Aion: Ascension

You may remember that, not that long ago, I wrote on my experiences in the free trial of the Korean MMO Aion. I didn’t like it enough to buy a subscription, but I was charmed enough by its unique flavour to hope that it might become free to play sometime in the near future.

Guess what happened yesterday.

Aion: Ascension

Aion is going free to play with the launch of its 3.0 expansion, Ascension, on April eleventh, but it seems pre-existing accounts (including trials like mine, apparently) were allowed to start playing for free on the fourth.

My Asmodian Aion character shows off her wingsI’m back, baby!

Ascension also offers the new zones and dungeons and increased level cap we expect from an expansion, though since I’m mostly only interested in soloing on my ranger when I feel burnt out on World of Warcraft, I haven’t much looked into those.

The expansion also adds mounts for the first time, which will probably make WoW players go bug-eyed (NO MOUNTS?!!?!), but to be fair, the game never had much travel time compared to some other MMOs. *Glares at SW:TOR.* Still, mounts are a welcome addition.

I haven’t really looked into how NCSoft, the developer, plans to make money with the new F2P model. They have proudly declared the entire game is accessible for free, but we all know there’s no such thing as a free lunch. A quick glance at their cash shop shows both cosmetic and practical items for offer, so fears of “pay to win” may be founded.

Still, I just wanna quest. I don’t care much about being competitive for raids.

A dark day for hamstermen

I honestly don’t know why I like Aion. Boiled down to its constituent elements, it’s really just WoW with slightly more interesting ability rotations, better graphics, and a retardly bad crafting system. Mostly all I did in the trial was collect proverbial bear asses and slaughter hamstermen by the dozen.

My ranger character in AionMaybe it’s just the fact that I can be a ranger. An honest to god, no damn pets or minimum range, ranger. The ranger is my favourite class archetype, but WoW doesn’t really offer it.

Maybe it really is just the better graphics. I still can’t get over the fact my Aion toon has collarbones.

Maybe it’s the world. Atreia really does have a unique, alien feel, as opposed to the Azeroth Lite that Rift is set in.

Maybe it’s the rich culture they developed for the Asmodian faction. I said it on the last post, and I’ll say it again: I wish Blizzard would take some lessons from NCSoft on how to portray a faction with dark, Spartan themes without turning them into unsympathetic thugs.

I don’t plan to quit WoW for Aion. It’s good, but not good enough to blow Warcraft out of the water, and Blizzard owns my soul anyway. But you better believe a lot of arrow-peppered hamster corpses are going to turn up in the next few days.

I would encourage everyone to give the new free Aion a try. It might prove a welcome diversion from the regular grind in WoW, and if nothing else, it’s a blast just to play around with the amazing character customization options.

New writing:

WhatMMO has posted another of my articles: Top Free to Play WoW Clones. Shame I didn’t learn about Ascension before I wrote it. It could have gone on the list.

The Great Warlock Tank Debate

The Great Warlock Tank Debate:

You may recall me recently mentioning the revelation that warlocks could tank in the World of Warcraft: Mists of Pandaria beta via the “glyph of demon hunting.” It caused a bigger stir than almost anything else from MoP, and warlocks everywhere dropped to their knees and thanked their dark gods that their prayers had finally been answered.

Not only did lock tanking work, it also turned out to be freakishly over-powered. Soloing Dragon Soul bosses over-powered. But hey, it’s the beta. Still plenty of time to balance.

But then, tragedy struck. After many days of rejoicing, Greg “Ghostcrawler” Street — WoW’s lead systems designer and the world’s least popular oceanographer — posted on the forums to say that warlocks are not intended to tank, and the glyph’s goal was to give them an “Oh, ****” CD in the event of tank death, similar to an arms warrior throwing on a shield and off-tanking. The fact that this almost never works has been mentioned by a few people pretty much everyone.

The glyph has now been updated to allow for something called threatening presence, a second version of metamorphasis that gives demonology warlocks a tank toolset at the cost of DPS much like the original glyph. However, to switch from metamorphasis to TP requires leaving meta and waiting ten seconds

Threatening presence is, to put it simply, fracked up beyond all belief. Reportedly, it’s still letting people main tank, the CD makes it completely useless for the intended “clutch tank” design, and the ability to swap between DPS and tank is exactly the kind of PvP-breaking shenanigans that made them split feral druids into two specs.

Cat durid is 4 fiteI haven’t followed a beta closely before. Do they always make this little sense?

So this has sparked a massive outcry among the fans. People are arguing, begging, and pleading for the original glyph to be brought back and for warlocks to be recognized as a tanking class, complete with the ability to queue as such in the Dungeon Finder. And I must admit, they make a good case.

Let’s break it down:

-Warlock tanks work. Most of the changes needed to make them viable have already been done. The guy who soloed Morchok proved that pretty well.

-Warlocks have always been the most tank-like caster and have been used as tanks in encounters with unusual mechanics, such as the Blood Council in Icecrown Citadel, for years. They even had a taunt and some other basic tanking tools back in Wrath.

The Blood Prince Council from Icecrown Citadel-One of Ghostrawler’s concerns is that he feels tank specs should have to use different gear from a DPS spec of the same class. But aside from the whole “bear druids say hi” argument, this can be easily fixed. Make the glyph convert spirit to dodge, and we’re golden.

-Warlock tanks are based entirely on mitigation, which is over-powered compared to other tanks. A simple solution is to nerf their mitigation and add an avoidance mechanic, like the aforementioned spirit = dodge.

-The current design of threatening presence will likely be extremely over-powered in PvP. The original glyph design would not be, because it forces someone to choose between DPS and tank before battle begins.

-Although exact numbers cannot be proven, it seems like most warlocks want the option to tank.

My take:

I think warlocks should be allowed to tank. But not for the same reasons as most. Tanking is not my favourite thing, and I’m lukewarm on the idea of tanking on my warlock.

But as someone with a passion for game design, I love the idea of a glyph to change roles. Aside from the fact that it’s a hell of a lot more interesting than the dull passive bonuses glyphs usually provide, this could be the ultimate solution to the pure versus hybrid debate.

You see, once upon a time, there was something called the “hybrid tax.” Classes with multiple roles were much less effective in those roles. But this mostly meant that hybrids were just brought along for buffs or gimmick fights and otherwise ignored, so Blizzard eventually made them as viable as pure classes.

But now we have a problem. Hybrids are much more versatile than pures, and lose nothing for being versatile, so what’s the advantage to being a pure? There isn’t one. A warlock is just a shadow priest who can’t heal, and a rogue is just a monk who can’t tank or heal.

A shadow priest showing off their shadow formTwo ideas are usually offered to solve this: fourth specs for all classes to add extra roles, or converting current pure specs to new roles. But the first is an insane design commitment — akin to making several new classes at once — and the second will just piss off people who play those specs now. I know I’d lose it if they went through with the idea of making combat rogues tanks.

The glyph offers a much more elegant solution. Warlocks could tank without losing a current spec or requiring entirely new abilities, flavour, and lore for a fourth spec. And if it works for them, it could work for other classes. The possibilities of glyphs like these are nearly endless: combat tanks, fire healers, shockadins, blood DPS, holy priest DPS, shaman tanks…

That’s why I want the original glyph of demon hunting back. It’s a beautifully elegant design with the potential to revolutionize the game.

I  have a much higher opinion of Ghostcrawler than most, but I think he dropped the ball here. Let the warlock experiment proceed, Greg. There’s so much to gain and so little to lose.

Edit: Oh, and I realize what the date is, but this isn’t an April Fools gag. Zergling Teaches Spelling is an April Fools gag.