AoE4: Small Steps

Earlier this month, I played through the Yue Fei’s Legacy DLC for Age of Empires IV. I’ve had a lot of criticism for AoE4’s direction since launch and had all but lost hope for the game, but I enjoyed this DLC quite a bit.

A cutscene from the Yue Fei's Legacy DLC for Age of Empires IV.The campaign starts out a bit slow, but halfway through it really turns around. That fits narratively; you start out with Song China on the backfoot, and only later they begin to push back against the Jin. The mission design reflects this.

I feel like the latter missions of the campaign are built with a real understanding of why we play these kind of games: Big maps, big armies, big fights. There’s enough twists to each mission to keep them feeling fresh, but they don’t stray too far from the core Age of Empires gameplay.

I particularly enjoyed the Siege of De’an mission. I’m not generally a huge fan of gunpowder units in these games, but nests of bees are super fun, and there are few things in life more satisfying than an RTS mission where waves of enemies slowly march into your heavily fortified chokepoints. It’s simple, but it works, damn it.

I didn’t find the story quite as compelling as Sultans Ascend’s, but it’s still pretty solid. I like the animated cutscenes, and the addition of in-mission dialogue is welcome. Overall, a very solid campaign.

The Siege of De'an mission from Age of Empires IV's Yue Fei's Legacy DLC.This was my first time picking up AoE4 in quite a while, and I was immediately struck by just how good the game feels to play. It’s a shame it’s languished for so long with content droughts and mismanagement because the actual nuts and bolts of the game are truly stellar. The sound design, the feel of how units control… it’s so much better than the other AoE games on that level.

After everyone had fully convinced themselves that the Jin Dynasty was a truly new civilization, it turns out they are classed as a variant of the Chinese after all, but as probably the world’s biggest hater of variant civilizations… I’m okay with this one.

The Jin address pretty much all of my complaints with variants. They’re a major polity and ethnic group, not just a minor faction like Order of the Dragon or some weird fan fic like whatever Zhu Xi’s Legacy is supposed to be. They have very distinct mechanics from their base civilization without feeling too weird or out there. They’re basically a new civilization that just happens to share a few assets with the Chinese.

They’re the first variant I’ve actually played, and they’re pretty fun. They’ve got some strategic diversity with strong support for both cavalry and gunpowder. They feel like the launch civilizations; different enough to be interesting, but familiar enough to be easy to learn.

Winning a skirmish as the Jin Dynasty in Age of Empires IV.If all variants were like this, I wouldn’t have developed such a disdain for the concept.

Yue Fei’s Legacy also came with further tweaks to the skirmish AI, something that has been an ongoing struggle since launch. I decided to give it yet another try, and after five years, I would say it’s finally in a functional state.

The AI is definitely still a bit janky. It macros pretty well, but it has a tendency to just wander its army around the map seemingly at random. I’ve seen it retreat from fights it was winning. But if you crank it up to “hardest,” it’s good enough to actually get some decent enjoyment out of.

I ended up sinking quite a few hours into skirmishes over a couple weeks. I started out doing 1v1s, but I’ve been finding 2v2 with an AI ally can make for some very fun, protracted brawls. It’s right at the sweet spot of difficulty where I usually win, but it’s not a 100% certainty (I just got my ass beaten in by the French while playing some Abbasids earlier today).

My most memorial match to date was one where the opponents ganged up on my ally early in the game, crippling their economy to the point they never made it out of the Feudal Age the entire game. This left me playing effectively 1v2.

The timeline from one of my hardest Age of Empires IV skirmishes.

The timeline really tells a story.

Not only did I almost lose, I almost lost in every possible way you can lose. I was brought to the brink of defeat militarily several times. The enemy AI got within striking distance of sacred victories on more than one occasion. One opponent got within literal seconds of a wonder victory before I managed to carve my way through their base and snipe the wonder.

Eventually, I stabilized enough to build a proper death ball and start snowballing. I was playing as Delhi Sultanate (probably my favourite AoE4 civ), and it turns out there aren’t many problems twenty elephants can’t solve. I managed to eek out a sacred victory; by that point one opponent had been all but annihilated, but the other was still putting up a non-trivial resistance. A landmark victory would have been possible, but sacred happened first.

I still think there’s a lot of room for improvement in AoE4’s skirmishes and single-player experience in general, but things are a lot better now than they have been in the past. I do want to try the Crucible as well, but it doesn’t seem like enough content to justify the price of the DLC considering it otherwise only includes variant civilizations that mostly don’t interest me. Hopefully a large enough discount will come someday.

I think it’s a bit too early to declare this the start of a redemption arc for AoE4, but Yue Fei’s Legacy is definitely a solid step in the right direction after a lot of floundering.

Age of Empires: Ups and Downs

I jumped around between games a fair bit this month, but a particular focus has been the Age of Empires franchise, with new DLCs for Age of Mythology and Age of Empires II. Those were starkly different experiences.

The Silent Sanctuary mythological battle in Age of Mythology: Retold.First, we had the new Demeter god pack for Age of Mythology: Retold. I was very excited for this, as I’m a big fan of nature-focused fertility gods from both a mythological and gameplay perspective.

Unfortunately, Demeter is just… terrible. I don’t know how else to put it. I really try not to be the hyperbolic “this is the WORST THING EVER” kind of gamer, but there’s just no silver lining here. Every single one of Demeter’s new units and powers is some variety of clunky, hard to use, underpowered, or all of the above. None of it is fun.

A lot of kit has anti-synergy with itself, too. The hamadryad and Pan’s buffed walls are focused on keeping enemies out of your base, but lykaons and the communal hearth only get value if you let enemies into your base. It’s like they didn’t think this through at all.

Hamadryads are probably my biggest disappointment. Their model is absolutely awesome, but my gods they feel terrible to actually use. Yes, I know, they can be very powerful under the right circumstances, but those circumstances are so awkward to set up I’d rather have pretty much any other myth unit instead. Also, I can’t get over the fact they have these huge arms but only a whimpy ranged attack. Every part of their visual design screams “tanky melee powerhouse,” but their actual stats are the opposite of that.

An enemy cyclops turned to gold by King Midas in Age of Mythology: Retold.There are some gods in Age of Mythology that I rarely if ever play because I prefer other options within their pantheon, but until now there were none that I would have said were actually badly designed, or unpleasant to play. Demeter is the first. Unless she is massively overhauled, I cannot see myself ever wanting to play her again. Just finishing her (very mediocre) mythological battle felt like a chore.

The only thing I enjoy about Demeter is Midas’ (small) chance to turn enemy units into gold deposits you can actually mine from. It’s far too unreliable to ever actually be useful, but it is very funny.

I feel like someone at Microsoft is consistently pushing the Retold team to launch stuff before it’s ready. Every release from Retold has been disappointing on some level except for Heavenly Spear, which got delayed from its original launch window. Now they’re jumping into the 2026 content much faster than anticipated, but if Demeter is any sign, that haste is anything but a blessing. I can only hope the Aztecs turn out better when they arrive.

Meanwhile, I also had very high hopes for AoE2’s latest DLC, The Last Chieftains, but in that case those hopes were almost entirely met.Holding Iraca in the Muisca campaign from Age of Empires II: The Last Chieftains.

A few months back I was saying I wanted a happy medium between the soaring ambition of Chronicles and the more vanilla design of traditional campaigns, and I think the Last Chieftains campaign hit that mark exactly. They’re clearly drawing some inspiration from Chronicles with improved voice acting, better stories, decisions with consequences, and more intricate level design, but it still feels like the classic Age of Empires II experience. It’s never as overwhelming or strange as Chronicles can sometimes be.

I also mostly enjoyed the new civilizations, though not quite as much as I expected to. The Mapuche cavalry felt a bit too squishy/situational to get much use out of, and the Muisca and the Tupi felt a bit too similar (both featuring fast foot archers and heavy infantry as a second unique unit), but I did really like the settlement mechanic. It’s a great example of what AoE2 does well: It’s a very simple mechanic (a universal resource drop site that also provides population), but it has a surprisingly large impact, smoothing out your economic build up considerably.

I also went back and replayed the Inca campaign to see how the new mechanics impact them. Despite their campaign now feeling pretty dated, I had a great time. Settlements further improve the already strong economic foundation the Inca had, and I think they’ve cemented their place as one of my absolute favourite civilizations (not easy in a game with fifty to choose from). Kamayuks are just so good.

Overall, I found the Tupi the most fun new civilization, but I think the Mapuche had the most compelling new campaign. Hard to believe Galvarino is a person who actually lived. What a legend.

Badassery, thy name is Galvarino.It was also so refreshing to see a spotlight put on a part of the world that we rarely pay any attention to in Western pop culture. All of this history was entirely new to me.

All that combines to make Last Chieftains a great example of what Age of Empires can be at its very best: Illustrating underrepresented parts of world history and culture with tight gameplay that’s easy to understand but with enough nuances to add real depth. This is probably my favourite DLC for AoE2 DE to date.