DOTA Taze Me, Bro

I’m ashamed of that pun.

I push a lane in DOTA 2There aren’t really a lot of TV shows to watch right now, so I’ve taken to watching HuskyStarCraft’s videos over dinner. But even then, I sometimes run out of new SC matches to watch, so I’ve turned to watching some of his other videos. Out of curiosity, I decided to watch him play several games of League of Legends and DOTA 2 to satisfy my curiosity about the MOBA genre.

MOBAs are the next big thing, for better or for worse. League of Legends is known to be the most played video game in the world, and may just be the most popular game in history.

Husky’s videos didn’t make the games look too exciting, but it peaked my curiosity enough that I decided I should try a MOBA myself. Again, if only to see what all the fuss is about. For reasons that are at best unclear to me, DOTA 2 had already been added to my Steam account, so that wound up being my pick.

After a few days of play, I’m not quite sure what to make of it.

I can’t tell if I suck:

Naturally, my first few matches were something of a baptism by fire. Early on, I had one player report me because they thought I was intentionally sabotaging the team.

The hero selection screen before a match in DOTA 2But I pretty quickly gained a basic understanding of the game. I settled on a hero I liked, a fire mage named Lina, and developed a strategy of defense in the early game leading into cautious aggression at high levels.

Even so, I ended up on a ludicrous losing streak. It took me until my eight or ninth game — don’t remember exactly — before I found myself on a winning team. But this is where I start to get confused.

Initially, I assumed all those losses were on my head. I was the common denominator, after all. But while my performance was far from stellar, I usually wasn’t the only one failing miserably. In fact, I’ve rarely, if ever, been the worst player on a team.

And when I finally started winning some games, I found that I tended to do pretty well in such situations. My kill counts are high, I’m usually one of the top players for last hits from either team, I’m one of the few people who bothers to deny, I seem to effectively defend my lanes, and I get a lot of assists. I still die a lot, but I’m usually not the worst in that regard, and my kills tend to outstrip my deaths.

So I don’t know how to rate my performance. Were the losses the result of bad teams dragging me down, or are the wins because I’ve been carried? Both? Neither?

The victory screen in DOTA 2Learning curve?

For all the talk about how incredibly hard to learn MOBAs are, I’m not finding the learning curve terribly steep. If anything, I’m already getting a little bored by DOTA’s simplicity. I don’t deny that figuring out ideal hero combinations and builds for the high level must be very tricky, but in whatever newb division they dumped me into, there’s not a lot to the game.

To be fair, there are a number of things that lower the learning curve in my case. I’ve always been a huge RTS fan, so the controls are very familiar to me. I watched Husky play several matches, so I came in a decent idea of the general game mechanics. And DOTA borrows from Warcraft III to a ludicrous degree, so I already have a basic understanding of a lot of the heroes, abilities, and items.

Still, when you get right down to it, all you need is a good memory of what items can help your hero and some basic micro skills.

I can’t help but compare DOTA 2 to competitive StarCraft II, and in that comparison, it seems a bit like kindergarten. SC2 requires so much more in terms of reflexes and multi-tasking.

A team fight in DOTA 2I suppose this can work in MOBAs’ favour, though. DOTA is a very low stress game, which is not a phrase I ever expected to apply to any form of video game PvP.

SC2 multiplayer is a constant panic attack even at the lowest levels of play, requiring lightning reflexes and constant attentiveness. In DOTA 2, the main challenge is fighting my urge to do anything. Mostly, it’s just a lot of sitting in my lane and last-hitting creeps. I quickly learned that most of my early failures were largely the result of being too aggressive.

Am I having fun?

You’d think that would be an easy question to answer. You’d think.

I’m enjoying DOTA 2 far more than I expected to, though that doesn’t say very much. I definitely see where the addiction people have for MOBAs comes from. There’s a lot of satisfaction to getting a lot of last hits or pulling off a good gank. And again, it’s a very low stress game.

But on the larger scale, it’s a fairly dull game. By far my biggest complaint is that the matches are far, far too long. You can generally tell which team is going to win in the first five to ten minutes, but the matches still drag on to half an hour or more. If you’re losing, it’s a slow and agonizing slide into oblivion, but even if you’re winning, facerolling the enemy team gets dull after a while.

The Dire Ancient falls in DOTA 2The community is pretty awful, too. It’s not as bad as I expected — not really any worse than your average battleground in WoW — but it’s still a lot of asshattery flying around.

If nothing else, playing DOTA 2 has a bit more excited for Blizzard All-Stars. Blizzard has a knack for taking successful concepts by other companies and then refining them to perfection. If they can iron out some of the annoying things from other MOBAs, they could have a pretty awesome game on their hands.

And hey, DOTA may have some pretty cool heroes, but it ain’t got Nova.

Review: Remember Me

As a general rule, I try not to let myself get hyped up for new games unless I have very good reason to — I’m a fan of the developer, or it’s from a series I enjoy. But the moment I started learning about Remember Me, I couldn’t help but get giddy with excitement. A smart, story-driven sci-fi game with progressive attitudes and murky moral ambiguity? Sign me up!

The Saint-Michal District of Neo-Paris in Remember MeThanks to the Steam Summer Sale, I’ve just finished the game, and while it didn’t quite turn out to be the masterpiece I’d hoped, Remember Me is a very intriguing game that I will remember (ha) for a long time to come.

You are what you remember:

Set seventy years into the future in the city of Neo-Paris, Remember Me is based on the concept that memories have been digitized and commercialized. Your most intimate memories can now be downloaded, uploaded, bought, or sold. The game stars Nilin, an amnesiac memory hunter with the ability to “remix” memories and the goal of bringing down big memory.

The brilliant thing about this premise is that it’s so believable — in terms of culture, if not necessarily technology. One of the reasons I’m not the biggest fan of dystopian sci-fi is that I find it very far-fetched. Perhaps I’m simply over-optimistic, but I find it hard to believe people would be willing to submit to such nightmarish regimes.

But the world of Remember Me is just so comforting and seductive. The game begins with an advertisement for M3morize, the company behind the memory technology, and it’s one of the best pieces of advertising I’ve ever seen. I wanted to run out and buy the technology. I still do, despite seeing all its horrible side-effects throughout the game.

Nilin in Remember MeImagine if you could download all the worst moments of your life and never have to remember them again. Imagine if you could relive the best moments of your life with perfect clarity, or even buy new happy memories from someone else. Imagine an end to all pain, all doubt, all regret.

Shut up and take my money, M3morize.

Now, with that being said, the story of the game is a bit inconsistent in its quality. It can ramble a bit, there are some fairly cliche moments, some of the characters are rather thin, and sometimes the dialogue is a bit cheesy. There are also some incredibly moving moments and one or two excellent twists, but the story overall could be better.

On the whole, I did enjoy Remember Me as a story, though. It’s amazingly thought-provoking, and that alone is enough to make me forgive its flaws.

In this, the story is typical of the rest of the game. I found virtually every aspect of Remember Me flawed in some way, but the flaws were never big enough to stop me from enjoying myself.

Mostly, I remember punching people:

Now, when you get down to the actual gameplay of Remember Me, it’s a bit less original — barring the memory remixes, which I’ll discuss in a moment. The game can broadly be divided into two parts: combat sequences focused on martial arts combos, and platforming sequences.

Combat in Remember MeThe combat is a mixed bag. When you’ve got your timing down and everything is going well, it’s a thing of a beauty. Nilin flows between enemies like water, dodging, striking, and obliterating all in her path.

Just as often, though, it devolves into a jerky frenzy of button mashing. The combat is never actually bad, but it is finicky and occasionally awkward.

The combat system is supported by the combo lab, which allows the player to customize their combos. You can’t change the order of moves in a combo, but you can change each move’s effect, such as bonus damage, healing, or a reduction in cooldowns for Nilin’s most powerful abilities.

I’ll agree with the majority and say that the combo lab was a missed opportunity. It could have provided a great opportunity for customizing your playstyle, but it simply takes too long to unlock new moves and combos for any real experimentation to take place. By the time you have enough options to really mix things up, the game is already over.

The other half of the game is its platforming sequences, which allow you to climb and jump your way across the cityscape of Neo-Paris. Now, these are incredibly linear and so easy that failure is almost impossible, but I still found myself enjoying them. I imagine serious gamers will scoff at them, but I loved scurrying around Neo-Paris like a monkey.

Scaling the buildings of Neo-Paris in Remember MeErase and rewind:

The most unique feature of Remember Me is the ability to remix memory. In these sequences, the player attempts to alter a person’s behaviour by rewriting their memories.

These remixes involve rewinding through a memory until you spot “glitches” that allow you to subtly alter events. Once you’ve made your adjustment, you watch the altered memory play out to see how it changes, and eventually, you can puzzle out the right combination of adjustments to create the desired effect.

It’s a very good system — despite a somewhat odd control scheme — that strikes a balance between requiring enough brain power to be engaging and being simple enough to not frustrate the player.

Ultimately, the greatest strength of the memory remixes is their power as a storytelling tool. All of Remember Me’s most powerful moments come as the result of the memory remixes, and they get to the heart of the story’s theme.

The ability to control memory is simply too powerful. Of all the horrors spawned by M3morize, I think the worst is Nilin herself. No one should be able to rewrite a person’s very identity.

Nilin performing a memory overload in Remember MeI’ve heard people criticize the fact that the remixes are actually a very small part of the game, and I understand why, but at the same time, I feel like the remixes might have lost their power if they’d shown up in every mission.

An experience more than a game:

Aesthetically, Remember Me is a 10/10. When I saw The Secret World on my new computer for the first time, I thought I’d more or less found the limit for how beautiful a game could be with the current technology.

I thought wrong.

Remember Me is an unbelievably beautiful game. It manages to be photo-realistic and yet still maintain a very distinct and colourful style. The vistas of Neo-Paris are absolutely breathtaking, and when combined with equally excellent ambient sound, they make for an incredibly real and inviting game world.

The music is also stellar. It’s reminiscent of Mass Effect in that it blends traditional orchestral concepts with modern synth, but I found it more compelling than Mass Effect’s soundtrack on the whole.

Actually, the music isn’t the only similarity between Remember Me and Mass Effect. Both are more experiences than they are games. They’re more about story and asking difficult questions of the player than they are about game mechanics. Although I will say that Remember Me offers much more in the gameplay department than Mass Effect ever did.

Nilin passing a cafe in Remember MeBoth are fairly progressive in their attitudes, as well. I like how Remember Me makes a point of not making a point of the fact its protagonist is a woman of mixed race. Nilin’s gender and ethnicity are both treated as non-issues.

Remember you soon:

Remember Me is a game with many flaws. There’s no aspect of the game that doesn’t have at least some minor hiccup — be it the controls, the camera angles, or the writing. But none of the flaws are game-breaking, and I admire the game for having the ambition to be different. It may not be as brilliant as I’d hoped, but it has far too much to offer for me to call it a disappointment.

Ultimately, I’d rather a game that reached for the stars and fell a little short than one that is technically flawless but lacking in soul or passion. (I’m looking at you, Rift.)

Overall rating: 8/10 Definitely recommended to anyone who welcomes the idea of video games as art.