Defiance: Further Thoughts

In my last post, I talked about my return to Defiance after briefly trying it once before, but I didn’t have space to get properly in-depth, so I thought I’d do a follow-up.

Charging Dark Matter forces at the Golden Gate Bridge in DefianceIt’s not a great game, but I do find myself enjoying it more than I expected to based on past experience. It’s got its share of flaws, but it also has its highlights. I might as well just run down all the various pros and cons.

Pro: There’s always something to do

For all that Defiance is a pretty small MMO in the greater scheme of things, you never feel wanting for content. What content there is is densely packed, and you can’t go twenty feet without stumbling into something to do.

There aren’t nearly as many quests/missions as you’d find in a standard WoW clone, but individual missions can feel be fairly involved, and there are still quite a few. There’s the main storyline, which has been keeping me busy for about a week now. There are episode missions, which have direct tie-ins to the show and often feature familiar characters. And there are also side missions, which are pretty generic kill and collect stuff.

I don’t much care for the side missions myself, and much of my enjoyment of the game is due to mostly ignoring them, but there are quite a lot of them, so they deserve a mention.

Then you’ve got challenges scattered over the map. These are short scenarios like time trials and shooting ranges to test your skills, and you end up on a global scoreboard with other players.

My Castithan, Nolan, and Irisa aboard the New Freedom in DefianceOn top of that, the world is overflowing with dynamic events ranging from the very simple to massive Arkfalls that cover huge portions of territory and often culminate in a major boss fight.

And that’s without even getting into the dungeons and PvP!

Defiance is not a game that believes in downtime.

Con: All that content is pretty much the same

On the downside, there’s very little variety within all that vast content because of how simple the game mechanics are. Some enemies have special mechanics to adapt to — Raider rioters have shields that render them invulnerable to attacks from the front — but for the most part, this is the Serious Sam school of combat: circle strafe and shoot it until it stops moving.

Part of the problem is the core mechanics, which include few options other than “shoot it” or “shoot it in the head.” I find myself pining for Mass Effect, which was itself too simple in my view. At least Mass Effect had the option of biotics and other abilities. Defiance has only four active abilities in the whole game, you can only have one equipped at any time, and they’re all fairly weak.

Battling a Dark Matter mech during a major Arkfall in DefianceTo date, I’ve only fought two or three bosses that felt worthy of the term beyond simply being giant HP sponges that do a lot of damage. For instance, one was a giant robot in a Dark Matter Arkfall that could only be damaged by shooting its legs. It also had a point blank AoE knockback/stun, so you had to be careful not to get too close.

Still simpler than the easiest Raid Finder boss in Warcraft, but at least it’s something.

Part of the reason I’m focusing on the main storyline is that having a plot motivation for everything I do allows me to at least pretend there’s some variety to what I’m doing, even if everything in the game boils down to, “Go to a place and run around shooting things.”

Pro: The story’s actually pretty good

I’ve touched on this in the past, but the main story in Defiance is a lot better than you might expect.

Now, I’m not going to pretend it’s Shakespeare. But it’s entertaining, and that’s really all a story needs to be. It’s got a lot of humour, but it doesn’t devolve into endless self-parody like WildStar, and it can still be serious when it needs to be.

Me, Torc, Cooper, and Von Bach make our stand against Dark Matter on the Golden Gate Bridge in DefianceThe plot itself isn’t that special, but the characters carry it through. They’ve all got a lot of personality, and the voice acting is generally pretty good. A little corny at times, but in a way that makes sense for the setting.

Choosing to focus on a small, focused cast of characters was a brilliant move, and I wish more MMOs would follow that lead. Even The Secret World’s NPCs, for all their impeccable writing, are usually forgotten (by the game, not the player) once their missions have been completed.

The plot is further helped by some of the most seamless phasing I’ve ever seen, allowing plot events to be integrated into the open world with minimal instancing.

The story has had its weak points — I’m looking at you, Rosa — but for the most part, it’s kept me engaged.

Con: Severe lack of visual variety

Many have noted that Defiance suffers from what is, by MMO standards, an extremely small game world, and that’s true, but I think the greater issue is that there’s almost no variety whatsoever in its environments.

Defiance Sniping by nightEverything looks the same in Defiance. There’s no notable visual difference between Mount Tam and Sausalito.

What bothers me even more is the lack of variety in enemies. There aren’t very many types of foes in Defiance, and most of them all feel like slightly different flavours of the same thing. First you’re fighting freaky mutants, then it’s freaky raiders, then it’s freaky cyborgs.

It just starts to feel very repetitive after a while.

Pro: EGO

Part of the story of Defiance is that your character is implanted with an advanced AI called an EGO. In gameplay terms, she serves as an adviser and announcer, alerting you of nearby Arkfalls and other useful information.

She also does double duty as an automated cheerleader, constantly praising the player for every accomplishment.

I have somewhat mixed feelings on EGO. On the one hand, she is an example of pandering in its purest form. Her acronym is appropriate, since she spends all her time stroking the player’s ego.

My Castithan and her EGO survey the damage after the wreck of the New Freedom in DefianceBut pandering or not, it works. It’s hard to deny the appeal of having an absurdly perky girl telling you you’re awesome every thirty seconds.

Coupled with the simplistic gameplay, EGO helps you fade into a pleasant, semi-conscious haze as you run around mindlessly killing things while soaking up the effusive praise of your AI.

Con: I can’t drive

This one isn’t really the game’s fault, but I’ll mention it anyway.

I am a terrible at driving in this game. I’m constantly careening into everything and swerving all over the road like a drunken, myopic old lady.

I don’t know if driving in Defiance is anything like driving in the real world, but if it is, we should all be grateful I don’t drive. I’d be a menace.

Driving my roller in DefianceI also apparently can’t read a map to save my life.

TSW and Defiance: Entering Tokyo and Starting Over + New Article

The Secret World: Tokyo Summer

The ravages of the Filth in Tokyo in The Secret WorldIt’s finally here.

Tokyo in The Secret World is one of those things that we spent so long waiting for it almost seemed more myth than reality. It might not be quite in the same category as Half-Life 3, but it’s still something that seemed so far for so long you kind of started to wonder if it was actually real.

But the wait is over. Tokyo — the first part of it, anyway — is live.

I was there as it launched. It opened with the brief but spectacular conclusion of the Whispering Tide event, featuring hordes of Filth dragons fleeing Agartha and returning back through the Tokyo portal, followed by Emma Smith appearing to blast away the last of the Filth.

Whispering Tide was something of a mixed bag, but the ending made it all feel worthwhile in the end. After all that grinding and battling, the Filth retreated. There was a tremendous sense of satisfaction to standing on the branches of the World Tree, watching the Zero Point Pathogen flee, and know that I — and others like me — caused this to happen. We stood firm and sent the Filth back to whatever blackened dimension it slithered out of.

Though it was on to Tokyo proper — following a brief detour in Venice.

The Birds of the Zero Point Pathogen retreat during the conclusion of The Secret World's Whispering Tide eventOn the whole, I’m happy with it, but there are few blemishes on the experience that dampen my enthusiasm.

One is that there isn’t a whole lot of content in Tokyo right now. I wasn’t expecting miracles, considering that TSW has always placed quality before quantity and that there will still be many more missions pack to flesh out Tokyo. But even so, it wound up being a much, much shorter experience than I expected.

To be fair, it’s still the biggest patch to date, and it didn’t cost any more than usual, so it’s hard to complain too much. But after so much anticipation, it’s hard not to feel a little underwhelmed.

The other issue comes from AEGIS, the new horizontal progression system in Tokyo. All enemies in Tokyo have shields that render them invulnerable, and players must acquire a new set of gear and swap between the appropriate controller devices to counter them.

Now, I like the general idea of AEGIS. It allows them to keep ramping up progression and challenge without resorting trivializing past content or completely crippling lower-geared players.

The Tokyo skyline by night in The Secret WorldBut there are some aspects of its implementation that aren’t so fun. For one thing, I’m not a fan of the four second global cooldown on all abilities from changing controllers. Feels like it should only apply to the abilities of the weapon you’re changing, not everything.

AEGIS has also turned out to be a pretty massive grind. After completing every mission in Tokyo once and then repeating a few, I’ve still only filled five of the twelve AEGIS gear slots. Let’s not even get into how much work it requires to upgrade the gear; I can’t even find the gear to begin with.

My current AEGIS equipment is enough to allow me to fight effectively (though a certain degree of blood, sweat, and tears are involved). But it’s not very fun to be staring at all these empty slots on my character sheet, and when I think about the mountain I’ll have to climb to attain even the most basic improvements, I can’t help but groan.

This is all exasperated by the current lack of readily repeatable content in Tokyo at the moment. I never thought I’d say this, but my kingdom for some “kill ten rats” daily quests.

Those hiccups aside, though, Tokyo is everything I’ve come to expect from TSW: frustrating, terrifying, and brilliant.

Daimon Kiyota being awesome in The Secret WorldAs always, the story-telling is impeccable, and every single character has more personality than some games’ entire casts. I’m particularly fond of Daimon Kiyota. I’d pay extra just to have him in every single cutscene from here on in.

Daimon is a great example of why I think the Dragon will save us all. Because no one else is crazy enough to. No sane person could go against the power of the Dreamers and think they could win. But Daimon? It’s all a joke to him. He’ll win not despite the fact it’s impossible, but because it’s impossible.

The mission design remains brilliantly creative at every turn, as well. Right of Way was one of the most clever challenges to date.

Now you’re thinking with portals!

I’ll also go on record as saying that I think The Pachinko Model is the most disturbing mission in the game to date, and that is saying a lot. I did not expect them to top the Nursery any time soon.

Mild to moderate spoilers ahead.

The most brilliant thing about The Pachinko Model was the letters and diary entries from the kids. You start to get to know them and feel for them. As the mission went on, I kept hoping against hope that somehow Sabrina had escaped, that she’d get a happy ending despite it all. And I knew that wasn’t going to happen, but I just kept hoping anyway because I didn’t want to believe such a bright and joyful young life could meet such a horrible end.

The Fear Nothing Foundation in The Secret WorldAdd to that the ending, standing among the bodies with John’s mocking words echoing in my head, and you have a mission that’s going to haunt me for a long time to come.

It’s also a demonstration of how so much of the horror genre misses the mark, in my view. Seems to me most horror is based entirely on buckets of gore and grotesque monsters leaping out of the shadows. And those work, but they’re cheap. They’re the path of least resistance.

By comparison, The Pachinko Model features not a drop of blood and few, if any, “jump” moments. There are no cheap scares, and the environments are bright and downright cheerful.

But yet it’s bone-chillingly terrifying. And that, to me, speaks of much more skill on the part of the creators than cheap thrills with bug-eyed monsters in dark rooms.

In other news…

While not directly related to Tokyo, another piece of good news is that the second outfit from the “get your art in the game” contest, Ballistic Veil, has finally made it to the item store.

My Templar showing off her new fan-created Ballistic Veil outfit in The Secret WorldThis was the one I was really excited for, and I’m happy to finally have my grubby mitts on it. This is gonna be my new go-to outfit for tanking.

Defiance: A second chance

On the same day Tokyo launched, the MMO half of Defiance went free to play. Tokyo was far more important to me, so I played through it first, but since it doesn’t have a lot of replay value, I decided checking out Defiance wouldn’t be a bad idea.

My character in DefianceI still had to buy a DLC to unlock the Castithan race, but I got a fair bit of swag from it in addition to the race, and because I’m a fan of the show, I don’t mind spending a little here or there.

I don’t think I’m going to take back any of my complaints I had when I first played the game, and I’m not going to claim it’s spectacular, but I am enjoying myself more this time around.

Skipping all the side missions is making a big difference. The story missions are much better, and since this game isn’t religious about its vertical progression, I don’t seem to be holding back my progression by skipping the side missions. I’m getting plenty of loot and XP just from the main storyline, the episode missions, dungeons, and Arkfalls.

Something Defiance does that’s clever is that it focuses on a very narrow cast of characters for its story content. Instead of an endless spree of throwaway NPCs, you’ve got a core group of characters that you get to know over time, all of whom are pretty colourful and likable.

This keeps me invested in the story, even if the plot itself isn’t anything to write home about. I’ve grown fond of Cass’s foul-mouthed spunk, Cooper’s badassery, and even Von Bach’s fumbling douche-baggery.

An Arkfall over the San Francisco Bay in DefianceIt probably shouldn’t matter as much as it does, seeing as race has absolutely no impact on gameplay, but playing a Castithan this time around is also making a big difference. I care about my character now, and I’m already working on some awesome backstory for her.

With all the effort I put into my character’s personas, I suppose I should probably give real role-playing a try sometime…

I’ll also say that Trion is one of those companies that really gets free to play. I couldn’t tell you what the restrictions on free players are in Defiance because I haven’t noticed any yet. I’ve got the entire game at my fingertips, with nothing holding me back. The cash shop is there if you want to buy something, but never once have I felt even remotely obligated to do so.

Defiance is rough around the edges and fairly shallow, but I’m starting to see that it has its charm, as well. If nothing else, it’s a good game for the head space I’ve been in lately. It’s a very low-stress game, just challenging enough to keep you from falling asleep at your keyboard. Just play through at your own pace, explore, and chuckle at Cass’s antics.

I don’t see Defiance as a long term commitment. I’ll probably just play through the main story once and then move on to something else. But for now, I’m having fun, even if it hasn’t exactly blown me away.

My Castithan character and Cass Ducar in DefianceNew article:

I’ve got a new article up over at WhatMMO, and it’s about books that should be adapted as MMOs.

If we ever get a Shadows of the Apt MMO, I’m making a Mantis-kinden Weaponmaster as my main, and then probably a Spider manipuloi as an alt.