Cheating on WoW: The Old Republic + a Guild Wars Article

Cheating on WoW: The Old Republic:

It’s that time again. Once again, I’ve taken a few days off World of Warcraft to play through the free trial of another MMO so I can report on it here. This time, the victim is Star Wars: The Old Republic.

A Jedi sentinel in SW:TORLet me preface this by saying that I have a grudge against Bioware from when I bought Mass Effect, only to discover my computer is too modern to run it (seriously) and that the official company policy on the issue is, “Hey, good luck with that.” Also, I’ve never been a big Star Wars fan — not big on kids’ movies.

*Ducks.*

So the point I’m trying to make is that I did not want to like this game. But I have to grudgingly admit it’s not bad.

First of all, I have to say that SW:TOR has probably the best cinematics I’ve ever seen in a game. Not so much because of the graphics quality — though it is damn high — but more because of the length, emotion, and just general badassery and awesomeness.

For the record, that Jedi character also appeared in an earlier cinematic, and it was very interesting to see her transition from uncertain padawan to Sith-destroying force of nature. All I can say is: why the hell aren’t the real Star Wars movies this good?

Aside from that, though, SW:TOR really is just WoW with lightsabers. Which is both a positive and a negative. It’s a positive because WoW is a solid and polished game, as well as a winning formula. It’s a negative because, well, we already have a WoW. And it even has a few lightsabers.

I won’t bother listing all the ways the Old Republic is like WoW, because I’d be here all day, so I’ll just talk about the few significant differences.

The first is the lack of an auto-attack mechanic for any class. I liked this, and it gave the classes a slightly more dynamic feel, but it didn’t make as big a difference as you might expect. You only really notice it in the very early levels, where Warcraft classes might not have a full rotation yet. In the long run, it felt little different from playing one of WoW’s more labor-intensive classes, such as rogue.

The second is all the voice acting. One of my long-standing complaints with WoW is its stifling lack of voice work, so this is one part I thought I’d really like. But while I will say it’s an improvement, it didn’t make as big a difference as I expected.

A conversation in SW:TORThe fact is, being told to collect ten bear asses is still being told to collect ten bear asses. Adding five minutes of voice work doesn’t make it epic. It just starts to feel tedious after a while, even for someone like me who cares about lore and immersion so much. Maybe the conversations for the simpler quests just should have been shorter.

SW:TOR and WoW are two extremes when it comes to voice acting, and while I do find myself leaning towards SW:TOR’s model, I’d sooner try to find a happy medium.

I’m not sure how to judge the story. The Jedi quests were quite dull most of the time, but the early quests on my Imperial agent character were very engaging and even had some real emotional gut-punches. Unfortunately, my incredibly short weekend trial ran out before I could finish that storyline.

The graphics for the Old Republic are very disappointing; I was expecting much more from such a recent game. They’re better than WoW’s — barely — but they also lack Warcraft’s cartoon stylization, so their low quality is much harder to ignore. And they still managed to give me a fair bit of lag on high settings.

The graphics were very buggy, too. I was particularly amused by the X-rated way my Jedi’s lightsaber jiggled in his hand all the time. How many sad, lonely nerds are making a pretty female Jedi just to watch the lightsaber jerk up and down in her hand as she runs?

Character creation in SW:TORCharacter customization, while again superior to WoW’s, was also underwhelming when compared with games like Rift and Aion. It’s also very distracting that every playable race is clearly using the same skeleton and animations and simply has slightly different skin tone and customization options.

I did enjoy my time in the Old Republic. Don’t get me wrong. The gameplay is pretty solid, aside from a bit too much travel time, and the combat is fun. The classes are good, and the two I tried offered very different but equally compelling playstyles and mechanics.

SW:TOR is a well-polished and fun game, and if you’re a big Star Wars fan, I’m sure you’ll love every second of it. Still, I couldn’t escape the feeling I was just playing WoW with a fresh coat of paint. Which is a feeling I’ve gotten from a lot of MMOs. No wonder people are so hyped about Guild Wars 2. Speaking of which…

Guild Wars 2 article:

I convinced WhatMMO to let me do some articles other than “top X” lists, so I started with an article on Guild Wars 2: Guild Wars 2: High Risk, High Reward. In it, I attempt to bring some sobering doubts to the hype surrounding the game, while at the same time acknowledging the risks being taken are a large part of what makes people so excited. It’s basically the same type of article I’d post on this blog.

Pandaria Beta: Nerd Rage, Sha, and Lock Love

Mists of Pandaria beta is now live!

To the joy of panda-lovers everywhere!

The Stormstout Brewery dungeon in the Mists of Pandaria betaMuch sooner than I expected, too. Maybe this expansion will be out faster after all…

Ha, who am I kidding?

Anyway, this has naturally caused another deluge of new info on World of Warcraft’s upcoming expansion, datamined and otherwise. I won’t cover it all, because there’s just too much, and if it’s that important to you, you’re probably already glued to MMO-Champion anyway. But a few things stuck out that I’d like to cover.

Nerd raaaaage!

Pretty much everything Blizzard does causes a massive backlash. With a fanbase as big as theirs, you can’t please everyone. And plus the internet is just full of complainers in general. But even so, I have never seen anything quite like the fury brought on by the beta.

No, this isn’t another wave of “Kung Fu Panda” comparisons. The issue here is that a huge number of people who signed up for the annual pass, for some reason, thought “guaranteed beta access” meant “guaranteed, immediate beta access.” The fact that most people weren’t in the first wave of invites has launched off accusations of deception and bait and switch and suggestions of legal action against Blizzard.

OMGWTFRAGETo be fair, the contract’s wording could be interpreted to have implied immediate access upon launch of the beta. But if you know anything at all about betas, you knew that was never going to happen. It’s just not technically feasible to throw a million people in at once.

What people are also failing to grasp is that the point of the annual pass is that it’s for people who were planning to play for a year anyway. If you only signed up to get into the beta, you’re doing it wrong. I got a bunch of free stuff for something I would have done anyway, so I’m happy, even though my beta invite hasn’t come yet.

Speaking of anger:

Among the datamined info are a wide number of models for the new mounts, NPC races, and monsters. They look fantastic, but what really caught my eye was the Sha models.

A Sha boss from Mists of PandariaThese things are legitimately horrible-looking. I find this greatly reassuring, because — as you may remember from my last post — I’m not enthused with the idea of a whole expansion of fighting monkeys and bunnies. I don’t feel like a hero unless the monsters I’m slaying are actually, well, monstrous.

The Mogu look like pretty nasty customers, too.

OMGWTFwarlocktanks:

Yeah, you heard that right. Mists of Pandaria includes something called the glyph of demon hunting that reconfigures a surprisingly small amount of abilities and mechanics to make demonology a viable tanking spec via metamorphosis.

People have already tested this in the Hour of Twilight dungeons in the beta, and by all reports, demo locks are as good or perhaps even better than any traditional tank.

My warlock practicing for demonology tanking in Mists of PandariaMind = blown.

It’s really amusing and enjoyable watching warlock players react to this. I picture to them falling to their knees in slow motion as tears of joy run down their face.

It’s interesting, too, because this would be a very new style of tanking — and not just because locks are a cloth class. Under the current design, demo tanks would have no avoidance at all but utterly unparalleled mitigation. This is very different from any of the other tank specs, including the new brewmaster monks.

Even as someone who isn’t that big on tanking, I’m rather intrigued by the idea. I was planning to spec demonology anyway — why not swap out one glyph and get my tank on every once in a while? I am amused by the idea of my twiggy little Blood Elf girl turning into a giant, snarling nether beast and going toe-to-toe with the nastiest creatures Pandaria can throw at her.

Between this and all the other amazing changes warlocks are getting in Mists of Pandaria, I think I picked a really awesome time to start playing a warlock.

Of course, it’s early in the beta, so there’s no guarantee this will make it to live.

New writing:

Another of my articles has been posted on WhatMMO: The Lighter Side of MMOs. I wrote as a counterbalance to the “shocking incidents” article I did a week or two back. I particularly enjoy the story of the blind veteran who still manages to raid Dragon Soul.