Review: Starcraft: Flashpoint + New Article

Review: Flashpoint

“Flashpoint” is the latest Starcraft novel by Christie Golden. Intended to bridge the gap between Starcraft II: Wings of Liberty and the upcoming Heart of the Swarm expansion, it picks up immediately after the final scene of Wings of Liberty and depicts Jim Raynor’s rescue of Sarah Kerrigan and her subsequent recovery.

Cover art for It’s a solid book, and if it doesn’t necessarily have any mind-blowing moments, it doesn’t give one a lot to complain about, either.

The first thing you’ll notice about “Flashpoint” is that it hits the ground running, and it rarely lets up its breakneck pace in its three hundred or so pages. It almost starts to feel a little rushed at times, but stops just short of that.

The other main thing that is immediately apparent when reading this book is that Christie Golden has once again perfectly captured the game’s characters. When Raynor speaks, I can hear his fringe world drawl in my mind. Even minor characters like Egon Stetmann feel like they stepped right out of the game and onto the page.

But while many minor characters get their moment in the sun, “Flashpoint” is ultimately the story of Raynor and Kerrigan before all else.

Sarah Kerrigan moments before being captured by the ZergOne thing I am very grateful for is that, while it is clear that Kerrigan is once again Sarah and not the Queen of Blades, it’s also clear that she is not the same woman she was before she was infested. How could she be? She has billions of lives on her conscience.

Sarah finds herself lost in depression and self-recrimination, and as time goes on, these feelings give way to endless rage…

But I don’t want to give too much away.

In addition to the aftermath of Sarah’s return to humanity, “Flashpoint” also features a number of flashbacks (No pun intended?) to the early days of her relationship with Jim Raynor, and these flashbacks are one of my few complaints about this book.

I’m not overly fond of the revelations/retcons about Jim and Sarah’s earlier relationship — they’re not bad; I just found my own “head canon” more impactful — and they don’t really add that much to the story, making the plot feel a little disjointed.

If I had to find something else to complain over, it’s that there aren’t really a lot of “wow” moments in this book. It’s consistently good throughout, but I didn’t often find myself thinking, “OMFG this is so awesome.”

Sarah Kerrigan battling the ProtossI’m reaching to try to maintain a balanced review. The truth is that “Flashpoint” gives one very little cause to complain.

While not necessarily a criticism, something else that should be noted is that this book is very clearly the bridge between two games. It’s not entirely fair — or accurate — to call it filler, but don’t go expecting any conclusive story resolutions. This is a piece of a story; it’s not a complete story in its own right.

Overall rating: 8.8/10 Not ground-breaking, but a very solid read that I would recommend to any and all Starcraft fans.

New article:

My latest WhatMMO article is Top 6 MMO Features That Would Enrich Reality. Here’s an excerpt:

“Although there could be downsides. It would be a bit awkward if everyone you know one day received the message, ‘Bill has earned the achievement: [World First! Best Friend’s Sister].'”

Dark Days Are Here…

London in The Secret WorldOnce again demonstrating my total lack of impulse control, I picked up The Secret World during Steam’s latest sale. This game has stuck with me since my trial ended, and despite misgivings, I decided I wanted to continue with it.

I did this despite the fact my computer can barely run it (as you can probably tell from my screenshots), despite its subscription fee (which is a business model I grow more disdainful of with each passing day), and despite an endgame that holds very little appeal to me. That I even considered buying this game despite those issues shows there’s something special about it.

I’ll still play Guild Wars 2 on the side. It’s fun a game, but after a while, it gets a little… thin. It’s not a meal, so to speak. I’ll elaborate on this in a future post.

The Secret World's introductory mission in the Tokyo subwaySo I uploaded my game key, and after many wipes on the account reactivation boss (Seriously, Funcom, did you get your puzzle team to design the account management?), I hurled myself back into the dark mysteries of The Secret World.

…BUT THE WILL OF THE TEMPLAR IS STRONGER!

I don’t see a lot of point to alts in The Secret World. There are no extra races or classes to try, and there’s very little faction-specific content, but TSW is a bit more challenging than your average MMO, and I’m out of practice, so I rolled myself a Templar alt to get back into the swing of things.

Commence Diablo III jokes.

The Templars aren’t quite as colourful as the Dragon, but they do have some swanky outfits, and I appreciate their old world style.

My Templar alt meeting with Richard Sonnac in The Secret WorldThis is also a good opportunity to experiment with new weapons and builds without wasting AP on my main. I’m trying swords and chaos magic right now. Turns out that chaos is melee magic, which is an archetype I’ve always enjoyed. Now I’m tying my brain in knots to figure out how to add chaos to my main’s build…

I haven’t had much time to play so far, but these are my early impressions on returning to the game:

I forgot how awesome the audio in TSW is. The music is deliciously creepy, and the sound effects are absolutely stellar. All the little sounds in the background make it very immersive.

I also forgot how much my computer struggles with this game. I can practically hear my CPU grunting and panting through every lengthy load screen.

My Templar alt at her faction's headquarters in The Secret WorldEither they’ve expanded the options for starting clothes, or females get a much better choice than male characters. My Templar looks snazzy right out of the gate, even if she doesn’t have one of those sweet Templar uniforms yet.

Why on Earth do people say that combat is TSW’s weak point? I’ve never played an MMO with combat so thoroughly and immediately satisfying. People say the combat is clunky, but what’s clunky about it? The speed at which you can churn out your finishing moves? The fact you can almost always move while casting? The diversity of enemies that keeps you on your toes and using your whole toolkit?

I don’t get it. My Templar lady has completed a grand total of two missions (not counting the intro in London), and already, I find fighting on her at least as satisfying as on my thief in GW2 or most of my WoW characters.

Everything is true:

My Dragon character showing off his faction uniform in The Secret WorldOnce I’ve gotten reacquainted with the game a bit, I suspect I’ll go back to my main, finish off the Savage Coast missions, and move on to Blue Mountain and eventually the rest of the game.

I doubt I’ll bother with dungeons or the new Manhattan raid — with my computer in the state it’s in, I’d probably just be a liability to groups anyway.

The general consensus is that The Secret World’s quest design and writing is of such high quality that it’s worth the price of admission even if you just treat it like a single-player RPG and never bother with the MMO aspects, so that’s pretty much what I intend to do.

And now, I must return to chopping up zombies in New England.

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My latest WhatMMO article is 5 In-Game Memorials. I must admit, even the cold depths of my black heart warmed a bit upon researching some of these stories.