Re-examining Dragon Age: Inquisition: The Trespasser, the Descent, and the Wildcard

This week saw the release of the final major DLC for Dragon Age: Inquisition, Trespasser. This follows closely on the heels of another story-heavy DLC, The Descent.

My party in the Descent DLC in Dragon Age: InquisitonThe Descent was excellent, and Trespasser was even better — an epic and emotional tour de force that is quite possibly the highlight of the entire Dragon Age franchise to date.

(Note that I do not own and have not played the Jaws of Hakkon DLC, but I did watch a friend livestream it in its entirety over the course of a few weeks.)

You may recall from my original review that I left Inquisition with somewhat lukewarm feelings. I felt it was a major improvement over past titles in terms of game mechanics, and that it had some impressive highs, but that an excessive amount of filler content and some other hiccups held it back a lot.

But Descent and Trespasser were so fantastic that it’s completely reignited my passion for Inquisition, and now I’m wondering if I’ve underestimated the game… or if this is just a passing fancy.

I’ll be writing this post assuming that the reader has played all of Inquisition, including the DLC, so expect some spoilers.

A fitting end:

The climax of the Trespasser DLC in Dragon Age: InquisitonAt this point I think we can safely say that Inquisition was released unfinished. It’s amazing that a game as vast and detailed as this one could still be incomplete, but it definitely was.

The original ending to Inquisition was an anticlimax. It was entirely too quick and easy, it lacked emotional weight, and it left many important questions unanswered.

Trespasser was the ending the game needed. It offered emotional send-offs for all the major characters, a thrilling and intense climax that did not feel at all rushed, major revelations that have completely upended everything we thought we knew about the history of Thedas, and tantalizing hints of what is to come.

While not as crucial, Descent also provided some useful clues to making sense of Inquisition. One of the big things the main game left me scratching my head about was red lyrium, the nature of which was never fully explained. We learned that it’s lyrium that’s been infected with the Blight, but that made no sense at the time, seeing as the Blight infects living things and lyrium is a mineral.

But now we know that lyrium is the blood of a Titan, so now things make sense.

Some might be upset by having to buy a couple DLCs to get the full Inquisition experience, and I certainly wouldn’t blame them for feeling so, but personally it doesn’t bother me that much. If the end product is good, I don’t mind forking out a little extra dough.

The heart of the Titan in the Descent DLC in Dragon Age: InquisitonThe ending always has a profound impact on how one views a story, and I think the weakness of the original ending was a major contributor to my ambivalence towards Inquisition. Now that there’s a better ending, my opinion of the game is much higher, but much of my complaints about Inquisition still hold true, and I do have to wonder if this will last once the high from these DLCs has worn off.

That might take a while. Trespasser rocked my world.

This time, it’s personal:

Trespasser was almost entirely Elven lore, so maybe it’s not surprising I loved it so much.

It’s not just the info-dumps, though. These events play so well into the development of my inquisitor it’s like Bioware wrote it for me.

My inquisitor is a Dalish Keeper. There is nothing more important to her than her people and her culture. She and Solas hit it off right away, and they remained close up until he suddenly left the Inquisition.

And even when she learned the truth, and the terrible things he had done and still wanted to do, she almost wanted to join him. There is nothing in the world that she wants more than the restoration of her people.

An action shot from the Trespasser DLC in Dragon Age: InquisitonShe doesn’t care that it would kill her. She would give her life for a reborn Elvhenan without a second thought. Nor would she shed a tear if the corrupt nations of the shemlen were to drown in fire.

But there are people in this world she cares about. When her clan died, those close to her in the Inquisition became her clan, her family. She cares deeply about Sera, Dorian, Thom Rainier, Varric, and the Iron Bull, and she cannot let them die.

So now she could not be more torn. A man she loves as a brother plans to bring about that which she spent all her life dreaming of, but the price is just too high to pay, and now she has to stop him, and save him.

The writer in me is just squealing in joy over what a fantastic character motivation that is.

The ending has led me to believe we will be able to continue playing as our inquisitor in the next game, and I will be profoundly disappointed if this is not the case. I’ve never liked abandoning the player characters after each Dragon Age game, and at this point in the story it just doesn’t make any sense not to continue with the inquisitor, if you ask me.

The wildcard:

Something else Trespasser has made me reexamine is Sera.

My inquisitor and Sera in Dragon Age: InquisitonNow, I knew I was going to like Sera from the moment she was announced. A chaotic good Elven archer? That’s all I need to hear.

But when the game came out, she didn’t quite live up to expectations. I did like her spirit of joyful rebellion and her passion to fight for the little guy, but there was much about her I found off-putting. She was too crude, too childish, and her disdain for her own people was equal parts confusing and off-putting.

If I was playing as a dude, I would have romanced Dorian instead, but I’d already rolled a girl, so I decided to press ahead with my original plan of romancing Sera. Let me tell you, it’s not easy to win over someone who fears magic and disdains Elven culture when you’re a Dalish Keeper.

But eventually she warmed up to me, and as she began to open up, I began to understand her. At first glance, Sera seems so simple and shallow, but nothing could be farther than the truth. She is an incredibly complicated person, and even when her behaviour seems utterly random and nonsensical, there is often a deep and powerful meaning to what she does. She just has a very difficult time expressing herself in appropriate ways due to her youth and lack of a proper upbringing.

As an aside, it’s this ability to gain a deeper level of insight into characters that ultimately sold me on the concept of in-game romance, which I initially found odd and perhaps a little creepy.

My inquisitor and Sera on their wedding day in Dragon Age: InquisitonComing to understand why Sera is the way she is, as well as how big-hearted she is, improved my view of her somewhat, but it wasn’t until Trespasser that I came to love her character as much as I expected to when she was first announced.

I came to the conclusion a while ago a lot of the reason Sera is so rough around the edges is simply that she’s basically a kid. I often wondered if she would mature as she got older.

The answer is yes.

In Trespasser, it became clear that Sera’s positive attributes — mainly her kind and loving nature — have won out over her rougher aspects. Oh, sure, she’s still cursing all the time and drawing butts on everything for some reason, but where it counts, she’s grown up.

What impressed me most was that her Elf-hate, the one thing that still really bothered me about her, had softened. She was using her Red Jenny network to track down survivors of my clan — all on her own, without prompting — and even more amazingly, rather than gloat over the loss of everything the Dalish once believed in, she simply offered my inquisitor a proverbial shoulder to cry on.

It was so gratifying to see Sera evolve like this, and it’s this kind of stellar character development that keeps me playing Bioware games despite their many, many flaws.

The future:

My new Qunari rogue in Dragon Age: InquisitonMy eyes now turn to the future of Dragon Age and my relationship with it. My love for Trespasser has inspired me to do something I never expected to do (at least not any time soon): Start the game over with a new character, a Qunari rogue.

I don’t know if this will last. Inquisition is vast game, and there’s a pretty good chance I’ll just lose interest — which is what happened when I tried to play DA2 a second time. I really don’t relish doing all those side quests and other chores over again. I know I could skip them — I probably will skip collecting shards, at least — but it’s just so hard to resist the completionist in me.

I will be taking it easy. I think playing Inquisition largely to exclusion of other games the first time led to a lot of burnout and may have given me an unfairly negative view of it. Since Inquisition plays more like a single-player MMO, perhaps I should have adopted the more laidback attitude I use for them.

If I do continue, I have to decide whether to side with the Templars are not. I feel I should see the other side of the story, but I hate the Templars and everything they stand for.

As for the franchise as a whole, well, it’s already pretty much confirmed we’re going to Tevinter. I think the inquisitor will once again be the protagonist (they damn well better be, anyway), and that we’ll be mediating the Tevinter/Qunari war in much the same way we did with the Templar/mage war, with Solas playing a similar role to Corypheus.

Pack your bags: We're going to TevinterI think Scout Harding will be a party member in the next game, and probably a full romance option. She seems a very popular characer (rightfully so), and I don’t think they snuck her into the final cutscene for nothing.

I think Dorian will play a major role, but not be a party member. Probably his role will be analogous to, say, Leliana’s in Inquisition. We’ll probably have the option to make him ruler of Tevinter at the end.

I very much hope that Sera will return as a major character. I’d like to believe her mentioning that she’s already visited Tevinter is foreshadowing of some sort. I also hope we get to explore her magical talent — or whatever she has. I’d also love to see Bull, Thom, and Varric again, but based on their epilogues, that seems fairly unlikely — especially for Varric.

I’m also hoping the inquisitor gets to graft a giant sword to their stump like Kargath Bladefist.

Whatever may come, Trespasser has left me far more excited for DA4 than I have been for any other Dragon Age game to date.

Review: Dragon Age: Inquisition

I desperately want to make a Monty Python joke here, but it’s already been done so many times that I would just feel like a hack.

My inquisitor with Solas and Cassandra in Dragon Age: InquisitionFirstly, let me say that Inquisition is probably the single biggest and most content-packed single-player game I’ve ever played. Half the MMOs I’ve tried don’t feel this vast or overwhelming.

As of this writing, I have spent more time playing Inquisition than Mass Effect 3, despite the fact that I played through Inquisition once and I’ve finished ME3 three separate times. And ME3 was a pretty big game.

That sheer scale makes this a difficult game to review because there’s just so much to talk about, but I’ll try and put this all down in something resembling a coherent order.

Overhauls and improvements:

Out of the gate, I felt that Inquisition was a huge improvement over previous Dragon Age games.

I’ve often said that Bioware makes awesome choose your own adventure novels, but no one ever told them they’re a game developer. Inquisition is the first game of theirs I’ve played that’s actually, well, a game.

My inquisitor showing off her skills as a knight-enchanter against a dragon in Dragon Age: InquisitionFirstly, auto-attack is gone, and thank God for that. Auto-attack has no place in a single-player game — it’s questionable whether even MMOs should have it at this point. The only virtue it ever had was compensating for slow Internet connections back before high-speed Internet was common place.

So for the first time in the franchise, combat is something the player actively engages in rather than a glorified QuickTime event where you just watch the game play itself.

That is a very, very good thing.

There are some other subtle changes to combat, as well. Boss fights feel a bit more complex, with varied and interesting mechanics. Dragon fights, in particular, are epic and thrilling struggles — it’s just a shame the game didn’t include more encounters like that.

Oh, and you can throw jars of bees at people.

Jars of bees.

Also, the tiny and ultra-linear maps we’re familiar with from previous Mass Effect and Dragon Age games are gone, replaced with vast and largely non-linear zones and sprawling dungeons.

My inquisitor riding her Pride of Arlathan stag mount in Dragon Age: InquisitionInitially, I enjoyed this a lot. It’s great to be able to just ride off in any direction and find something to do, and the zones are absolutely overflowing with quests, lore, and goodies. It’s overwhelming at times.

Playing Inquisition reminded me of nothing so much as a single-player version of Guild Wars 2. There’s the same sense of exploration, the same ability to go in any direction and find some activity almost immediately.

I found this very liberating.

And you can jump now. As a proud jump-spammer, I welcomed this.

But you may have noticed I’m using the past tense a lot.

Quantity over quality:

Unfortunately, while Inquisition feels like an MMO in many positive ways, it also becomes clear after a while that it has inherited the bad habits of its multiplayer cousins, as well. Specifically, a preference for breadth over depth, quantity over quality, and busywork over memorable experiences.

My party in Dragon Age: InquisitionAs with ME2 and Origins, this is Sidequest: The Game.* The main and character storylines — the whole reason anyone in their right mind plays a Bioware game — became something of an afterthought compared with picking flowers, sightseeing, collecting shards, putting together mosaics, and other random tasks.

*(This phrase shamelessly stolen from one of my readers.)

A shocking number of quests are just bland kill and collect tasks with nothing but a short text intro, such as you would see in your average WoW clone MMO — which is even more surprising coming from a company whose MMO sold itself on its lack of text-based questing.

The same endless potential for exploration that initially delighted me eventually began to feel more like a burden. There is very little variation other than cosmetic differences between the many zones, and they all start to feel the same after a while. There are a few exceptions — such as the Fallow Mire, a thoroughly enjoyable zone featuring several unique mechanics such as undead rising to attack you if you ever touch a body of water — but mostly it just felt like repeating the same tasks endlessly.

Infinite exploration is only a good thing if you can consistently provide the player with new and interesting things to discover. Otherwise, each new zone ceases to be an exciting new frontier and instead becomes a checklist of chores to complete.

This still isn’t as bad as it could have been. The gameplay improvements kept things at least somewhat interesting — I don’t think I could have even finished the game if it was still using the mechanics from Origins.

The armies of the Inquisition in Dragon Age: InquisitionBut certainly this is a game that was longer than it needed to be. I’m of the opinion most games these days are too short, but padding things out with mountains of busywork isn’t an improvement.

Character, story, world:

The character and story elements — the real meat of the game — also seemed to take a step backwards in Inquisition. The ability to tell when a character has new dialogue options  — one of the best innovations of Dragon Age 2 — is gone, bringing back the need to visit every single one and check for yourself.

The character development is also surprisingly weak for a Bioware game. There is much less character-specific content than I’ve grown used to, and many characters feel sadly underdeveloped. Iron Bull, especially, is a huge case of wasted potential — no pun intended.

The writing seems a bit dodgy in places, as well. Sera’s inconsistency I can accept because I think that’s sort of the point of Sera, but I don’t think Cassandra was supposed to be bipolar, yet that’s how she came across. Half the time she hates my guts, and the other half the time she thinks I’m the most awesomest person ever, and there’s no apparent rhyme or reason for the shifts.

The shame is that a lot of the characters are very interesting. I wanted to learn more about them, but I just didn’t get the chance.

My inquisitor and Sera in Dragon Age: InquisitionOn the plus side, this does show that the characters were mostly of a high quality. Dorian, Solas, and Sera were my favourites — each of them thoroughly awesome in a different way — but Iron Bull, Blackwall, Varric, and Cole were also quite enjoyable.

There are even some weighty contributions from characters from the past games — including some that totally surprised me — and those were very cool, if a bit bizarre in some cases. Meeting your in-game son — except he’s not your son because you’re playing a different character this game — is weird as all Hell.

I do regret we didn’t get to see Anders, Merrill, or Fenris again, though.

The main storyline was mainly enjoyable yet also oddly disappointing. Mostly, it feels unfinished. It deals with all sorts of incredibly important things related to the very foundations of Thedan history, but most of the questions raised by it are left unanswered, and the feeling the game left me with was less “Wow!” and more “Huh?”

The villain is probably the coolest and scariest antagonist Bioware has yet produced, but his role in the game is infinitesimally small, and it’s another case of what feels like wasted potential.

And the ending was stupendously underwhelming. I just kind of sat there thinking, “That’s it? Seriously? Did I miss something?”

Corypheus in Dragon Age: InquisitionOn the plus side, while I didn’t feel quite as free to do as I choose as I did in DA2, I was able to have a lot of control over the direction of the world, and I was mostly able to achieve the goals I set myself at the outset. Life in Thedas is now much better for mages and Elves and much worse for Templars and Chantry traditionalists. That’s a good feeling.

As always, there are still some issues with story decisions being more obtuse than they ought to be. This time, I accidentally got my whole clan killed. I guess the Inquisition is my clan now…

On the aesthetic front… Well, I feel like I should be heaping praise on Inquisition’s stunning, ultra-realistic graphics, but despite their obvious beauty and technical splendour, I found myself vaguely underwhelmed by the game’s visuals.

They made things so realistic that the graphics lost any semblance of style or personality, and Inquisition suffers from the same problem as Origins: Every single environment looks like it could have come from any high fantasy setting anywhere ever. By comparison, Kirkwall was a setting that exuded a very distinctive history and personality.

On the other hand, the music is fantastic. I’m almost tempted to upgrade to the deluxe edition just to get the soundtrack.

Bugs (and I don’t just mean the jars of bees):

A bizarre bug in Dragon Age: Inquisition

Most of the bugs weren’t this hilarious.

One other thing needs to be mentioned before I wrap up this review, and that is that Inquisition is a surprisingly buggy, unstable, and unpolished game, especially for such a big budget title.

Bugs are extremely common and run the gamut from the minor and hilarious to the catastrophic. The game crashes frequently, and there are all kinds of minor hiccups and irritants. There was a mystery quest marked on the mini-map but never found. Sometimes the landscape randomly turned neon green. The list goes on.

Even when it wasn’t bugging out, the game often ran sluggishly or with an excess of lag, despite my having a very powerful computer and not even running it at the highest settings.

That’s really not acceptable, especially for such a prestigious brand as Dragon Age.

* * *

On the whole, I did enjoy my time with Inquisition, but after over a hundred hours and nearly a month, I’m kind of glad it’s over, and as much as I would love to experience the game as a different class and/or while making different choices, I’m not sure I’ll ever have the patience to play it again.

My party in Dragon Age: InquisitionOverall rating: 7.3/10 As with all previous Dragon Age titles, Inquisition could have been an amazing game but fell just a little short of the mark, and despite some major improvements, I didn’t find it as satisfying as Dragon Age II.

I really miss Merrill.