How Do You Solve a Problem Like Sylvanas?

Sylvanas Windrunner has to be the most ridiculously controversial character in Warcraft lore. Tirion, Thrall, and Garrosh are all contentious figures, but none of them hold a candle to Sylvanas.

Art of Sylvanas WindrunnerSeriously, if you ever feel like trolling, just go to the official lore forum and mention Sylvanas. It doesn’t even matter what you say about her; there will be blood.

Half the fanbase worships Sylvanas, and the other half hates her guts, but everyone has a strong opinion. Myself, I’m of two minds. I do find her absolutely despicable, but she’s also one of the most compelling characters in Warcraft lore, and World of Warcraft would be a much duller place without her.

But Sylvanas presents a problem. No queen can rule forever, and no plot can go on indefinitely. A resolution must be found for her arc, but because she is such a contentious figure, it will be very difficult to find a satisfactory solution.

The problem:

It is my firm belief that all villains have a shelf life. And yes, all apologies to Forsaken fans, but I do consider Sylvanas a villain. She’s more complex and sympathetic than, say, Arthas, but she’s still someone whose ultimate plan is world conquest over the bodies of all who oppose her.

Villains need to die sooner or later. Otherwise, they eventually lose their intimidation factor and become ridiculous. When a villain can never defeat the heroes nor be defeated by them, it makes both sides seem weak and uninspiring. See: the Borg in Star Trek.

Art of Sylvanas WindrunnerThe only other potential solution is redemption, but I don’t see that as an option in Sylvanas’s case. Every piece of story surrounding her so far has been about her becoming more vicious and more corrupt, and at this point, there’s a huge portion of the fan base who would absolutely lose their minds if they were asked to accept a redeemed Sylvanas.

So Sylvanas needs to die. Sooner or later, she’ll be a raid boss. Or maybe a villain in Warcraft IV, but I’m sure that’s just wishful thinking on my part.

But Sylvanas will leave a gaping hole in the lore. She means so much to so many people — even those who hate her, in a way — that finding a suitable replacement as leader of the Forsaken is an excruciatingly difficult task.

Solutions:

Whoever replaces Sylvanas has a number of needs they need to fulfill. They need to be edgy and ruthless enough to fit the Forsaken’s theme, but they need to not be so blatantly evil as Sylvanas, or else there’s really no point in replacing the Dark Lady.

It’s going to be an incredibly difficult tightrope to walk. If the new leader is entirely honourable, the Forsaken have lost their identity, but if they’re not as least somewhat decent in their goals, we’re back to half the players howling for their blood, and nothing is accomplished.

Sylvanas sings the Lament of the HighborneSylvanas is also very meaningful to female players — and male players who appreciate strong female characters. Not only is Sylvanas one of only two female faction leaders, but she’s arguably the only major female character from Warcraft III to not be reduced to a complete non-entity in WoW.

Losing Sylvanas would be an incredible blow to those who care about how women are portrayed in Warcraft, and it would need to be compensated somehow.

The choice needs to make sense in the lore, too. It needs to be plausible that the Forsaken would accept their new leader. Considering most Forsaken revere Sylvanas with a fervor that borders on the religious, that won’t be easy. They would likely view any new leader as a usurper unless they had very good reason to respect them.

So with all that being said, let’s examine the potential candidates to replace Sylvanas.

WARNING: If you have not read my finalist story from Blizzard’s writing contest, “The Future of Lordaeron,” the rest of this post will contain spoilers for it.

Koltira Deathweaver:

Art of Koltira DeathweaverKoltira is one of the more oft-mentioned candidates for new leader of the Forsaken. He’s got a lot going for him. As a Knight of the Ebon Blade, he’s ruthless, but he also knows there are some lines that must not be crossed. He’s established as a Horde-sympathetic character, and he clearly has no love for Sylvanas.

I don’t think he’s ultimately a very good choice, though. For one thing, what reason would the Forsaken have to follow him? He’s an outsider.

Perhaps more importantly, he has a penis, and I really think the new leader of the Forsaken must be female.

Lilian Voss:

Now here’s a stronger contender. Lilian is a fan favourite, and a strong and respectable female character. She’s a ruthless killer that will show no mercy to her enemies, but she is also principled — almost fanatically so — and it’s hard to imagine her going to the extremes Sylvanas has.

All in all, Lilian is an excellent anti-hero, and she fits the themes of the Forsaken perfectly. But as much as I love Lilian, there are some glaring problems with her as a new potential faction leader.

One is that she is almost certainly meant as an homage to a character from Magic: The Gathering. Blizzard doesn’t shy away their pop culture references, but I’m not sure they’d go so far as to make one a major faction leader.

The other is that Lilian’s entire personality is defined by utter rejection of undeath and the Forsaken culture. It’s hard to imagine the Forsaken choosing to follow her, and it’s even harder to imagine that she would choose to lead them.

Calder Gray:

I don’t think Calder Gray is in any way a viable candidate. I just want to take a moment to imagine how awesome it would be if he did take over the Forsaken.

Everyone on Azeroth would be dead within a week, but it would be an entertaining week.

Nathanos Blightcaller:

Nathanos is a reasonably viable candidate. As one of Sylvanas’s most trusted lieutenants, he commands the respect of the Forsaken people.

Art of Nathanos Blightcaller, the first undead hunterThe main problem with Nathanos is that he doesn’t really have a lot of history or personality to draw on. I mean, I’m a lore nut, and even I barely know who he is.

Plus, again, male.

Undead Calia Menethil:

If you’ve read “The Future of Lordaeron,” it should come as no surprise to you that I view Calia Menethil as the best candidate for replacing Sylvanas.

If you haven’t heard of Calia, I don’t blame you. She’s appeared in only a handful of scenes in a few of the novels. Basically, all we know about her is that she is Arthas’s older sister and that she was briefly engaged to Deathwing (in human guise).

It’s presumed that she was killed by her brother during the fall of Lordaeron, but we really don’t know. There’s a long-standing theory that an NPC in Theramore, Calia Hastings, is actually Calia Menethil in disguise, but there’s no evidence to back this up. And we don’t know if she survived the mana bomb.

This puts Calia in a unique position. As the elder child of King Terenas and the sister of Prince Arthas, she is a very important figure in lore, but she’s also something of a blank slate. She can become whatever kind of character the plot requires.

Cover art for my fan fiction "The Future of Lordaeron"She also has the best chance of winning over the support of the Forsaken people. Lately, Sylvanas has done much harping on the idea of the Forsaken being the rightful owners of Lordaeron — and to be fair, it was their home in life. I’m in the camp that says they gave up their rights when they started plaguing things, but the Forsaken themselves seem to believe in it.

If that’s really the case, then Calia would be their rightful ruler. Assuming she’s still walking around in some form, she is the last scion of the Menethil line and thus the queen of Lordaeron.

Assuming that Calia was murdered and raised into undeath, she would likely be a much harder woman than she was in life. So she could fit the ruthless image of the Forsaken. I’m just getting into pure fan fic at this point, but I also imagine she would want to avoid anything like the evil perpetrated by her brother.

This puts her into the sweet spot of anti-hero the Forsaken need.

There are very flaws with Calia as a replacement to Sylvanas, in my view. The main one would be that she is relatively unknown, and so she could appear to come out of left field to some people.

There are some fans who are quite offended by the idea of “another” Alliance character going Horde, but anyone who gets so offended by a plot twist in a game is taking things too seriously, and considering the near total lack of factual basis for any Horde favouritism on Blizzard’s part — historically, the Alliance has been shown much more favouritism — it’s hard to give much weight to such concerns.

Plus, if they put Calia in charge, I can brag and take credit for it.

* * *

What do you think? How should Sylvanas’s story arc come to an end, and who should replace her in the event she becomes a loot pinata?

New article:

My latest article on WhatMMO is Top 6 MMOs for Housing, in case any of you are looking to get into the virtual real estate market.

The Secret World: One Man Army

Yes, Heart of the Swarm was released yesterday, but I’m waiting until I’m farther into the game to do a post on it. I want to make sure I’ve got something intelligent to say, first. I will say that — considering how much I don’t like playing Zerg — it is amazingly fun so far.

In the meantime…

One woman, technically:

My Templar soloing a nightmare mission in The Secret WorldIn The Secret World, I’ve been pressing deeper into Transylvania on my Templar. I’ve now made it as far as the Shadowy Forest. You may have heard me say before that TSW is a very difficult game.

Let me tell you: the first two regions have nothing on Transylvania.

While the previous zones might have had one or two nightmare missions, it seems like nearly half the missions in Transylvania are nightmares, and even the normal missions are rather intense.

Despite the fact that MMOs are trending more and more towards solo-friendly content, this is the first time that I’ve encountered truly challenging endgame content designed for the solo player.

Essentially, nightmare missions are solo raids. Imagine all the thought, effort, and complexity that goes into a raid in World of Warcraft, strip away all the other players, and you have nightmare missions.

The Dutchman's lair in The Secret WorldEvery enemy has unique mechanics. Instead of a dungeon journal, they just have buffs that you can hover over to read about their abilities and how to counter them. And just like in a standard raid, if you do not learn to adapt to the mechanics, you will be a stain on the ground in no time flat.

Whereas in a true raid you’d have at least nine other people to lean on, it’s all on you in a nightmare mission. You’re the tanks, the healers, and the DPS all at once. You need to make sure you can heal through the damage, tank the hardest hits, and burn the enemy down before your health runs out.

So how do you cope with this rather extreme level of difficulty?

You become a one man army.

My name is Legion, for my builds are many:

This is where the ability wheel truly comes into its own, and where I become glad that I was a bit schizophrenic in my weapon choices prior to endgame.

An RPG where diversification is encouraged instead of penalized? Heresy!

Wee!I quickly developed a very hardy sword/chaos build for the tougher missions, but that was just the beginning. I’ve found myself swapping in different skills to cope with every new situation. Sometimes, I might go through half a dozen builds or more in a single mission.

Werewolves are vulnerable to stuns? Good thing I specced swords, then. Fungal monsters apply a lot of DoTs? Well, all I need to do is equip a focus skill and Ready for More, and they can’t touch me.

The true brilliance of the nightmare missions is not their difficulty, but that they never feel hopeless. No matter how brutal they are, you can always overcome them if you’re just willing to experiment. With no classes, there’s nothing stopping anyone from hitting on the perfect build for the situation.

Remember what I said about how you need to do the jobs of an entire raid to complete a nightmare mission? If that sounds a little overwhelming, it can be, but the other side of that is that you have the power of an entire raid of players at your fingertips.

My Templar poses against a starlit Transylvania skyIf you’ve been reading this blog for a while, you know I don’t set much store by in-game accomplishments. Part of the appeal for video games for me is that nothing you do in them matters. But I have to admit that I’ve never felt like such an utter badass as when I finally saw the last boss of The Girl Who Kicked the Vampire’s Nest drop dead at my feet.

This is what RPGs should be:

Only now does it occur to me that The Secret World is the RPG I’ve waited all my life to play. I’ve always loved the idea of RPGs, but I’ve always hated how they put grind ahead of skill, and how they force everyone into these narrow boxes of class and spec.

The Secret World is what RPGs should have been from the start. It’s not about the grind; it’s about using your wits. It’s not about forcing you into some narrow specialty; it’s about allowing you, encouraging you, to become as diverse and versatile as possible. There’s no limit on what kind of fighter you can become.

And with all those irritating roadblocks out of the way, you’re left to embrace the dream of pursuing the hero’s journey, growing more capable with every evil you vanquish.

The moonlit ruins of Transylvania in The Secret WorldI really, really like this game.

Edit: Issue #6 tomorrow:

And just as I post, it’s announced that The Last Train to Cairo will be launching tomorrow.

Dun da dun dun…