Cheating on WoW: Guild Wars 2 Beta

Guild Wars 2 is arguably the most hyped MMO since World of Warcraft. People treat it like the Second Coming of Jesus, and even I started to drink the Kool Aid, so when the Curse Network started handing out keys for the final beta weekend, I was on them like stink on a monkey.

My thief in the Guild Wars 2 betaI’ve spent the last two days playing Guild Wars 2 at every available opportunity, and now I’m ready to share my views on this massively messianic game.

Where it delivered:

Firstly, Guild Wars 2 is the first MMO I’ve played that is not a clone of World of Warcraft. While there are still some similarities to the juggernaut of the genre, GW2 is clearly its own beast.

The first thing you’ll notice is the pace. Whereas a standard MMO will make you wade through dozens of fairly dull quests before you ever encounter anything exciting, GW2 throws you into massive battles involving dozens of players and NPCs immediately, and there’s never any real down time.

My thief exploring Queensdale in the Guild Wars 2 betaThe hype is true; the whole game is the endgame.

Discounting PvP — which I’ve largely avoided — there are three main ways to play GW2, and they’re cleverly designed to appeal to many different kinds of players.

The first is dynamic events (DEs), which will feel familiar to anyone who’s played Rift. However, Rift’s attempt to shoehorn dynamic events into the WoW formula felt awkward. In GW2, DEs are intended to be the meat of the game, and they are always welcome and always exciting.

I’ve yet to see a lot of creativity or challenge in the design of DEs — though that could come later — but they’re all pretty epic and exciting. They may be mindless clusterfracks, but they’re fun clusterfracks.

Battling a major boss during a dynamic event in the Guild Wars 2 betaSurprisingly, the DEs seem to be still doable — and fun — even when solo, which eliminates one of my biggest concerns for the game.

The second option is the “hearts.” These are NPCs (marked by heart symbols on your map) who will reward you for completing simple tasks. These are somewhat analogous to the quests of standard MMOs, but with several refinements to make the process quicker and less tedious.

The hearts aren’t terribly exciting, but they’re quick to complete and provide a good excuse to explore the countryside and hopefully find some DEs along the way. DEs often count toward the completion of a nearby heart, so you can kill two birds with one stone.

The final progression path is your personal story, a sort of hybridization of the usual MMO quest design and a single player RPG. This is what soloists and lore fans will gravitate towards.

My elementalist explores Caledon Forest in the Guild Wars 2 betaDEs and hearts are the ultimate in MMO design. Because there’s no concept of tapping kills, anyone can participate without grouping, and there is absolutely no competition between players.

I can’t overstate what a quantum leap forward this is. People actually help each other — without being asked. Having other people around while adventuring is welcome, not a hindrance. It creates a wonderful sense of camaraderie between players.

DEs/hearts are also the best example of sandbox game design I’ve ever seen. They deliver a wonderful feeling of being a true itinerant adventurer. There’s no hand-holding; just pick a direction and walk until you find something to do. And there’s always something to do.

Conversely, the personal story barely feels like playing an MMO at all, and is obviously designed to appeal to those who are not necessarily social or a fan of sandboxes — like me.

Divinity's Reach in the Guild Wars 2 betaThey’ve covered all their bases. The game is both linear and a sandbox. Solo-friendly yet the ultimate in social gaming.

They really thought this through.

Outside of the core gameplay, there are other things to praise. The graphics are beautiful and vibrant even on modest settings. The character models are amazing, and while the customization options aren’t quite on par with Aion, they’re nonetheless very impressive.

I particularly enjoyed the ability to customize your gear colours right out of the gate and change them at any time. I’m embarrassed to think of how much time I spent just playing with the dyes.

My Sylvari elementalist in the Guild Wars 2 betaThere are many other bells and whistles that make the game come alive, but for the sake of saving space, I’ll let you discover them on your own.

Where it didn’t:

But as impressive as Guild Wars 2 is, it is not perfect. Its flaws are few, but they are major.

My biggest complaint so far is the class design.

You only have five offensive abilities at any given time. One of these is always an auto-attack, and two or three are usually more along the lines of situational utility, so you often find yourself spamming only one or two buttons. To make matters worse, all abilities are on lengthy cooldowns, so you tend to just stand there and auto-attack, especially early on.

Queensdale by night in the Guild Wars 2 betaFor such a progressive game, I’m very surprised it kept auto-attack at all. I’m even more surprised they made it central to every single class — even casters. With so few abilities to begin with, GW2 could have really benefited from an auto-attack free combat system like that of Star Wars: The Old Republic.

Environmental weapons and the synergies between different class abilities do break the monotony somewhat, but the fact remains that the simplest World of Warcraft rotation is still far more involved than the most complex GW2 “rotation,” and the classes ultimately feel dull and unfinished.

The other major annoyance was the load screens. As you may recall, I despise load screens in MMOs. They ruin the feeling of being in a complete virtual world.

Guild Wars 2 is prettyUnfortunately, ArenaNet saw fit to clog their game with a different load screen for every map, and it gets old fast, especially if you’re going through the many instances of your personal story.

The maps are pretty big enormous, so it’s not as bad as it could be, but frequent load screens are a cardinal sin of MMOs in my mind.

Other complaints include the super-sized interface, the bland music, and the lack of tutorials or explanation. While I’m managing, an inexperienced gamer would likely feel very overwhelmed by Guild Wars 2.

Not the Second Coming, but close:

The center of Divinity's Reach in the Guild Wars 2 betaThere are lots of other things I could talk about, but this post has grown to massive size already. In the end, GW2 is not the perfect masterpiece people make it out to be. The class design, in particular, is very hard to swallow.

But that said, I still feel confident in saying that this is probably the best and most original massively multiplayer game since World of Warcraft. It’s a totally unique and very fun experience, brimming with life and energy, and I highly recommend it.

Where the hell am I going to find the time to play Guild Wars and Mists of Pandaria?

WoW: Thoughts on Pandaria and Ranting on Community

The last few weeks constitute the longest single break from WoW I’ve had since Starcraft II was released. I haven’t logged in at all since the gay pride march on Wyrmrest, and that was the first time I’d logged in for a while.

A screenshot of the LGBT pride march on Wyrmrest AccordIt’s oddly refreshing. Every once in a while, you do need to go cold turkey from a game like this and just breathe for a bit. Regain perspective that there are other games to play and maybe even things to do other than games.

But I’m sure I’ll be back sooner or later. I’ve been thinking about WoW once again over the last few days, and the perspective I’ve gained from stepping back has given me some interesting thoughts.

The community problem:

One thing that’s really been dominating my thoughts lately is the community in WoW. This is in part due to reading some large threads on the official forums made by people speaking out against cyber-bullying — and subsequently getting trolled back to the stone age.

World of Warcraft: A wretched hive of scum and villainyIf there’s one thing I’ve enjoyed about messing around with single player games for the last few weeks, it’s been not having to deal with anyone calling me an idiot for my sloppy tanking, anal spam in Trade, death knoobs tanking in PvP intellect blues, or a quagmire of pervasive homophobia and sexism.

I never really thought that I let any of this get to me, so I’m honestly surprised at how much better I feel for not having to deal with it.

I’ll be blunt: as much as I enjoy the game, I’m dreading going back into the WoW community. Doubly so since my one bastion of sanity in-game, my Alliance guild, has all but dissolved. It’s at the point where I’ve given serious thought to quitting my guilds, turning off public chat channels, and doing my best to pretend it’s a single player game.

My rogue leveling in UldumThe fact that RL issues have left me feeling pretty bitter about people in general lately isn’t helping…

I hate to make this one of those doomsayer posts, but I honestly don’t have a positive spin on this. Blizzard and the players are equally guilty of letting the WoW community became a festering pit of hate and immaturity, and I don’t see either group doing much to fix the issue.

I’m not about to let some trolls chase me out of the game, but at the same time, I’m getting to the point where I’m embarrassed to even admit to playing WoW for fear of being associated with such terrible people.

It’s a no-win scenario.

Pandaria thoughts:

Some Pandaren monks in End Time in the Mists of Pandaria betaThe other main thing on my mind is, of course, the Mists of Pandaria expansion. With the hype of its announcement long passed and the excitement of its release still months away, I’m left feeling very ambivalent about the expansion.

I’m not sure that’s a bad thing, though.

I went into Cataclysm with absurdly high expectations. I was still coming off the high from how much fun the end of Wrath was, and I figured things were only going to get better.

This led to scanning fansites for every tiny scrap of info on Cataclysm, and when it launched, I burned through the content as fast as I could — which is probably still slower than most people, but still…

The Vale of Eternal Blossoms in Mists of PandariaThe end result is that I set myself up for disappointment with my high expectations, spoiled myself for a lot of the content before I even saw it, and started burning out quickly. Even though Cataclysm wasn’t a bad expansion, it did not at all live up to my expectations.

With Mists of Pandaria, my feelings are more mixed. My experience with Cataclysm leaves me wary, and there are aspects of the expansion that concern me — mainly the potentially unfocused plot and lack of an obvious villain.

Of course, there are also many things about the expansion I’m excited about, but I’ve tempered my enthusiasm this time.

I’m also trying to avoid spoilers better than I did for Cataclysm. I’m still checking fan sites for news obsessively, but I’m trying to limit myself to gameplay mechanics and avoid info on the actual content. I’ve devoured everything on the class changes, but I have absolutely no idea what the plot for Kun-Lai Summit is.

The Jade Forest in Mists of PandariaWhat I’m getting at is that MoP feels like a blank slate to me. It could suck, and it could be the best expansion yet. I just don’t know. It’s liberating to be free of expectation, and in the end, I think it might allow me to enjoy the expansion’s content better — assuming said content is even any good.

Writing: New article and a copy cat

My latest article on WhatMMO is Top 9 MMO Cinematics. The Secret World trailer is very interesting and different, and even as someone with zero interest in DC comics, I have to admit the DC Universe Online trailer is pretty spectacular.

One other amusing thing. A recent article by another writer on Weird Worm is Six Badass Gods from Mythology, which bears an eerie resemblance to my first article for them, Five Badass Gods.

I guess imitation is the sincerest form of flattery, but for what it’s worth, I think mine was funnier. Also, this guy has some mythological inaccuracies. Thor did not hold back Ragnarok; no one did. It consumed all of creation but for the World Tree and one human couple who hid within its trunk. It is true that Thor slew Jormungandr, but he himself died from the serpent’s poison moments later.

The Norse were a morbid bunch.