Cheating on WoW: Aion (+ New Writing)

It’s becoming a minor tradition. Every few months, I get bored with World of Warcraft, download the free trial of another MMO, and then come on my blog to tear it apart and explain all the reasons WoW is better. I’ve already done this to Rift and Star Trek: Online, and now I come to my next victim: Aion.

A wallpaper for Aion: Tower of EternityBut something went wrong this time. Against all odds and expectations, I actually kind of like this game.

The basics:

In many ways, the joke “WoW + wings = Aion” is fairly accurate (more on the wings in a minute). The broad strokes are very much in the traditional MMO vein: there’s a guy with a glowing symbol above his head who needs 30 bear asses. Guess whose problem that is?

Still, while it may not be wildly original, it’s enjoyable enough. The quests I’ve done so far flow along at a good pace, there’s not much travel time, and the classes are fun.

My character in Aion, an Asmodian rangerCombat in Aion emphasizes combinations and interactions between abilities, which I find very enjoyable. It makes rotations feel more engaging and skillful. There’s an element of strategy to rotations that WoW often lacks.

Amazingly, Aion’s quests seem to be even easier than Warcraft’s. The enemies die slower, so you need to put more effort into killing them, but most mobs have very small or even non-existant aggro ranges, so it’s almost impossible to die while questing.

Red Bull Aion gives you wings!

Aion’s most unique gimmick is the the wings every character receives upon hitting level ten. Unlike in WoW, flight in Aion is intended to be a core gameplay mechanic, and you can do everything from fight to gather trade materials while aloft — though I haven’t encountered much aerial content yet.

The flight is fun enough, but I’ve yet to see it make a major impact, and there are a lot of obtrusive no fly zones, so that takes some of the thrill out of it. Does make getting to a new quest area more exciting, though.

A winged Elosian in AionThe bad:

Aion has many flaws, but most of are minor and mostly consist of irritating quality of life issues. Imagine having a chance to fail every time you try to pick an herb, or having the risk of losing all gems in a piece of gear every time you try to socket a new one. These are dumb mechanics in the extreme, but to be fair, I didn’t find them enough to seriously hurt my enjoyment of the game. Yet.

I can see things getting more troublesome later on. The game doesn’t seem to have any dungeon finder tool, which is the biggest potential deal-breaker for me. Seeing all the people begging for tanks in the LFG channel brought back some nasty memories.

I’m also told that the game requires a lot of grinding in later levels.

The quest design could use some work, as well. It’s very much a Burning Crusade questing model — get a dozen unrelated quests dumped on you the moment you enter a zone, most of which are just culling the local wildlife. It’s “killing rats” syndrome.

The charm:

But Aion does have a lot of very nice features, as well. The graphics are beautiful, and unlike Rift, even my mediocre computer could still handle it at high settings with minimal lag.

Most impressive are the character models, which are visually stunning and almost infinitely customizable. There are only two playable races, and there’s little visual variation between them, but the customization options are so good that it’s hardly an issue. If you want to play a two-foot tall pink pixie, you can, and if you want to play an eight-foot snarling savage, you can — and both characters can be of the same race.

In fact, the customization is so amazingly good that I took to recreating characters from my novels. I can’t really describe the kind of thrill that was, to see a character I’d created staring me in the face.

The protagonist of two of my novels, recreated via Aion's amazing character customizationI’ve written two books and a short story about that girl.

The world of Aion, Atreia, is interesting, with a unique and alien atmosphere. It has a good backstory that manages to not be a clone of Warcraft, and the cultures are surprisingly rich and well-developed.

I’ve spent most of my time playing on the Asmodian faction, and I find I’ve quickly developed a strong sense of faction pride. I honestly think Blizzard could take a lesson from the Asmodians on how to portray a culture with dark and Spartan themes without making them into cartoon villains — as has happened to the Horde lately.

I’ve often said that an RPG needs two things to work: good ambiance and fun classes. Aion has managed to succeed in both these areas.

The verdict:

One of Aion's Asmodians showing off her wingsAion’s does have its fair share of flaws, and it’s not as fun as World of Warcraft, but the core of a solid game is there. It’s not as soulless and over-complicated as Rift, and it’s not as obtuse and dull as Star Trek: Online.

I don’t see myself paying to keep playing Aion after my trial runs out. I’ve already shelled out for the WoW annual pass, and I don’t have a huge amount of disposable income right now.

But if Aion ever becomes free to play, I may just have to make a return to Atreia. Aion is already free to play in Europe, so it might not be that unlikely.

New writing:

Weird Worm has posted another of my articles: Five TV Idiots (And Why We Love Them). No prizes for guessing who made it to #1.

I Just OPed Myself

It may seem like I am boasting in this post. I am not. I am a competent Warcraft player, but nothing more. In fact, that’s my point.

Nerf holy paladins:

My paladin tries to find a way to pass the time during the Spine of Deathwing encounterI’m not normally one to comment on or care much about class balance. I’m especially not one to complain about a spec being over-powered when I play that spec, but I’m sorry, holy paladins need a nerf. I know holy radiance got its cost increased in yesterday’s patch, but I don’t think that will be enough.

Let me set the stage. I zone into a Shadowfang Keep PUG. This is probably the hardest non-Zandalari dungeon to heal in Cataclysm. It nearly broke me in my early days of healing. And the group is awful. I mean spectacularly bad. “You can’t make this stuff up” bad.

How bad, you ask? Other than myself, only one person in the party was wearing the right kind of gear: a very under-geared elemental shaman. The rogue was stacking strength, the mage was stacking spirit, and the DK tank was rocking intellect gear like a boss. The group’s total combined DPS was something like 20,000, and the tank got one-shot by trash on at least one occasion.

The Shadowfang Keep dungeon in World of Warcraft: CataclysmWe get to the first boss, and no one is interrupting anything. The fight takes as long as some Raid Finder bosses. And the rest of the run is just as much of a gong show. The tank’s threat is so bad we might as well have not had a tank. The mobs were beating everyone to a bloody pulp. Fights took forever because our DPS was so low.

And we facerolled it, just because I could heal them through all their stupid. I think we wiped two or three times, and at least one of those was just because I was too busy laughing my ass off at the group’s Three Stooges antics to heal.

I had no right to successfully heal a group that bad. By all logic, that group should have never made it past the first boss. But I got through it without breaking a sweat. We even did Commander Springvale, who I’ve seen crush many a PUG, with no trouble. I never even had to pause to drink.

I’m really not that good. I don’t even use healing addons. I still click for some of my spells. Holy spec is just really, really OP right now, and I happen to have very good gear. Personally, I think our mana regen is the problem. I can use all my most expensive heals non-stop and never go OOM. They should make us have to judge on cooldown again; that’d set things right.

As an aside, while that DK was terrible as a tank, he was also very laid-back and polite, and I enjoyed grouping with him much than some of the indestructible but arrogant raiders I’ve suffered through PUGs with.

So, anyway, now I’m thinking of intentionally weakening my gear just to make healing interesting again. Maybe I’ll start doing runs in those nice Lunar Festival outfits.

Ah, the regret of the flavour of the month roller.

And I also has teh leet deeps:

My warlock in OrgimmarBut I’m not just facerolling my way across Azeroth as a healer. I didn’t want to have to trek back to the transmogrifier every time I got a new piece of gear for my warlock, so before I headed to Northrend, I got all the best epics honor could buy and gemmed and enchanted them six ways from Sunday so I wouldn’t have to replace them for a while. And now I can kill pretty much every quest mob in the Borean Tundra in one or two hits.

Killing WoW quest mobs in less than five seconds really isn’t all that special, but it is rather bizarre for a DoT class, especially considering I’m not even using my pets.

And that brings us to my rogue and her welfare daggers of ultimate stabbiness. In this case, a picture is worth a thousand words.

My rogue's DPS for Warlord Zon'ozzGranted, this is Zon’ozz, so my DPS has been artificially inflated by quite a bit, but still…

Again, I’m not boasting here. I’m really not that good. It’s just funny how much difference good gear and the occasional over-powered class can make.

Sometimes, gear really does trump skill.