Lament for the Fallen… Video Games

Lament for the fallen:

I am a great champion of the notion that video games are a powerful medium for storytelling and a legitimate art form — or, at least, I would be if I had a bigger audience. I have recently discussed here some of the major advantages of games as a storytelling medium.

But they also have unique flaws, as well, and perhaps the greatest of these is their lack of longevity. A book can be enjoyed hundreds or even thousands of years after it was written. I read and enjoyed Homer’s “The Iliad” despite it being so old we’re not even sure who “Homer” was, where he lived, or even if he was a single person or a group of people. Movies, likewise, can continue to be seen long after their release.

Video games aren’t like that. They quickly fade into obscurity after just a few short years, and even those who do bother to go back and look at old games have to deal with all kinds of technical hurdles and compatibility issues, not to mention the difficulty of finding the games in the first place. And let’s be honest; even the most open-minded gamer isn’t going to enjoy the crude graphics and awkward interfaces of older games.

And so many brilliant games are destined to fade into obscurity. Many already have.

One such example near to my heart is a little known series of real time strategy games: Myth: The Fallen Lords and Myth II: Soulblighter. They were an innovative pair of games released in the mid-90s with features such as a realistic physics engine the likes of which I’ve rarely seen equaled even today, let alone 15 years ago.

But what really endeared them to me was their epic, bleak fantasy storyline, which I suspect was strongly influenced by Glen Cook’s “Black Company” novels. Told from the perspective of anonymous front-line soldiers, the Myth games managed to make a vast war between Light and Darkness seem incredibly real and believable by focusing on the human toll of such a conflict.

They also featured a vast universe with a rich and fascinating history, but interestingly, they told us little of that history, favoring isolated snippets here and there over lengthy info-dumps. I’m not normally a fan of such ambiguity, but in this case, it furthered the feeling of reality. The history of the world was common knowledge; why would the characters waste time explaining what all of them already knew?

Another interesting thing about the Myth games is the way they defied traditional fantasy archetypes. Instead of Elves and Dragons, we had original creations like Gholls, Trow, and the nightmarish Myrkridia. Instead of the traditional Judaeo-Christian paladins, Myth’s holy warriors, the Heron Guard, were inspired by Aztec and Maya cultures, bearing names like “Ten Jade Puma.”

But then Myth’s developer, Bungie, was bought by Microsoft and shifted focus to a new game called Halo: Combat Evolved — you may have heard of it. The Myth franchise was passed on to unknown developer, which promptly released Myth III: The Wolf Age and essentially butchered the franchise like a hog.

And so Myth faded into obscurity. But by no means are they the only great games to suffer such an inglorious end. They’re merely the example most dear to my own heart.

So let’s appreciate the games we play now while we can, and perhaps spare a moment to remember not just Myth, but all the other brilliant games of the past who have fallen by the wayside in the breakneck progression of the gaming industry.

What of you, dear reader? I’d be curious to hear any tales you have of great or beloved games who were forgotten over time. How do you feel about the short lifespan video games have? Do you agree with my regret over it, or do you think that it’s fine for a game, once played, to be forgotten?

My Toons Are Beautiful… No Matter What They Say

I actually hate that song, by the way:

One of the most common complaints leveled against World of Warcraft is the quality of its graphics. It’s understandable. The game is seven years old, and it can’t compete with the gorgeous graphics of games like Aion or Rift.

A comparison of World of Warcraft and Rift character modelsBut Blizzard was smart when they designed WoW’s graphics. They gave it a unique, cartoony style that ages gracefully. I know the graphics are out of date, but they don’t look that way to me. They just look stylized — they look like WoW. So I think the graphics complaints are somewhat overblown.

But yet they persist. And one area of the graphics that receives a special level of hate is character models. People are constantly begging for them to be updated, and now, Blizzard has caved. We now know that they are working on new character models. It’s no longer a question of if we will get new models; it’s a question of when.

Common rumor has it that the new character graphics will be required to work in the new monk animations and will thus launch with Mists of Pandaria, but if that were the case, I would think Blizzard would have just come right out and said it, so I somewhat doubt the validity of this assumption.

Although then again, there is that new Chuck Norris commercial featuring a new human model with some very monk-like moves…

My only question about these revamped models is, “Why?” Maybe I just need to get my eyes checked, but I think the current models look fine. Okay, human and Orc males are definitely showing their age, and I could see arguments being made for Night Elf males and Tauren females needing a facelift, but the others look okay to me.

It seems even less necessary in the case of the Burning Crusade races. Can you improve on the perfection that is the Blood Elves? Of course not.

I question whether this is a worthwhile use of Blizzard’s time. New character models will consume a huge amount of resources, and I can think of many things I’d rather have, even just in regards to graphics updates. I’d much rather have better spell effects or more realistic trees. I mean, have you been to Eversong lately?

The outdated tree graphics used in Eversong Woods in World of WarcraftDear god, my eyes.

Furthermore, some people, including yours truly, get very attached to the appearance of their characters, warts and all. They may not like a character they’ve played with for years turning into something unrecognizable overnight.

Now, to be fair, I do trust Blizzard to do a good job in most things, and odds are that I will like the new models. But there will always be some people who liked the original better, and what if I’m one of them? There are some very fine details of my characters I like, and it wouldn’t take much change to ruin them.

Take, for example, my rogue, a human female. I don’t like the human female face choices. They’re all far too innocent and cheerful-looking. Except one, the one I picked for my rogue. She has a sort of permanent glare, and her eyes shift back and forth as if seeking a target. It’s the perfect face for a rogue, and it’s one of the first things that got me interested in the character, even before I hit “Enter World” and killed my first kobold.

My rogue and her "srs" faceBut what if the new models don’t have an equivalent “srs” face? What if all we’re left with is the placid, soccer mom faces? I may have to race change to a Night Elf or Worgen just to avoid the indignity.

My father, who also plays WoW, has a similar feeling towards his rogue, an Undead female. In his case, he’s mildly obsessed with her hair. But what if the new Undead females don’t come with a blonde pixie cut? I’m sure he’d be devastated.

There’s also the risk of more advanced models causing lag on lower end computers. Probably wouldn’t affect me, but it’s still a concern that needs to be raised. Is it worth crippling someone else’s ability to play just to make your toon a little more polished?

Now, with all that being said, I’m not necessarily opposed to the introduction of new models — as long as we have the option to keep the old ones if we prefer. Once the new models go live, I think everyone should be given the option on each character to upgrade or not. There are some characters I probably would like to upgrade — I would be overjoyed if my Orc learned to stand up straight — but I can still keep the old ones if I prefer. Then, everyone’s happy.

So what do you think? Do you think the models need an update? Are you fine with how things are now? How would you feel if you logged in one day to find a new character staring you in the face?