You Mad, Bro?

Why, yes, I am mad, bro:

Earlier today, I was browsing the official World of Warcraft forums (I know, bad idea — I really gotta find another hobby), and one thread caught my eye. A player was seeking support because, during an interview to join a raiding guild, he was called a “despicable excuse for a human being” because he didn’t want to race change to a Troll for a tiny 1-3% DPS increase.

I’d like to think this sort of thing was uncommon, but it isn’t. The WoW community is, as a whole, atrocious. We all know it. If you’re not X spec, you’re a retard. If you RP, you’re a faggot. If you win a piece of gear that someone else wanted, even if you do so legitimately, you’re a ninja. If you don’t clear normal mode raids without nerfs, you’re subhuman.

Just the other day, I was told to “fuck off” because I said “Hello” at the start of a dungeon PUG. Trolling and random cruelty is the norm of the Warcraft community.

But it’s not that people are jerks that bothers me. Or, at least, that’s not what this rant is about. My problem is Blizzard’s policy on incidents like this, which seems to be: “Eh, whatever.”

I’m about as big a Blizzard fan boy as you can find, and I support most everything they do. I like the Alliance’s plot in Cataclysm. I’m all for pandas. I think Ghostcrawler does a commendable job balancing the game. I love the Dungeon and Raid Finders. But I simply do not agree with their policies when it comes to punishing trolls and griefers.

Let me tell you a story. A few months ago, I joined a PUG Bastion of Twilight run by one of the bigger raiding guilds on my Alliance server. I won’t name names, but those who play on Antonidas will probably know who I mean. They proceeded to bring in two tanks from outside their guild who are, shall we say, less than stellar.

Naturally, Halfus mopped the floor with us. I don’t blame the tanks; they did the best they could, meager though that may be. It was the raid leader’s fault for not doing their research. Naturally, the tanks get kicked, the uber-leet raiders mocking them all the while. One of them even went so far as to shout “I HATE YOU GO DIE” in /say as one was hearthing out.

Now, I’ve run into these tanks enough times to learn something about them. Reading between the lines, I’m sure one is a kid — I’m guessing about twelve, based on the way he talks — and I suspect the other may be, as well.

I was so put off by this blatant case of cyber-bullying that I reported the player who told him to “GO DIE.”

The very next day, that same player was trolling Trade chat. Clearly, no action had been taken against him.

Now, another story. I’m sure we all remember a few months back when several top raiding guilds, included the famous Paragon, were caught exploiting the Raid Finder tool in order to get reams of gear for their players with little effort. Blizzard was quick to take action against these cheaters, and many of those who participated were given 72 hour bans, which was enough to cost them their coveted world first achievements in many cases.

Taken on its own, I commend Blizzard’s actions in that regard. It was a fair and measured penalty that fit the crime.

Fear the wrath of the Ban HammerBut now compare it to my first story, and realize what this says about Blizzard’s viewpoint. In Blizzard’s mind, a few already over-geared bleeding edge raiders scamming their way to slightly better gear is a much more severe offense than telling a child to “GO DIE.”

Am I crazy, or do their priorities seem completely back asswards?

Blizzard is set in their ways at this point, and I doubt anything will ever change, but for what it’s worth, I think they should institute a zero tolerance policy for harassment and cyber-bullying. I can think of few things more pathetic than someone who’s so small and petty that they need to ruin someone else’s game time to make themselves feel better.

There needs to be immediate, tangible punishments for any offenders. Fine them gold or take away their highest ilevel piece of gear for each offense. I guarantee that people in this game will become much better behaved the moment that bad behavior risks costing them their shinies.

Oh, and as for the thread that got me started on this rant? I’d link it for you, but — despite it mostly consisting of people comforting the poor fellow who didn’t want to play a Troll, a rare showing of decency from the WoW community — Blizzard opted to delete it. I’d speculate on why, but I seem to have misplaced my tinfoil hat.

By the way:

Weird Worm posted another of my articles: Six Badass Fictional Space Ships. I admit it; I’m scraping the bottom of the topic barrel.

Why I Love Fantasy

Why I love fantasy:

Over at the GalacticaBBS forum, we’ve been having a very interesting discussion about what makes us love science fiction and fantasy. This struck me as an excellent topic for my blog. Rather than type all my thoughts again, I’ll just copy what I wrote there.

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What do I love about fantasy? A lot. My reasons are very complex, and I’m still not sure I fully understand all of them, but here are some of the broad strokes:

Art of Ancaladar and Jermayan from "The Obsidian Trilogy"Partly, it’s simply that I find the real world boring. Don’t ask me why. It just seems… pointless. None of us really matter; none of us will be remembered long after our deaths. Our parents tell us we’re special, but we’re not. We’re just another inauspicious human in a long line of them, bumbling along randomly until our lives draw to a close. There’s no moral to our stories. There’s no point or purpose.

But in fantasy, things matter. People matter. Decisions matter. There’s a point to events. There’s a sort of beautiful order to things, and there’s the comforting knowledge that everything will be okay when the book or movie ends. Sure, sometimes there are unhappy or tragic endings, but I feel — and I know many will disagree — a story has failed if it doesn’t provide us with a happy or at least somewhat optimistic ending.

I also like stories that present interesting moral conflicts or dilemmas. Sure, you can do this with stories set in the real world, but in a fantasy world, where anything is possible, there’s so much more potential. You can look at things from angles you couldn’t with a story set in the real world.

I hate to do this to you guys, but once again, I find a good example in the Warcraft universe. Now, Warcraft is generally pretty simple (bordering on the mindless at times), but once in a while, they tackle some very weighty issues, and one of the best examples of this is the Blood Elves. Their storyline dealt with intense subjects like addiction and what it’s like to survive a genocide.

Again, you could cover these with a real world story. You could write a story about a man who is hopelessly addicted, who suffers constant agony from withdrawal and fears he will die if he doesn’t get his next fix. You could even make him the survivor of a genocide to add more drama.

Art of a Blood Elf female by Glenn RaneBut it’s so much more interesting when the story is about an entire race that is hopelessly addicted and in the constant agony of withdrawal. There’s so much more drama for the characters when they fear that not finding their next fix will not only kill them, but bring about the extinction of their entire species and culture — a culture that has already been ravaged beyond repair by a nightmarish genocide.

The Blood Elves did some awful things after their fall, consorting with Demons and other monsters. But can you honestly say you would have done differently? Could you really have said, “Yes, our civilization has been crushed, and we’re all dying a slow and agonizing death from withdrawal, but I’m not going to accept the one and only offer of help our people have received. This guy seems kind of fishy.”

That’s the kind of story you just can’t tell in a real world setting.

Also on the subject of morality, there’s what I said in my opening blog post about how I find the concept of ultimate evil oddly comforting. If ultimate evil exists, then, theoretically, so must ultimate good. I would happily make the world suffer through a Darth Vader or a Lich King (who are really the same character, let’s face it) if it meant we could get a Luke Skywalker or a Thrall in exchange.

I also love the sense of history the genre brings. I’m not sure why, but I can never get enough of the vast histories people create for fantasy worlds. In the Three Worlds books, I think I almost enjoy reading about the worlds’ ancient history more than the actual action of the books.

And I like studying the differing psychologies of the non-human races in fantasy culture. Some people may zone out when they hear about Elves and Dragons, but I love trying to imagine the world through the eyes of a being who has an entirely different perspective and thought process from a human.

And then there’s the mystery and sense of adventure that comes from a universe where literally anything is possible.

Finally, there’s the more basic appeals, like “Elves r hawt” and “lazerz go pew pew.” Sometimes, it’s just fun to watch people beat each over the head with flaming swords.

I think I’ll close it there, as I’ve already written a small book here, but I think I’ve covered all the main reasons why fantasy appeals to me. Most of this also holds true for science fiction, though not all of it. Sci-fi tends to lack the sense of history fantasy brings, for instance.