Neverwinter: Birth of a God Up for Review and Endgame Thoughts + New Article

Birth of a God seeks reviews:

My second Neverwinter Foundry quest, Birth of a God, has now been released to the public. I’m looking for people to play and review it so that it can make it out of the inhospitable wasteland that is the “For Review” section and into the main catalogue. So if any Neverwinter players reading this would like to give it a try, I’d be very appreciative.

A screenshot from my Neverwinter Foundry quest, Birth of a GodThe code for the quest is NW-DOAU7PRQS, and the author should be listed as @Dorotaya. Here’s the description:

The Neverwinter Guard has received a plea for help from an unusual source — the Nasher rebels. A Nasher agent recently turned himself in, asking for protection. He claimed his gang had contracted the aid of a coven of dark wizards, but that those wizard had soon begun brainwashing his fellow rebels — or worse. Shortly thereafter, the Nasher was found dead in his cell, with mysterious runes carved into his flesh.

Because of your strong record and unique skillset, the Guard has contracted you to investigate this matter. The Nashers are bad, but the rise of a new cult of dark mages within the city would be much worse.

————-

Content: Heavy action, some story, simple puzzles.
Genre: Action/dungeon crawl/horror.
Difficulty: Moderately challenging for soloists. Easy for groups.
Exploration: Mostly a linear quest, but those who go off the main path will find it rewarding.

I played through it on my ranger yesterday, and in my own completely biased opinion, it’s a pretty good quest. Not too long — it took me about 30 minutes to solo, including double-checking everything to make sure it looked and played correctly — and with a decent amount of story, but not enough to bog down the action. This is the kind of quest I like to play myself, anyway — personal tastes may vary.

In other news…

Well, that was fast:

My ranger ascends Icespire Peak in NeverwinterDespite playing for less than a month, I’ve already hit max level on my ranger. Yet another example of how wonky and inconsistent Neverwinter can be — so much of the game requires painstaking grinding, but leveling is a breeze. In fact, it’s almost too fast.

It’s a bit too early for me to be forming detailed opinions on Neverwinter’s endgame, but based on early impressions, I’d describe it as broad, but shallow.

There’s no shortage of things to do at endgame in Neverwinter. There’s PvP, there are epic dungeons (a broad selection spread across different difficulty levels), there are Foundry quests, there are campaigns, there’s the Gauntlgrym stuff (though you need a guild for that).

I haven’t tried campaigns yet. I haven’t looked into them too closely, but what little I know is giving me flashbacks of the Golden Lotus grind in World of Warcraft.

Never. Again.

I don’t have a guild, and you already know my thoughts on the Foundry, so that leaves dungeons and PvP.

A Foundry quest in NeverwinterEpic dungeons (the WoW fans among us might prefer to think of them as heroics) are simultaneously a relief and a disappointment. On the one hand, they are consistent with Neverwinter’s general feel of quick, casual fun, and it’s relatively easy to find groups despite the fact no one uses the game’s semi-functional dungeon finder.

I’ve discovered that, while Neverwinter does have the holy trinity, it isn’t religious about it (no pun intended). None of my epic runs to date have included a tank, but they’ve gone smoothly. So groups are quick to form since you don’t have to be too strict about who you take.

As an aside, I’m really starting to wonder how Guild Wars 2 failed to make a trinity-less design compelling, considering how many games I’ve seen do a better job of it without making it their core selling feature.

The downside of epic dungeons is that, well, they’re not very epic. Aside from better loot and scaling the mobs to level 60, there doesn’t seem to be anything to distinguish them from their leveling versions. I’m glad they’re not brutally difficult, but I guess I just expected… I don’t know. More bosses? Extra mechanics? Any kind of difference at all?

Doesn’t help that there’s no real variety to Neverwinter’s fight mechanics to begin with. It’s pretty much just a case of “spawn ALL of the adds!”

My ranger and her sellsword companion explore the Underdark in NeverwinterThen there’s PvP. I maintain an odd fascination with Neverwinter’s PvP. I wouldn’t say I love it by any stretch of the imagination, and I still burn out on it quickly, but it is the most enjoyable MMO PvP I’ve played.

The relatively short matches, map design that helps to inhibit utterly one-sided matches, and guaranteed rewards make it feel a bit more satisfying than these things usually do, and the classes actually feel fairly balanced for once — I suppose being a simpler game makes it easier to level the playing field.

Every class is dangerous in their own unique way, but none feel totally unbeatable — with the possible exception of great weapon fighters, but I’ve heard people say they’re actually underpowered, so I’m not sure what to believe.

PvP is also a pretty fast way to gear up.

Actually, gearing as a whole is another very quick thing in Neverwinter. I’m sure to get the best of the best takes a long time, but to get to a decent level of competitiveness requires very little effort. I’ve already got a fair few epics and a high enough gear score for nearly all the content in the game.

I have no intention of getting into the hardcore endgame. I’m mostly just collecting epics because I want gear I know I’m going to keep long enough to justify the absurd expense* of getting it looking the way I want to.

My ranger showing off her fancy new gear in Neverwinter

*(In AD, not real world cash. I’m not that big a sucker.)

I’m unsure of my next move in Neverwinter. I could keep pursing gear, but that path doesn’t hold very much appeal. I’ve lost nearly all interest in vertical progression in MMOs these days.

I do plan to continue exploring the Foundry, but despite its vastness, I’m bound to start running out of good quests sooner or later.

I could do what everyone else does and put Neverwinter on the back burner, dipping into it occasionally while I play other things. No doubt I’ll reach that point sooner or later, but despite the game’s flaws — and boy, there are a lot — I’ve been enjoying myself, and I’m not quite sure I’m ready to give my focus to something else yet.

We’ll see how it goes.

New article:

My latest article for WhatMMO is Top 6 Player Looks. For all that we all want to be special snowflakes, MMO players do tend to end up conforming to a handful of different styles. I tend to lean towards “The Professional,” myself.

TSW: It’s the Most Horrible Time of the Year

While Neverwinter ultimately dominated my holiday gaming, I did still find the time to poke my head into The Secret World and explore its Christmas events. As far as TSW events go, this one was a tad disappointing, but it still had its positive moments.

Niffleheim in The Secret WorldThe Everending Days:

Between still being relatively new to the game and my crippling lag at the time, I missed out on a lot of the Mayan Apocalypse stuff last year, so I was glad to see most of the content of that event return. I was able to defeat the Harbinger world bosses, now called Vestiges, and complete the Xibalba dungeon.

The Vestiges were worthwhile just for the mission turn in text. You know, I’m not really a big fan of the Templar mission reports — I usually find them quite dry and dusty. But the image of Dame Julia going a bit too hard on the egg nog and going on a tear through Temple Hall pretty much made my day.

I’m a bit torn on Xibalba, though. At face value, it’s a cool dungeon. It’s visually spectacular, and while brief, it provides an interesting challenge.

The way the lore there works is just obnoxious, though. I’m okay with requiring a special achievement to unlock the lore, but once you’ve unlocked it, it should stay unlocked. Having it only appear for a few seconds in the middle of a challenging and hectic boss fight is a dumb, dumb idea that is unworthy of a game as good as TSW.

The community didn’t help much, either. When, oh, when will the MMO community learn that trying for hard mode achievements in PUGs is almost never a good idea?

The Road to Xibalba dungeon in The Secret WorldPUG 1: “Hey, guys, let’s do this on nightmare. And we can do the debuff achievement, too!”

Me: “I don’t think I can heal through that.”

PUG 2: “Yeah! Let’s do it!”

PUG 3: “LEEEEEROOOOY JEEEEENKIIIIIINS!!!!!”

Guess how well that went.

And aside from the lore, there wasn’t a lot of incentive to run the dungeon, either. If you’re just gearing, some of the drops might be a little useful, but otherwise, you’re just hoping for an incredibly rare clothing item drop.

But it was nice to finish the storyline after a year. I’m a bit sad Monty and Arun weren’t able to patch things up, but at the same time, this is what I respect about TSW. They don’t pull their punches, and not everyone lives happily ever after.

Now, if only they could have brought back the random zombies spawning all over the world…

The ending of the Road to Xibalba dungeon in The Secret WorldKrampusnacht and the Two-Faced Mother:

The other holiday event, new this year, was Krampusnacht, and it’s also something I have mixed feelings on.

On the one hand, I think it’s awesome they found a Christmas event that actually feels at home in TSW’s lore. Holiday events are usually the goofiest, most immersion-breaking things in MMOs. TSW managed the seemingly impossible and made Christmas frightening by building the event around the European tradition of Krampus, a sort of dark counterpart to Saint Nicholas who comes to torment naughty children.

And then they ratcheted up the awesome by tying it into Norse mythology. In TSW, Krampus is the son of Hel, Norse goddess of the dishonourable dead. The ultimate battle with her and her son took place in Niffleheim, icy realm of death at the root of the World Tree.

Niffleheim was nerdgasmic for me. Aside from my being a huge Norse mythology geek, it was just a fantastic map. It was beautiful, yet disturbing, and perfectly blended modern holiday themes with Norse stylings.

The audio in Niffleheim was brilliant. Turns out Frosty the Snowman is actually a pretty creepy song when it’s sung by the anguished wails of the souls of lost children.

Also, Christmas trees trimmed with what appeared to be human intestines and dirty socks.

A gruesome Christmas tree in Niffleheim in The Secret WorldI love this game.

But perhaps the most interesting thing about Niffleheim was the fact that it looks to be located within the Hell Dimensions. The implications for the greater lore are huge, considering how important both Hell and the Norse pantheon are to TSW’s story.

It raises so many questions. Hel is Loki’s daughter; does this mean Loki had a hand in the creation of the Hell Dimensions? Is he a member of the Host? Is he from the Second Age? Or did he just dump Hel off there later? Niffleheim is supposed to be at the root of the World Tree, but the roots of Agartha are drowned in Filth. Is Hell beneath the Filth? Is Hell the source of the Filth? If Hell’s drowned in Filth, that might explain why it’s cut off from anima.

It also occurs to me that it’s “Hell Dimensions.” Plural. What if Wicker’s Hell is just one of several Hells, with Niffleheim being another?

Really hope this is expanded on at some point.

But there were also some major issues with this event, as well. For one, there was essentially no story to speak of. All that lore speculation above is based purely on the presence of recognizable Hellish technology in Nifflehim. Our only source of background info was the lore entries, which honestly weren’t all that illuminating.

Super Hel is not impressedThey even reused one of the lore entries for a Dragon mission report, which is a shockingly slapdash move for TSW.

The whole thing was pretty convoluted, too. Everything was a tangled mess of RNG and arcane rituals. The number of things that needed to go right for people to be able to summon the super Hel world boss — arguably the only part of the event to offer anything decent in terms of rewards — was absurd to the point where I’m amazed I got to fight her as many times as I did, and it still took a lot of waiting and praying.

And the rewards were pretty damn underwhelming. Granted, these things are subjective, but ugly sweaters, socks, and used underwear are not compelling rewards for me. They may fit with the mythology of Krampus, but they’re still really, really lame rewards, in my view.

Though there was one reward piece that I liked. Well, two. Kill super Hel enough times, and you’d get a chance to earn a wearable set of her horns, or those of her son, Krampus.

The Hel horns are a bit over the top, but I love the Krampus horns. End result: My screenshot folder has been further bloated by another avalanche of beauty shots of my Templar.My Templar showing off her Krampus horns during TSW's holiday eventMy Templar showing off her Crown of Krampus in The Secret World