WoW: 5.4 Thoughts

So the last major patch of Mists of Pandaria is upon us. I’m finding that the expansion is ending the same way it began — with inconsistent quality.

Vol'jin and Baine marshal their forces in Razor Hill prior to the Siege of OrgrimmarOf course, the main feature of the patch is the Siege of Orgrimmar raid, which sounds like it’s going to be very cool, but the wings for the Raid Finder are being trickled out at a glacial rate, with the whole process ending in late October. Because people like me are casual scum who should be grateful we get to see content at all.

I’ve very interested in immersing myself in the story for this raid, so I probably won’t bother touching it at all until all four wings are released and I can run them back to back.

Unfortunately, since that’s over a month away, I’ll probably have every aspect of the story spoiled for me by then, because subtlety is unheard of on the Internet. I’ve already heard who the new warchief is.

Sigh. Thanks, Blizzard. Really.

So that leaves me fiddling around with the other additions of the patch. Compared to how epic and game-changing 3.3 and 4.3 were, I’m finding 5.4 rather anemic.

The Timeless Isle:

The Huojin Landing on the Timeless Isle in World of WarcraftI’ll give Blizzard some credit for trying something different with the Timeless Isle. It’s certainly unlike anything we’ve had before. Unfortunately, it’s just not that fun.

After a few hours of running around the Isle, I’ve come to the conclusion it’s nothing but grinding in its purest form. Kill stuff, then kill stuff, then kill more stuff. MMOs have apparently come full circle back to the EverQuest days.

It shines an unwelcome light on some of the more outdated mechanics in World of Warcraft, too. The fact that mob-tapping is still in effect for all but the rares is painful. With what appears to be literally hundreds of other players running around the Isle, the main challenge is not in defeating the enemies, but in simply finding some that haven’t been tapped yet.

It also sucks that bind to account gear still isn’t really bind to account. With my alts spread across multiple servers, sharing the gear drops is near impossible for me.

I’ll probably appreciate the Timeless Isle a bit more once my monk reaches 90. Dull though it may be, it’s an avalanche of gear. Not the greatest gear — my warlock finds none of it useful — but good for getting an alt ready to go.

Still, even that just feels like a bandaid for how badly they’ve buggered the gearing process in MoP.

SO MUCH LAGProve yourself!

The one thing added in 5.4 that does have me rather excited is Proving Grounds. Truly challenging solo content is something I’ve always wanted to see.

Thus far, I’ve only taken my warlock through it. I won’t bother on my rogue because, well, I’m not a masochist, and I don’t have any other characters at 90 right now.

I’m not exactly pleased with my performance, but I’m not disappointed, either. I was able to complete the silver DPS challenge without too much trouble, and I got up to wave nine of the gold challenge before finally calling it quits. I might come back in a while and see if I can claim gold.

So I’m pretty middle of the road. Which is what I expected.

The difficulties are well-designed. Bronze is quite easy, silver is noticeably challenging but manageable, and gold is panic-inducing. All in all, it was an exciting and enjoyable experience, and I think it will do wonders to help new players. They should make it like the Gatekeeper in The Secret World and make it mandatory for entry to endgame content.

My warlock's Proving Grounds achievementsI also think it’s very cool that they let you try all challenges regardless of class or spec. I was able to get bronze in the tanking challenge with dark apotheosis, though silver proved more painful. Again, I might come back and try again. I don’t think my build was optimal.

Proving Grounds does have a few flaws, though. For one thing, it seems quite skewed to favour certain specs over others. Burst and mobility both seem to be utterly crucial. Switching to destruction spec from demonology made far more of a difference than it should have.

It also lacks replayability. Once you’ve gone as far as you can, there’s no reason to go back. I still think it’s a very positive addition to the game, but it does little to alleviate the content drought until the Raid Finder finishes unlocking.

The decision to not add any new dungeons this expansion is really starting to hurt.

World changes:

The one other thing I’m appreciating about 5.4 is the way the world has changed as a result of Garrosh’s actions.

The Vale of Eternal Sorrows in World of WarcraftSeeing the Vale in ruins was a punch to the gut. Even though I knew it was coming, it was still shocking to see the ponds dry, the trees dead, the pagodas smashed.

The night before the patch, I made sure to redo the quests to open the Vale one last time on my monk. It was a bittersweet experience to watch all those refugees — driven from their homes by crimes we had committed — streaming into the Vale with the hope of a new beginning.

That hope has now been crushed.

This is something that WoW’s story often lacks: failure. We’re supposed to be the heroes, and we failed utterly.

There was only one nice place left on Azeroth. Untouched by the Legion, the Scourge, and the Cataclysm, Pandaria was a bastion of hope and calm.

And we destroyed it. The hatreds of the Horde and the Alliance unleashed the Sha, ravaging the entire continent. We as players tried to make right our wrongs by defeating the Sha, and we achieved some great victories.

My monk stares down the Sha of Doubt in World of WarcraftBut it wasn’t enough. We were too late to stop Garrosh, and now he has dealt the killing blow to Azeroth’s last saving grace. The refuge of the Pandaren people has been destroyed. The sacred heart of their culture has been defiled. The lifeblood of their society has been drained.

Think about it. The waters of the Vale were what made the Valley of the Four Winds so bountiful. With the waters gone, the Valley will no longer be able to produce such mighty harvests. Already battered and beaten from war, Pandaria will now face famine and starvation.

It’s reversals like this that make stories meaningful. A story where the heroes faceroll to victory at every turn quickly becomes dull. Failures make the victories all the sweeter, and they provide a greater motivation for the heroes.

I don’t know about you, but I’m more eager to take Garrosh down than ever. For vengeance, and for atonement.

While less dramatic, I also appreciated some of the other world changes that came with 5.4. Orgrimmar is now in lockdown and feels like a proper police state. The warlocks are being rounded up, the Goblins in the bank are being shaken down, dissenters are being arrested, blindfolded Trolls are being executed outside the gates, and there are surly Kor’kron everywhere.

The Kor'kron arrest Gamon in World of Warcraft's patch 5.4Elsewhere, the armies of the Tauren and the Trolls martial at Razor Hill. The feeling of anticipation is palpable.

* * *

All in all, I find 5.4 a good microcosm of Mists of Pandaria as a whole: fantastic story, headache-inducing game design.

Old MMO Flames + Another Event for TSW

I feel like every big MMO fan has at least one or two games that they always mean to return to, but never quite do. Nearly every day, I see a comment on Massively to the effect of, “Oh, yeah, this game is really great. I need to dust off my old account one of these days.”

The moon over Blacklake in NeverwinterI’m no exception. In fact, I have several games that I am constantly tempted to return to, but never quite get around to rejoining.

Guild Wars 2:

You may remember that I was pretty enamored with Guild Wars 2 when it first came out. But as time went on, it lost some of its luster, and I ultimately moved on. The main issues were the appallingly bad story and the lack of creativity in the design of dynamic events, which somewhat robbed the game of its sense of exploration.

I still hold the game in high regard. Ask me to list the best MMOs right now, and it’ll be near the top of the list. I respect GW2’s fresh take on the genre, and it’s easily one of the most polished and high quality MMOs you can find. And I do not regret buying it, because I did have a lot of fun for the first few weeks.

But ultimately, I decided it’s not quite the game for me. I need to care about a game’s world if I’m going to immerse myself in it long term. This is why I’m still fool enough to play WoW, despite its unending gameplay stumbles and archaic design philosophies.

My mesmer shows off her Wasp Empire cosplayBut while I don’t miss GW2 overmuch, I do miss my characters. I miss blasting zombies with my thief’s pistols. I miss my warrior’s roguish charm. I miss being a mesmer period — it’s such a fascinatingly unique class. Sometimes I’m tempted to download the game and play a few events for old times’ sake.

Neverwinter:

Neverwinter, taken all in all, is a fairly mediocre MMO. It has incredibly fun combat, and it’s very accessible, but its classes are very limiting, the story is weak, and the business model is a little on the obnoxious side.

Even so, I’m often tempted to give it another go. I’d never consider playing it full time, but it’s such a casual game that it could easily be something you just dip into now and then.

The main thing that tempts to load it up again is the Foundry. Even in the early days I played, people had come up with some truly excellent missions in the Foundry that were vastly better than the game’s professional content. There was one storyline in particular I wouldn’t mind getting closure on…

Aion:

If there’s one game I’m constantly tempted to return to, it’s Aion.

My ranger explores the ruins of Seggurheim in AionMy fondness for Aion defies rational explanation. While highly polished and content rich, it’s not really an exceptional game. There isn’t a whole lot to differentiate it from the ten thousand other WoW clones on the market.

But something about it just always got under my skin — in a good way. It’s got really interesting and surprisingly deep lore, and a setting like nothing else. The graphics are still gorgeous despite being a little on the old side by gaming standards. It has the best character customization around. It has an actual proper ranger class that isn’t tied to buggy pets or as exciting as watching paint dry. It has one of the better free to play models around.

Not to mention that a new expansion came out not that long ago with some impressive new additions. The new gunslinger class looks decidedly awesome. A gun-toting sorcerer with enchanted bullets and a devil may care persona? Sign me the Hell up.

The main problem with Aion is that it’s just too similar to World of Warcraft. The main times I’d want to play it are when I’m burnt out on WoW, but in that case, I don’t really want to play a game with almost exactly the same mechanics.

But still, the temptation never quite goes away. Hardly a week goes by when I don’t catch myself thinking, “I should really get back to Aion one of these days.”

My Asmodian Aion character shows off her wingsIf nothing else, I should reload it someday to recreate more of my novel characters. I want to make the new additions from Human Again, and maybe some more characters from my other works.

The Secret World: Gilded Rage

TSW has come out with another two week event, Gilded Rage. It’s essentially a repeat of the anniversary’s Guardians of Gaia event, with just a few differences.

Instead of different bosses for each zone, this time it’s just multiple copies of one boss spawning all over the world. There’s also no cooldown on the mission this time, so you can grind to your heart’s content.

The rewards are a little different this time, too. There’s a chance to get the Shem of Lunar Metal pet for those who missed it due to the Fusang clusterfrack during Guardians of Gaia, and there’s also a new pet, the Shem of Solar Metal, that can be assembled from various pieces dropped by the bosses.

There are also a few new clothing pieces. Personally, I’ve got my heart set on the golden eye glow. Much as I liked the green eye glow from the last event, gold was the colour I really wanted. After all, I’m a bee, not Green Lantern.

Battling Samsu Nasiru during The Secret World's Gilded Rage eventThe first three days of the event also take place over another Golden Weekend, which offers double AP gains and other perks. One bonus is free months of membership for recruitment, so if you’ve been looking to give the game a try, contact me for a buddy key.

Mind you, the offer of a buddy key will still be open after the weekend, but I’d much prefer sending them out over the weekend so I can get the extra benefits.

I’m not finding this event quite as exciting as the last one — mainly due to the “been there, done that” factor — but I’m still quite happy to be raking in loot and XP hand over fist, and it certainly beats chasing my tail until issue 8 launches.

As an aside, while I feel bad for those who lag too badly to avoid the boss attacks, there’s nothing more hilarious than watching a dozen or more players getting hit by Upheaval.

It’s rainin’ men!

Literally.It's raining men!