About Tyler F.M. Edwards

Freelance writer, fantasy novelist, and nerd of the highest order.

World Spectrum: What You Never Saw

Like any creative work, a novel inevitably ends up with some things on the cutting room floor. There are certain elements of the World Spectrum universe that I wanted to describe but simply never found the time to without diverting from the main plot.

Books of the World Spectrum bannerIndustrial Automatons:

As you read the World Spectrum novels, you might get the impression that all Automatons — or at least the vast majority of them — are war Automatons, but this is not the case. Industrial Automatons, used for more peaceful purposes, are fairly common.

Such Automatons are used for things like mining, forestry, demolition, and construction. Pretty much the things you’d expect heavy machinery to be used for in the real world. They tend to be more more highly specialized than their military counterparts, and they are usually not humanoid. They more closely resemble things like backhoes and other real world industrial machinery.

They didn’t come up much because the story largely focused on war and conflict. And once things started to get really crazy, I imagine most of the civilian machines were broken down, their parts re-purposed to create more war Automatons.

Civil wizards:

Similarly, the reader’s view of magic in the spectrum of worlds is almost entirely limited to battle wizards. But not all wizards choose a militaristic life. Indeed, the majority are what is known as civil wizards.

As you might expect, magical powers have a lot of very useful applications. For example, civil wizards are very useful in the worlds of construction and landscaping. They can fuse stone, bind structures with magic, and alter the shape of the land, and they can do all these things with more subtlety and care than Automatons or conventional labourers.

Barria, the known worldOther wizards’ abilities lean more toward the artistic. Wizard-artisans can create statues and carvings of exquisite detail and breath-taking beauty, and their works are sought by wealthy art-lovers the world over.

The rarest of wizards were the Healers, who could use magic to cure disease and restore injury. This requires a supreme mastery of sorcery, for magic is a chaotic and dangerous force that can easily do more harm than good.

The life of a civil wizard varies greatly based on the choices of the individual and the nation they live in. Most seek out the employ of a wealthy benefactor — usually the government or a major private company or guild — who would pay for their services. However, especially skilled or specialized wizards may live as freelancers, selling out their services to the highest bidders.

Of all the human nations, Uranna has the greatest tradition of civil wizardry. They see the great potential inherent in a strong pool of magical talent, and their government sponsors all civil wizards, even those whose talents are more in the area of the artistic than the practical. As a result, Uranna is a land filled with magically wrought beauty.

Leha and Drogin’s resemblance:

This is a really minor detail, but I never found a place to mention it, and it always bugged me.

One of my novel characters, recreating via the MMO AionLeha and Drogin don’t share a lot of physical similarities, despite being brother and sister. For the most part, they look no more similar than any other two random Eastenholder individuals.

But there is one feature they share: They both have the same nose. It’s very straight, like a perfect right triangle, and they inherited it from their father.

Tyzu’s oceans:

Tyzu is a world I wish I could have explored more. It’s such a surreal and alien place, and it’s ever-changing. The potential for new and strange locations, beasts, and phenomena is virtually limitless.

Something in particular that interested me was the thought of what Tyzu’s oceans must be like.

My thinking was that Tyzu’s oceans would be almost unrecognizable as such. They’d be as overwhelmed with plant-life as the rest of the world, and the end result would be a soupy expanse of dense seaweed, algae, and floating plants. Maybe even have a few species of plant adapted to growing on top of the dense of mat of aquatic vegetation, treating it like soil.

I don’t see there being much animal life in a Tyzuan ocean. Simply wouldn’t be enough room. They’d also be home to storms even more vicious and violent than those on the rest of Tyzu, as there would be no great trees to protect one from the lashing rain and hurricane-force winds.

WoW and TSW: Buffoonery Behind the Scenes


Before I get into the incident known as Mankinigate, I should provide some context.

Mama Abena in The Secret WorldThe Secret World, like most games, has a somewhat spotty record when it comes to gender equality, mainly in the clothing department.

TSW is not any worse than your average MMO in this regard. I’d even say it might be a little better. Since clothes have nothing to do with your stats, you can always look however you want, and there are numerous options to dress your female avatar in modest, practical, and realistic clothing.

But still, there are some glaring flaws. There are some truly ridiculous outfits for female characters. There are some instances where the male version of an outfit is realistic battle armor, and the female version is a thong an and a halter top. There are still some clothing pieces that are male-only that really should be available for both genders — like lab coats and biker jackets.

There is also a notable lack of slut-tastic clothes for men, which has also received some complaints.

However, TSW’s developers have shown an admiral level of sensitivity to gender issues. Since they stopped outsourcing their clothing, female clothing has trended more towards the realistic and away from, “Look, I have breasts!”

When people complained about the numerous female NPCs who flirt with the player compared to the zero male NPCs who do the same, the developers promised at least one flirtatious male in the upcoming Tokyo expansion, a task the lead writer took up with an almost disturbing level of gusto.

My Templar in her "Angel of Death" Halloween costume in The Secret WorldIt’s also worth noting that the female NPCs in the game are generally treated very well. Two out of the three main faction contacts are female. Two out of the three iconic faction heroes are female. We’ve got all kinds of awesome and/or badass female characters in every zone, from Carter to Zaha to Carmen Preda to Hemitneter to Dame Julia.

The point is they’re sensitive to these things. I’ve seen a lot of the conversations with the devs on these issues, and they do seem genuinely interested in being improving the way they treat the issue of gender equality. They’re a pretty awesome bunch of people.

That brings us to this year’s April Fools’ gag. As an obvious parody of the “female armor” issue that plagues MMOs, including TSW, they released an outfit called “Gender Equality.” The female version is a practical, realistic scuba suit. The male version is a Borat-inspired one-piece mankini that leaves almost nothing to the imagination.

I found it a brilliant piece of satire, a tongue-in-cheek acknowledgement of past errors.

But then a few days latter, the Filth hit the fan. The mankini was removed — not just from the store, which is to be expected for seasonal outfits, but from the game entirely. Everyone who had bought it had it removed from the character, and had to contact customer service for a refund.

Suffice it to say, the forums went apeshit.

Art of the "Gender Equality" outfit in The Secret WorldMore importantly, the forums had good reason to go apeshit. People were led to believe they’d been pranked with a real money purchase. They had to go through the rigamarole of contacting customer service to get a refund, and the refund came in the form of cash shop points that can only be spent in TSW. Many lost money to banking fees and the like.

Others were bothered by the fact that developer resources were apparently wasted on something that was only planned to exist in the game for a few days. In a game operating on such a shoestring budget, that’s just not acceptable.

But perhaps the most unpleasant thing about this was its implications on the issue of gender equality. It now seemed as though the joke was the idea that men could possibly get the same treatment as women. It’s fine to objectify women, but God forbid the same happen to men!

After a few days, things were finally clarified by game director Joel Bylos. His statement is quite long, and I’d recommend reading it in its entirety, but here’s the short version:

The dev team never intended for the mankini to be removed entirely. Someone in Funcom’s upper management freaked out over the ridiculousness of the mankini, feeling it didn’t fit with The Secret World’s horror setting.

My Templar in the Besieged Farmlands in The Secret WorldWhich, of course, is absolutely ridiculous. I agree with the idea that the mankini is immersion-breaking, but so are plenty of other clothing items that are still in the game. There’s an outfit for women that amounts to nothing but a tiny bra and a strap-on dildo shaped like a cobra. There’s the eye-boob-strocity. There are the horse-head masks.

So in a way, this confirms the worst. Removing the mankini was nothing but an act of blatant, shameless sexism. Management couldn’t handle a neon banana hammock.

The silver lining here, if you can all it that, is that the devs had nothing to do with it. Joel seems as pissed as the players are. Some might suspect him of trying to pass the buck, but I know him to be a very honest and straight-forward man, and I take his word for it.

Some people have refused to continue supporting the game over this. I’m not one of them, because I don’t believe the developers deserve to be punished for the actions of their bone-headed boss, but I can sympathize with those who feel differently. It’s very discouraging to find such idiocy behind the scenes of such a good time.

Warlords of Draenor: What? Alpha? Seriously?

I wonder what’s going on at Blizzard.

For ages now, they’ve been going on about how they want to get content for World of Warcraft out quicker. Quicker patches, quicker expansions. No more year-long raid tiers at the end of an expansion.

A screenshot of Telador in World of Warcraft: Warlords of DraenorAnd for a while, it seemed like they would actually accomplish this. Mists of Pandaria’s patches came out like clockwork, with roughly three months between each. At the announcement of Warlords of Draenor, Blizzard proudly talked about how quickly it would be in our hands.

I recall Ghostcrawler saying before he left that WoD was farther along than Mists of Pandaria was at its announcement. They talked about how beta would come “sooner than we thought.”

Nearly half a year passed, and now they’ve finally announced the start of alpha.

*Double take.*

Seriously? Alpha? Not even beta — just alpha?

Alpha usually takes a month or two, and then beta is around six months. It’s also worth noting that every WoW expansion’s beta has been longer than the previous one. So we’re looking at seven months at the very least before WoD is released.

To be clear, I’m not complaining. I’m so thoroughly unimpressed with everything about WoD so far that they could take another five years for all I care.

A player garrison in World of Warcraft: Warlords of DraenorBut I do wonder what happened. They were so sure this expansion would be out quickly, but it looks like it’s going to take significantly longer than Pandaria did. We might have our first year-long raid tier since Icecrown Citadel, and without a filler raid this time.

And this is with a much smaller expansion than Pandaria was. It has one new feature — just one. Compared to MoP’s new race, new class, scenarios, pet battles…

Maybe it was converting to the fancy new file format they’re using. Maybe it’s all the effort going into the new player models. But it’s hard to imagine either of those things holding up the entire expansion to this extent, and you’d think they would have factored such things into their plans.

Even if it was as simple as poor time estimates, it seems someone must have dropped the ball behind the scenes at Blizzard. Something clearly went wrong somewhere along the line.

Nerd rage:

While we’re at it, I do have one thing to complain about. According to datamined spoilers, Ner’zhul is a dungeon boss in Warlords of Draenor.

As a lore fan, this is all I have to say:

Of all the big name Orcs of that era, Ner’zhul is one of the least boss-worthy. Sure, he ultimately destroyed the planet and became the Lich King, but that was only after years of watching the slow death of his people drove him mad. In the early days, he was a good guy.

Yes, he launched the war on the Draenei, but he was deceived by the greatest liar in the entire Warcraft universe, and once he learned the truth, he was horrified and refused to continue cooperating. Gul’dan took over, and most of worst atrocities committed by the Horde occurred under Gul’dan’s leadership, not Ner’zhul’s.

Ner’zhul was (in my opinion) the greatest villain in all Warcraft lore, but it was precisely because he didn’t start out as a ruthless lunatic, unlike Gul’dan.

Ner’zhul was not a monster. He was a tortured soul that eventually got pushed too far, but at the stage of the story WoD takes place at, he should still be a decent guy. If anything, he should be on our side.

Blizzard has a terrible habit of taking their most complex characters and then making them into one-dimensional loot pinatas. I really thought we were past that point now, but apparently, I was wrong. And now Ner’zhul joins the ranks of Illidan, Kael’thas, and Malygos — all brilliant characters who were utterly ruined just for the sake of giving players a recognizable name to beat on.

Ner'zhul in World of Warcraft: Burning CrusadeStop it, Blizzard.




Ugh. I’m trying so hard to give WoD the benefit of the doubt, but everything I’ve heard so far leads me to believe this is going to go into the same “I wish I could burn it from my memory” pile as Burning Crusade, and it’s just getting worse.

Just… ugh.