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About Tyler F.M. Edwards

Writer, gamer, and nerd of the highest order.

Fantasy Cliches I Could Do Without

I don’t think it’s an exaggeration to say I’m one of the biggest fantasy fans you’re ever going to encounter. I eat, sleep, and breath fantasy. I watch the movies, play the games, and read the books. I also write the books.

A high fantasy-themed image created for a graphics contest at GalacticaBBS.comBut that doesn’t mean I think the genre is perfect. While I love almost everything about high fantasy, there are still a few common cliches, tropes, and plot elements I really wish would just go away.

Black magic is bad, mkay?

There’s a perception in fantasy that using certain dark types of magic — like necromancy, for example — will instantly and permanently stain your soul, automatically turning you into a bad person.

There seems a certain logic to this, but a lot of stories take it to illogical extremes. If you’re raising the dead to shake down people for cash, well, yeah, that’s bad.

(Hmm, has anyone done a necromantic gangster novel yet?)

But this cliche states that even if you were raising the dead to stop a rampaging band of brigands who are coming to slaughter the women and rape the cattle, that still makes you evil.

Now, I’m not talking about a slippery slope argument. A slippery slope is something I’d happily accept. This cliche paints it as a cliff: if you use any dark magic at any time for any reason, you automatically become a villain.

Art of a necromancerI’m sorry, but that makes no sense.

Magic is power, and people have free will. They can use that power for good or for ill. The idea that using even one spell from the bad side of the magical spectrum, even with the best of intentions, will somehow rob you of any moral compass doesn’t make sense logically, and it doesn’t do anything to make a story more interesting. It takes choice away from the characters and makes both them and the plot bland.

I think the Warcraft universe has perhaps the most interesting take on magic in the fantasy genre. In Warcraft, all magic is dark. It is always corrupting and addictive, and it attracts Demons like a candle attracts moths.

Many cultures in Warcraft believe using certain kinds of magic — or any magic at all — will invariably corrupt you and lead you down the path to darkness, but it’s just that: a belief.

Despite the fact that Warcraft’s magic is an innately corrupting force, we still have many protagonists who use magic, even the darkest magic, for good ends — from Jaina Proudmoore to Illidan Stormrage.

Art of Illidan Stormrage at the Black TempleBecause they have free will, and they can resist the dark temptations of magic.

Bowing to the inevitable:

Fate is an extremely common concept in fantasy. As a plot element, I’m fairly indifferent to it. It’s over-used and rarely adds much to the story, but it can be quite interesting when some creativity is applied.

What bothers me is when fate in a story is not only unalterable, but something characters fatalistically surrender to. They simply gave up in the face of whatever horror is coming their way.

The essence of drama is conflict. So where, pray tell, is the drama in a story where the “heroes” simply lie down and wait for the end?

Particular offenders for this would be “The Ancient Blades” and Frank Herbert’s “Dune” series. I remember coming to despise Paul Atreides because he just stood there and accepted it as terrible things happened to himself and those he loved.

Paul Atreides from the movie DuneThat’s not a hero. That’s a coward.

Now, maybe it’s realistic that people would just give up in the face of a fate that cannot be changed. But as we’ve discussed, true realism isn’t always the best choice in fiction.

Unrealistic or not, I want to see characters fight against fate. Even if they fail, I want the struggle.

To wield power, you must give up your humanity:

There’s a perception in a lot of fantasy and science fiction that to wield power effectively, without being corrupt, you need to divorce yourself from your humanity. You cannot allow yourself to love, to be ruled by compassion, or to feel anger — even righteous anger.

A prominent example of this would be the Jedi in the Star Wars universe. They forbid their members to marry and counsel against all passionate feeling.

This concept is offensively illogical, and frankly a little disturbing. Does anyone out there really believe that the only way to do good in the world is to rip out all that makes you human? Even anger and hate have their place and can do good when directed to righteous ends.

Ewan McGregor as Obi-Wan KenobiThis kind of logic is how holocausts get justified.

Getting back to Star Wars, I always viewed Darth Vader as a creation of the Jedi, not the Sith. Anakin was a man of great passion and furious emotion, and the Jedi tried to extinguish that spark. How could he not turn to the Sith in such circumstances?

By trying to force a square peg into a round hole, the Jedi created the very monster they were trying to prevent. They treated Anakin like someone who was more machine than man, so that’s exactly what he became.

Of course, Star Wars is far too simple-minded to acknowledge such complexities, and I’ve probably just put more thought into the prequels than Lucas did.

Royal protagonists:

Fantasy books about princes and princesses are a dime a dozen. Honestly, I don’t think there’s anything wrong with making your main characters royalty. The problem is that writers rarely apply creativity to the concept.

Art of Llane Wrynn, king of StormwindThe ironic thing, and the main thing that irritates me, is that fantasy writers will almost invariably bend over backwards to make their royal characters as un-royal as possible.

They always hate the trappings of court, they always wish they didn’t have such great responsibilities, and they always prefer to spend their days doing unrefined things like hunting and sword-fighting.

There was a probably a time where this idea was daring and original, but that time is long since past.

I would like a fantasy writer to create some royal protagonists who embrace their royal status. They like the fancy clothes, the pompous ceremonies, and everyone kissing their ass. You can be a hero and still be an arrogant jerk. There’s nothing wrong with protagonists being less than perfect.

In fairness, it should be noted I, too, have frequently written about royalty, but at least I didn’t go out of my way to make their royal status as small a part of their personality as possible.

Art of Eversong Woods from World of Warcraft* * *

I could probably think of some more, but those are the most ubiquitous fantasy concepts that get under my skin.

What are some fantasy cliches that you wish would just go away?

New article:

My latest WhatMMO article is 6 MMO Concepts That Should Be Banned.

Seriously, if I have to play one more game about rampaging dragons…

Am I a Bad MMO Player?

It’s time to be honest about something: I’m not social in MMOs. I’m not an outgoing person by nature, and most of my experiences with other people in MMOs (and across the Internet, for that matter) have been negative. So I was never very social in these games to begin with, and I’m getting less so all the time.

A winter zone in AionI like the concept of massively social games with hundreds of players interacting. I’ve done much harping on how MMOs don’t do enough to support this kind of environment. But while I like the concept in theory, it doesn’t mesh well with my personality.

I do not belong to any guilds or cabals in Guild Wars 2 or The Secret World. I’ve spent the vast majority of my time in World of Warcraft in just two guilds (one for each faction), and I essentially fell into both by accident. Time has taken its toll on both guilds, as well, and I now have only a handful of fellow WoW players I still speak to in-game.

I’ve said before that I basically intend to play TSW as a single player game, but now it occurs to me that I’m basically playing all my MMOs that way. I’ve decided that I simply don’t want to bother with group content — discounting ones that can be easily accessed by soloists, such as WoW’s Raid Finder — because I’ve just never enjoyed it.

That begs a couple of questions, though.

Why am I playing MMOs?

The Gates of Arah in Cursed Shore in Guild Wars 2I’ve gotten pretty heavily into MMOs. I’ve played several (I’m juggling two or three right now), and writing about them has become a cornerstone of my career. Why would this happen when I don’t appreciate one of the core purposes of an MMO?

The main answer is happenstance. I am a hardcore Warcraft fan and always have been. This meant I had to play WoW to keep getting my Azeroth fix.

And then it just kind of dovetailed from there. I started hearing about WoW-killers and got curious about whether other MMOs really could be that miraculously perfect. Spoiler alert: The answer is no. But I did find some games that were pretty damn good.

Of course, now I’m attached to the MMOs I play, and I couldn’t give them up.

There is another factor I’ve heard other MMO soloists offer to justify their habits. I’m hesitant to bring it up, because people usually get laughed out the door when they bring it up — and perhaps rightfully so.

My warlock in Deatholme, early in her life.Basically, the idea is that there’s more to appeal to people about MMOs than the social aspect. Which is of course true, but most people wouldn’t agree that they’re enough on their own.

The main appeals MMOs have over single player games other than the social aspect are persistent worlds and endless content updates. Certainly, I couldn’t play a single player game for years on end like I have with WoW.

The persistent world is what really appeals to me, though. I’ve always loved immersing myself in fictional worlds — be they in video games, books, or my own imagination — and MMOs let me do that much more so than single player games.

And, of course, there is the trump card: I’m paying them $15 a month. I can do whatever the flying frack I want with their game short of violating the terms of use.

But that brings us to the next question.

Are players like me bad for MMOs?

The ruins near Traders' Berth in AionI don’t know how many soloist MMO players are out there. I haven’t encountered very many, but that’s probably to be expected considering our habits. I’ve heard some people claim they’re spreading like wildfire across the world of MMOs, but I don’t know if I quite buy that, either.

There is a perception, though, that MMOs are skewing towards solo play both in terms of developer actions and player desires. Look at all the solo content in Guild Wars 2, The Secret World, and Star Wars: The Old Republic.

The consensus seems to be that this is a very bad thing. People complain that us soloists are ruining MMOs, and that the true MMO experience is slowly dying off.

While my natural instinct is to defend my habits from such criticisms, I’m not sure I can. I do believe in the ideal of social gaming MMOs offer, even if I don’t participate in it, and it would seem a shame for it to slowly die off to a plague of us anti-social gamers.

I can’t answer this question myself, so I would welcome comments. Is there a place for the soloist in the MMO world, or are we just dragging the genre down?

The haunted insane asylum in The Secret WorldIt does occur to me that it depends on how we define socializing in MMOs, as well. Do you need to actually be playing alongside people, or is just chatting with them while you do separate things valid? Do you need to actually form lasting friendships, or is just randomly chatting with a PUG acceptable?

The latter is something I have done often, though less so these days as I gradually lose faith in MMO communities.

I’ve even heard some people argue it can be a meaningful interaction even if players don’t talk at all, that there’s still value in silent PUGs and quiet cooperation in the open world. I’m not sure how I feel about that, but I see the logic.

Mind you, I’m not going to stop playing my MMOs even if I come to the conclusion players like me are bad for MMOs. You’ll take my Secret World from me when you pry it from my cold, dead hands.

My rogue stabbing things on the Molten FrontBut I like to understand things. The MMO phenomenon is something that fascinates me, and I would like to understand what effect anti-social players like me have on the genre.

So I must ask for your opinions: Are players like me bad for MMOs?