Nature and Fantasy + Cosplay Awesomeness

Nature and Fantasy:

I often think back and try to understand how I came to be so fascinated by fantasy fiction. A lot of it, I think, has to do with being exposed to it at a young age. I have many fond memories of my parents reading “Lord of the Rings” to me while I was sick, or of playing Warcraft: Orcs and Humans on my father’s knee.

An Orc mission briefing from the original Warcraft gameBut I think it also has to do with where I was raised.

I spent the first few years of my education at a one-room private school in rural Ontario. The “schoolyard” was composed of fields of grass and clover and seemingly endless stretches of woods. While the seed of my love for fantasy was planted by books and video games, it flowered in those woods.

Fantasy has always been a genre with a strong connection to the natural world. This is probably in large part due to Tolkien’s own fascination with nature and his distaste for modern industry. Whatever the reason, the genre is defined by enchanted forests, haunted swamps, and mist-shrouded hills and mountains.

It was very easy to turn the fields and forests around my school into those fantastical landscapes. It’s not simply a matter of how beautiful the place was; the terrain was remarkably varied, allowing me to find an analog for any scene I could conjure up in my imagination.

My old schoolyardLush deciduous woods became the home of Elves and spirits. Outcroppings of Canadian Shield rock became towering mountains or else the battlements of mighty fortresses. Dark, swampy cedar thickets became haunted marshes. Rolling fields became the endless pastures of Rohan, and abandoned farm equipment from decades past became ballistae and other engines of war.

I firmly believe I would not have become a fantasy writer if I had not been brought up in such an environment. True, I’d always had a penchant for imagination and making up stories, but the land around that school fertilized my imagination like nothing else. The increasingly complex imaginary worlds and make believe games I created in that place were the direct forebear of the novels I’ve written in adulthood.

My old schoolyardI’d be curious to learn if other fantasy fans have had similar experiences. Certainly, I find it hard to imagine anyone loving fantasy without holding an equally passionate love of the natural world. If any fantasy fans would like to comment, I’d be very curious to hear your thoughts on the matter.

Cosplay awesomeness:

Just something cool I stumbled across and wanted to share. I am not generally very interested in cosplay, nor am I an especially big fan of the Diablo franchise in general or the monk class in particular, but with all that being said, this lady is freakin’ awesome.Christina Sims cosplaying as the female monk from Diablo IIIChristina Sims cosplaying as the female monk from Diablo 3

Heart of the Swarm Multiplayer: Blizz, I Am Disappoint

Blizzard recently released an update on the new multiplayer units for Starcraft II: Heart of the Swarm, and I have to say, I’m disappointed.

Dey terk our carriers!

As you may recall from the multiplayer announcements at Blizzcon, Blizzard is planning to remove several units in Heart of the Swarm, including the Protoss carrier. This saddened me at the time, but now I’m even more irritated by the decision.

You see, the plan is to replace the carrier with a new capitol ship called the tempest (pictured above). Originally, the tempest was to be an area of effect anti-air unit, which does fill a niche Protoss needed. But since then, phoenixes received a range upgrade and are now much more viable as air superiority units, so the original tempest was no longer needed.

Their solution is to make the tempest a long-ranged, single target siege unit. In other words, it now fills exactly the same niche as the carrier.

/facepalm

Really, Blizz? Why can’t you just fix the carrier if all you’re going to do is give us a new and more boring version of it? It wouldn’t need many tweaks to be a viable unit.

Besides, the carrier is an iconic Protoss unit — the most iconic, if you ask me. It just doesn’t feel like Protoss without, “CARRIER HAS ARRIVED.” It embodies the elegance and power of the Protoss race, and it’s just damn cool.

In other news:

The other updates are equally underwhelming, if less baffling.

The replicant has been scrapped. I’m not surprised, as the ability to duplicate any unit at will would have been impossible to balance, but since this was the only really creative or interesting new unit for Heart of the Swarm, it’s still demoralizing.

The one new Protoss unit that is unchanged is the oracle. It’s still a non-destructive harassment unit designed to piss off your opponent.

On the Terran front, the shredder has also been scrapped, and they may cancel the warhound, as well. New concepts they are considering are aerial spider mines and a long range missile launcher to break siege tank lines in TvT.

The new Zerg units have not changed. The viper and the swarm host are still there, and they’ve decided not to remove the overseer after all. They’re also considering adding more kinds of nydus worms for a variety of functions, such as creep spreading. Yo dawg, I heard you like worms…

Is it just me, or are all these new units, well, boring? Maybe my expectations are too high, but I just can’t bring myself to be excited about any of them.

Admittedly, the new Zerg units look kind of fun, but even they’re not in the “ZOMG MUST HAVE” category — though maybe that’s just because I’m not much of a Zerg fan.

I know they have to be very careful with unit design to ensure a balanced e-sport, but I fear it’s robbed them of ambition. They seem unwilling to try anything new or dramatic.

Oh, well. The campaign still looks awesome, at least.

New writing:

WhatMMO has posted another of my articles: GW2, TERA, and Secret World: Who Comes Out on Top? This is the article that inspired my last blog on TSW.

Also, Weird Worm has posted another of mine, Six Greatest Simpsons Characters (Not Named Simpson). I think this the last one I wrote for them, but I can’t remember for certain.