Review: The Dragon Prophecy: Crown of Vengeance

For some time now, Mercedes Lackey and James Mallory have been collaborating on a series of epic fantasy trilogies. These trilogies don’t share an over-arching title as far as I’m aware, but they’re all set in the same universe and are more or less part of an ongoing story, so I’d consider them all part of the same series.

Cover art for "The Obsidian Trilogy, book one: The Outstretched Shadow" by Mercedes Lackey and James MalloryFirst came The Obsidian Trilogy. I loved it — it was a classical high fantasy epic comforting in its familiarity but memorable for its detail and strong execution. I was particularly fond of the Elves in this series, who were among the most intricate and alien interpretations of the archetype I’ve ever seen.

This was followed by a second trilogy called The Enduring Flame. This I found extremely disappointing. It lacked almost all of the action of its predecessor, and its pacing could only be called glacial. It did get interesting by the very end, but I see no good reason why it needed to be a trilogy rather than a single book.

Between that and reading several of Mercedes Lackey’s other novels — and being disappointed by them all — I wonder how I enjoyed the Obsidian Trilogy so much. Part of me wonders if I was just young and easily dazzled and that I wouldn’t be so impressed if I read it again, but I read it around the same time I got into Ian Irvine, and his work has lost none of its luster over the years.

But I’m veering off-topic. The point is that a third trilogy has now been added to this saga, The Dragon Prophecy. This one is a prequel, going back to the earliest history of the world. It’s a story only hinted at in the Obsidian Trilogy, the first war between the forces of the Light and the demonic Endarkened. It is the tale of the greatest hero of Elven history, Great Queen Vieliessar Farcarinon.

But in this first book of the series, Crown of Vengeance, Vieliessar is not yet the Great Queen, and her people are not the Elves we know.

At this point in history, the Elves are a divided people. For thousands of years, the Hundred Houses of nobles have been in a state of unceasing war with each other, each seeking to gain dominion over all others but never succeeding.

These ancient Elves are nothing like their descendants. They are not wise or gentle. They are a warrior people, longing to die gloriously in battle so that they may ride with the Silver Hooves of the Starry Hunt.

Art of Ancaladar and Jermayan from "The Obsidian Trilogy"There is almost nothing recognizable about their culture from the previous books, and to be honest, they don’t feel much like Elves. They’re as selfish, petty, and cruel as humans.

At first, I found this jarring, but I came to realize it makes sense. A core component is the Elven archetype is that they are very ancient, and they have outgrown the pettiness that plagues humanity.

So this is the story of how they outgrew their darker aspects. This is the Elves before they were Elves as they knew them. This is their transition to the wise elder race we know and love.

Vieliessar herself begins the story as an orphan without friends or allies, the last survivor of House Farcarinon. She is haunted by a mysterious prophecy that names her the doom of the Hundred Houses, and for this reason, she is hated and hunted.

It’s a pretty classical fantasy story, to be sure. If you’re looking for originality, you’ll be disappointed, but I found it fresh enough to still be interesting. The dark side of Vieliessar’s destiny adds an interesting twist.

Right away, though, there are some major problems with this book. One of the biggest is its names, which are absurdly long and virtually impossible to pronounce. If you thought “Vieliessar” was a bit of a mouthful, you should know that’s one of the easiest names to manage in this book.

Cover art for "The Dragon Prophecy, book one: Crown of Vengeance" by Mercedes Lackey and James MalloryIt’s always been established that Elves in this series have incredibly long and hard to pronounce names. It didn’t bother me before; it was a source of comedy relief, and since Elves were just one part of the story, it was tolerable.

But in this trilogy, the Elves are the whole story, and it’s just horrible. The authors don’t do anything to lessen the pain, either. Nicknames are in short supply, and to make matters even worse, they also make a point to include the incredibly long titles of each character with needless frequency, so the reader is constantly stumbling over names like “Astromancer Hamphuliadiel” and “War Prince Bolecthindial Caerthalien.”

Also, Celephriandullias-Tildorangelor. I’m just gonna put that out there.

Normally, I’d consider bad names a petty concern, but these are just so absurdly hard to manage that it constantly rips you right out of the story.

Mercedes Lackey also has the awful habit of coming up with goofy fantasy names for ordinary things for no good reason. We can’t just call them knights; they have to be komentai’a!

There are some other major stumbles, as well. While I’m pleased to say this is far from the “go nowhere slowly” story Enduring Flame was, the first half of the book is incredibly slow in its pacing, and you’ll need a lot of patience to get to the good stuff.

Crown of Vengeance is also very weak on the character front. This is quite surprising because of the things that made the previous installments of this series so charming was the depth and strength of their casts. About the only thing that made Enduring Flame worth slogging through was the quality of its protagonists and their banter.

Crown of Vengeance has an enormous cast, but that’s the problem. There are so many characters that almost none of them ever get enough development to become more than a name on a page.

A map of the Fortunate Lands from "The Dragon Prophecy"The only exception — and the main strength of the book — is Vieliessar herself. Vieliessar is a fantastically rich character and one of the best reasons to read through the entire book.

A lot fantasy epics try to present a protagonist who feels like a legendary hero, but rarely do they succeed. Vieliessar is one of the very few characters I’ve encountered who is truly believable as someone who could completely change the world.

The interesting thing about Vieliessar is that she’s not particularly nice. She’s a hero with a very harsh edge. She is admirable in many ways — holding ideals of justice and equality for all — and her goals are pure, but she can be ruthless in pursuing them. She is never cruel, but she is harsh and relentless, and she does not shy away from the fact that her gleaming future can only be achieved by marching across the corpses of her many enemies. She’s inspiring and frightening in equal measure.

There are a few other bright notes, as well. I’m a big fan of the Endarkened. I’m not sure why — they’re pretty much just cliche world-destroying demons. But as cliche world-destroying demons go, there are none better (especially since Warcraft defanged the Burning Legion). They’re just so utterly and completely evil that you just have to love them.

And as is always the case with Mercedes Lackey, the world-building is impeccable. Once you get past the awful names, that is.

Overall rating: 6.9/10 A decent read despite its flaws, but if you’re not already emotionally invested in this world and its history, I’m not sure I’d bother.

However, I would recommend checking out the Obsidian Trilogy, and if you like it, then maybe give Crown of Vengeance a try.

World Spectrum: What You Never Saw

Like any creative work, a novel inevitably ends up with some things on the cutting room floor. There are certain elements of the World Spectrum universe that I wanted to describe but simply never found the time to without diverting from the main plot.

Books of the World Spectrum bannerIndustrial Automatons:

As you read the World Spectrum novels, you might get the impression that all Automatons — or at least the vast majority of them — are war Automatons, but this is not the case. Industrial Automatons, used for more peaceful purposes, are fairly common.

Such Automatons are used for things like mining, forestry, demolition, and construction. Pretty much the things you’d expect heavy machinery to be used for in the real world. They tend to be more more highly specialized than their military counterparts, and they are usually not humanoid. They more closely resemble things like backhoes and other real world industrial machinery.

They didn’t come up much because the story largely focused on war and conflict. And once things started to get really crazy, I imagine most of the civilian machines were broken down, their parts re-purposed to create more war Automatons.

Civil wizards:

Similarly, the reader’s view of magic in the spectrum of worlds is almost entirely limited to battle wizards. But not all wizards choose a militaristic life. Indeed, the majority are what is known as civil wizards.

As you might expect, magical powers have a lot of very useful applications. For example, civil wizards are very useful in the worlds of construction and landscaping. They can fuse stone, bind structures with magic, and alter the shape of the land, and they can do all these things with more subtlety and care than Automatons or conventional labourers.

Barria, the known worldOther wizards’ abilities lean more toward the artistic. Wizard-artisans can create statues and carvings of exquisite detail and breath-taking beauty, and their works are sought by wealthy art-lovers the world over.

The rarest of wizards were the Healers, who could use magic to cure disease and restore injury. This requires a supreme mastery of sorcery, for magic is a chaotic and dangerous force that can easily do more harm than good.

The life of a civil wizard varies greatly based on the choices of the individual and the nation they live in. Most seek out the employ of a wealthy benefactor — usually the government or a major private company or guild — who would pay for their services. However, especially skilled or specialized wizards may live as freelancers, selling out their services to the highest bidders.

Of all the human nations, Uranna has the greatest tradition of civil wizardry. They see the great potential inherent in a strong pool of magical talent, and their government sponsors all civil wizards, even those whose talents are more in the area of the artistic than the practical. As a result, Uranna is a land filled with magically wrought beauty.

Leha and Drogin’s resemblance:

This is a really minor detail, but I never found a place to mention it, and it always bugged me.

One of my novel characters, recreating via the MMO AionLeha and Drogin don’t share a lot of physical similarities, despite being brother and sister. For the most part, they look no more similar than any other two random Eastenholder individuals.

But there is one feature they share: They both have the same nose. It’s very straight, like a perfect right triangle, and they inherited it from their father.

Tyzu’s oceans:

Tyzu is a world I wish I could have explored more. It’s such a surreal and alien place, and it’s ever-changing. The potential for new and strange locations, beasts, and phenomena is virtually limitless.

Something in particular that interested me was the thought of what Tyzu’s oceans must be like.

My thinking was that Tyzu’s oceans would be almost unrecognizable as such. They’d be as overwhelmed with plant-life as the rest of the world, and the end result would be a soupy expanse of dense seaweed, algae, and floating plants. Maybe even have a few species of plant adapted to growing on top of the dense of mat of aquatic vegetation, treating it like soil.

I don’t see there being much animal life in a Tyzuan ocean. Simply wouldn’t be enough room. They’d also be home to storms even more vicious and violent than those on the rest of Tyzu, as there would be no great trees to protect one from the lashing rain and hurricane-force winds.