense will be strong on that side. Hitting from the right will barely tickle him. But if you strike from the left (for example), where his defense is weak, you will deliver a punishing blow.

What makes this really interesting is that enemies can adapt and alter their defenses based on your actions. This makes combat very reactive and engaging.

My ranger doing battle in Age of ConanIf I have any complaint about this system, it’s that it needed to be made more a core component of gameplay. Reacting to enemies is really, really fun, and I wish they’d made enemies more intelligent and reactive.

Maybe they get harder at higher levels. I don’t know.

Another somewhat unique feature is the combo system. By activating a combo and then using specific weapon swings, you can trigger a very powerful attack.

It’s simpler than it sounds. Maybe more complex combos are unlocked later in the game, but the ones I got to play with were very basic. They were more akin to a slightly dressed up version of the chain skills found in Aion and Guild Wars 2 than anything.

Still, I like chain skills, and pulling off several powerful combos in a row is quite satisfying.

The only thing that sucked a bit of the fun out of AoC’s combat for me is that it’s very immobile. There’s not a lot of need for movement, and movement interrupts all your skills.

Night in Tortage City in Age of ConanComing from playing The Secret World, this feels jarring. One of the things that makes me love TSW’s combat so much is how much movement there is. I’ve really enjoyed how my Templar can dance just outside an enemy’s reach, hitting them with wheel of knives and shotgun skills before running in to finish them with a brutal Call for Eris hit.

None of that in AoC. If we could combine AoC’s reactive gameplay with TSW’s mobility, we’d have just about the perfect MMO combat system.

To hear da lamentation of deir women:

The classes in AoC are also something I enjoyed. There are no less than twelve classes — three for each core archetype — and some are pretty unique.

I’m going on record as saying that the Herald of Xotli might just be my favourite interpretation of the mage archetype to date. It can breathe hellfire, wield greatswords, and turn into a giant Demon.

My Herald of Xotli summons hellfire in Age of ConanHells to the yes.

AoC also has an actual ranger class. A real ranger, not one of these damn beast masters MMO developers keep ramming down our throats.

(Insert Tyler’s “WoW doesn’t have an archer class” rant #24601.)

The only detracting factor from the classes in AoC for me is that a lot of them share abilities and combos — my ranger and my Herald both had slam as their first combo — which can cut down on class identity.

Those of you who miss class quests in WoW will also be interested to know AoC has some pretty interesting class-specific content. Well, archetype-specific, at least.

The most fun part of the game for me was a ranger quest that had me sneaking around the rooftops of Tortage City, assassinating enemy guards one by one before spying on a meeting between the bad guys.

A view of Tortage City in Age of ConanAesthetics:

Aesthetically, Age of Conan is a solid B+. The graphics aren’t the best I’ve ever seen, but the game looks pretty good, and would probably look much better on a more powerful computer.

Like most aspects of the game, the music can be a little overly bombastic at times, but mostly, I found it pretty enjoyable. It’s got a unique exotic flair, and it suits the setting very well.

The voice acting isn’t so stellar as in The Secret World, but I’d still rate it as above average as video game voice-overs go.

Conclusion:

Age of Conan is a solid game — good but not great. I’d rate it as about on par with games like Rift or Aion.

My ranger by the volcanoe on Tortage Island in Age of ConanI saw no evidence of the game-breaking bugs and unfinished content that has given the game its terrible reputation. To be fair, those supposedly don’t come up until much later in the game, but to continue being fair, I’m also told that most of those issues have been fixed, or at least mitigated, since release.

I’d recommend Age of Conan to those looking for an MMO that’s different… but not too different.